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Which clippings match 'Computational Design' keyword pg.1 of 2
03 JULY 2015

SuperCollider: real-time audio synthesis and algorithmic composition

"The language interpreter runs in a cross platform IDE (OS X/Linux/Windows) and communicates via Open Sound Control with one or more synthesis servers. The SuperCollider synthesis server runs in a separate process or even on a separate machine so it is ideal for realtime networked music.

SuperCollider was developed by James McCartney and originally released in 1996. He released it under the terms of the GNU General Public License in 2002 when he joined the Apple Core Audio team. It is now maintained and developed by an active and enthusiastic community. It is used by musicians, scientists, and artists working with sound."

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TAGS

1996 • acoustic research • algorithmic composition • algorithmic music • Apple Core Audio • authoring environmentcomputational designdevelopment environment • Devi Skanadze • electronic musicexperimental music • generative audio • generative musicGNU General Public LicenseIDE • interactive programming • James McCartney • language interpreter • LinuxOpen Sound ControlOSXprogramming environmentprogramming language • real-time audio synthesis • real-time generative music • real-time interaction • realtime networked music • rule-based worksonic arts • SuperCollider • synthesis server • Windows OS

CONTRIBUTOR

Simon Perkins
31 OCTOBER 2014

Bartholomäus Traubeck: A record player that plays slices of wood

"A tree's year rings are analysed for their strength, thickness and rate of growth. This data serves as basis for a generative process that outputs piano music. It is mapped to a scale which is again defined by the overall appearance of the wood (ranging from dark to light and from strong texture to light texture). The foundation for the music is certainly found in the defined ruleset of programming and hardware setup, but the data acquired from every tree interprets this ruleset very differently."

(Bartholomäus Traubeck)

A record player that plays slices of wood. Year ring data is translated into music, 2011. Modified turntable, computer, vvvv, camera, acrylic glass, veneer, approx. 90x50x50 cm. Thanks to Land Salzburg, Schmiede, Pro–ject Audio, Rohol Furniere, Karla Spiluttini, Ivo Francx, Christoph Freidhöfer, vvvv.

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2011analogue correspondence • Bartholomaus Traubeck • Christoph Freidhofer • computational designconcentric circles • design interactions • experimental musicgenerative music • Ivo Francx • Karla Spiluttini • Land Salzburg • modified hardware • patternpiano music • Pro-ject Audio • record player • ring data • Rohol Furniere • rule-based work • ruleset • Schmiede • Schmiede Hallein • sliced • slices of wood • sonic artssound correspondencesound experiments • speculative interactions • speculative music • tree rings • turntablevvvvwood • Years (2011)

CONTRIBUTOR

Anna Troisi
04 AUGUST 2014

Eduardo Paolozzi: Turkische Musik, 1974

"Eduardo Paolozzi's work often, as in the Türkische Musik series, may be printed in different color schemes or on different papers. All these elements combine to suggest that the image is often discovered in the act of creating it; the artist's role is integrally balanced between active calculation and chance. No longer confined to a single plan, the artist–printmaker and his work signify an exciting new order of print– making, one in which technological expertise becomes a useful vehicle for personal expression."

(Georgette Lee, 1986)

Precision of Image: Technology in Printed Art : 20 April – 7 September, 1986, The Joe and Emily Lowe Art Gallery at Syracuse University in Syracuse.

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CONTRIBUTOR

Simon Perkins
20 MARCH 2014

Information visualisation through the analysis of image sources

Lev Manovich speaking about his work on the Selfiecity.net project (part 1) at the 'Visualized' conference in New York, 6-7 February 2014.

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CONTRIBUTOR

Simon Perkins
18 FEBRUARY 2013

Universal Everything & Field: Deutsche Bank Hong Kong

"FIELD were invited by Universal Everything to bring their concepts to life using realtime code. A unique and unrepeatable experience amazes staff and guests every time they walk by this 12m wide screen installation at Deutsche Bank Hong Kong. The 8 ever–changing video artworks show atmospheric cityscapes, hand–drawn sceneries, patterns and landscape animations. All generated in realtime, passers–by are invited to discover new details every day."

(Marcus Wendt and Vera–Maria Glahn, 2010)

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20103D animationart of code • atmospheric cityscape • audiovisual • brand art • computational designdata visualisationDeutsche Bank • Deutsche Bank Hong Kong • Deutsche Bank Media Wall • digital print • digital screensexperience design • Field (collective) • financial datafinancial data visualisationgenerative designHong Konginteractive installation • landscape animations • Marcus Wendt • Matt Pyke • pattern • Pete Seaward • real-timerealtime animation • realtime code • realtime generated visualssite-specific visualisationUniversal Everything • Vera-Maria Glahn • video artwork

CONTRIBUTOR

Simon Perkins
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