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Which clippings match 'Walking' keyword pg.2 of 2
14 OCTOBER 2012

Animating Four-Legged Beasts

"Animating animals is usually fun, but can often be complicated and technical. Figuring out what to do with all those legs can really trip up an animator. We can animate human–shaped characters a lot easier than multi–legged beasts because we have an intuitive knowledge of the way bipeds move.

It is easy for an animator to act out a motion when the character moves like us; feeling the action 'in the body' helps us understand how to animate it. So what happens when the character is a quadruped and you don't have that intuitive feel at your disposal? How do you make that movement believable? Suitable reference and a sophisticated media player is the place to start.

Luckily for the animation community, there is a wealth of reference material that can help. I'll walk you through my process for animating quadruped locomotion and share classic references that will help you deconstruct the fundamentals of the four gaits: walk, run, trot and gallop. I'll also share an example of my own 3D walk animation and offer technical tips for creating believable quadruped locomotion cycles."

(Cathy Feraday Miller, Gamasutra)

Fig.1 Richard Williams, uploaded by "animan1999" on 25 Aug 2009, YouTube.

Fig.2 Richard Williams, uploaded by "animan1999" on 1 Sep 2009, YouTube.

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TAGS

20093D animationanimalanimal locomotionanimationanimation referencebody • canter • cat • Cathy Feraday Miller • cheetah • choreographydogdrawingEadweard Muybridgeelephantfootfall patternfour-legged animals • gait • gallop • hoove • horse • horse walk cycle • kangaroolegslocomotionmovingpattern • paw • Preston Blairquadrupedquadruped animationquadrupedsrhinocerosRichard Williams • stride • strike the ground • trot • walk cyclewalking

CONTRIBUTOR

Simon Perkins
04 JULY 2011

NTU Multimedia student Alex Card wins prestigious Yellow Pencil in D&AD Awards for Alvy character animation

"I got a second place and a yellow pencil! I'm so pleased it's unreal.

The award ceremony was great fun, so much free wine and Pimms! And obviously the chance to meet loads of professionals.

I had an amazing opportunity to speak to the Disney guys that set the brief I did. And it turns out that I'll actually be working with them on a few projects. I really hope to show them the best of what I can do and someday soon be working with them on my own show, or anything really, I'm still in shock."

(Alex Card, 29 June 2011)

[Nottingham Trent University Multimedia BA (Honours) student Alex Card commenting on winning 2nd place in the Animation / Crafts section of the 2011 D&AD Awards.]

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CONTRIBUTOR

Multimedia
06 MAY 2011

GPS-created art: walking as exhibitionism

"There was a flurry of activity in GPS–created art a few years ago. GPS Traces on OpenStreetMap, or GPS drawing, or Waag's Amsterdam RealTime project, collated on this Me–fi post, where the antecedent of forms created from urbanism in Paul Auster's New York Trilogy is noted. This was walking as exhibitionism, the inevitable dovetail of technology and showmanship, venturing forth because we could."

(things magazine, 07 January 2010)

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TAGS

Amsterdam RealTime • augmented realitycitiesconvergence • esoterica • exhibitionismgeographic locationGPS • GPS art • GPS drawing • GPS Traces • GPS-created art • information in contextinteractionlocationlocation-basedlocation-specificlocative media • Me-fi post • media art • New York Trilogy • OpenStreetMap • Paul Auster • proximity • showmanship • technology and showmanship • Things MagazineurbanismWaag Societywalking • walking as exhibitionism

CONTRIBUTOR

Simon Perkins
04 MAY 2005

Plustech's Walking Machine: stranger than fiction

"[Plustech's] walking machine adapts automatically to the forest floor. Moving on six articulated legs, the harvester advances forward and backward, sideways and diagonally. It can also turn in place and step over obstacles. Depending on the irregularity of the terrain, the operator can adjust both the ground clearance of the machine and heigh of each step.

Robots making their debut as futuristic machines in the movies are now starting to find their way into the real world as industrial machines."

(plustech.fi)

[Plustech is now Timberjack, a division of John Deere]

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TAGS

adapted transport • animal locomotion • cars on tilts • futuristicfuturistic machinesinsect locomotioninsect movement • jet-propulsion • John Deere • legslocomotionman machinemechanical engineering • mechanics • moving • Plustech • robot • six legged • timberjack • walkingwalking machine

CONTRIBUTOR

Simon Perkins
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