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15 FEBRUARY 2015

Smithsonian Libraries Artists' Books Collection Online

"Artists' books are works of art, like paintings or sculptures, but in book form. While book illustration has a much longer history, the book as art object is a product of the 20th century. Some of the early examples were created by Futurists and Dadaists in their politically–motivated pamphlets and magazines, by Fluxus artists in their happenings, and by conceptual artists' in their work to dematerialize the art object. Artists' books can also be unique creations undertaken with extreme care and attention to detail. Some are experimental and done by artists better known as painters or sculptors, as a way to extend their artistic practice. Many artists use the book format to create narratives to deal with difficult issues, with ideas that cannot be conveyed as clearly on a canvas or other medium. Some artist–made books illustrate the words of others, integrating art and literature. And some artists' books do not have words at all. As a work created by an artist, the nature, appearance and purpose, of an artist's book can be fundamentally different from what one might find on the shelves of the library.

Artists' books exist at the intersections of printmaking, photography, poetry, experimental narrative, visual arts, graphic design, and publishing. They have made a place for themselves in the collections of museums, libraries, and private collectors. They have caught the interest of art historians and critics writing about art, and there are numerous studio programs in art schools dedicated to the art of the book, ushering in new generations of artists making books."

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TAGS

20th century • art and literature • art object • artist-made books • artists books • artists making books • Barbara Krugerbook formbook formatbook publishing • cataloguer • cataloguing challenge • Claire Van Vliet • Cooper Hewitt Library • cross-institution collaboration • culture onlineDada • defy easy classification • Dibner Library • diorama • Ed Ruscha • experimental books • FluxusFuturism (art movement) • Georges Adeagbo • graphic designhappenings • Hirshhorn Museum • Ida Applebroog • illustrating the words of others • Joe Freedman • Julie Chen • Kara Walker • Laura Davidson • library catalogue • Luan Nel • museum collectionsnational cultural heritage online • National Museum of African Art • National Portrait Gallery Library • online resource • pamphlets • paper engineering • photographypoetry • politically motivated • pop-up booksprintmaking • Smithsonian American Art Museum • Smithsonian Design Library • Smithsonian LibrariesSol LeWitt • the art of the book • Thomas Parker Williams • unusual physical features • Virginia Flynn • visual arts • Warren M Robbins Library • William Kentridgeworks of artYoko Ono

CONTRIBUTOR

Simon Perkins
06 NOVEMBER 2008

Multimedia: From Wagner to Virtual Reality

"Multimedia: From Wagner to Virtual Reality is an overview of the pioneering artists and scientists who have brought about the dissolution of boundaries that have traditionally existed between the artistic and technological disciplines. The course surveys the work and ideas of artists who have explored new interactive and interdisciplinary forms, as well as engineers and mathematicians who have developed information technologies and influential scientific and philosophical ideologies that have influenced the arts. Seminal artistic movements and genres will be explored, such as: the Futurists, Bauhaus, kinetic sculpture, Happenings, video art, electronic theater, etc. It is a study of the invention of information technologies and new human–machine paradigms that have come to define the medium of the personal computer, including: cybernetics, augmented intelligence, hypertext, human–computer symbiosis, graphical user interface, etc.

This broad historical analysis helps illuminate an understanding of the emerging digital arts and its aesthetics, strategies, trends, and socio–cultural aspirations. Central to this analysis is an understanding of key concepts for the interpretation of evolving multimedia forms: including integration, interactivity, hypermedia, immersion, and narrativity. The course reveal hows these primary elements of contemporary media have roots in electronic and performance art prior to the digital era."
(Artmuseum_net)

TAGS

aesthetic • artistic movements • augmented intelligence • authorshipBauhaus Schoolcommunicationcyberneticsdesigndigital artsdigital mediadiscovery • electronic theatre • engineeringexperimentation • From Wagner to Virtual Reality • Futurism (art movement)gamegraphical user interfaceGUIhappeningsHCI • human-computer symbiosis • hypermediahypertextimmersioninformation architectureintegrationinteractive mediainterdisciplinaryinterpretationkinetic sculptureMarcos Novakmathematicsmetaphormultimedianarrative • narrativity • networknew mediaownershippedagogyperformance artpersonal computer • Pierre Levy • pioneerpraxisRoy Ascottsciencesocio-culturaltechnologytheatretimelinevideo artvisual design

CONTRIBUTOR

Simon Perkins
05 JANUARY 2004

Telecommunication: Decentralized International Exchange

Jeffrey Shaw (ZKM 1995)
TelecommunicationBroadcasting and telecommunications are an integral aspect of the new media technologies, and permit media manifestations to address an international and mass audience. While telecommunication methods have till now only tentatively been used by media artists, the Institute for Image Media feels that this is an important area of future development; one that will lead to a decentralized international exchange of cultural action and information.Therefore the Institute for Image Media will focus its activity in this area on the following potentials:

1). two–way interactive transmission of audiovisual data, for instance, via the new ISDN telephone system, 2). an international communications network of persons and institutions involved with media technology issues, 3). the new notions of "telepresence" and "cyberspace" which will enable people to enter a virtual dataspace and meet and communicate with each other there. This evokes the possibility for artists to create immaterial artworks that manifest themselves solely within the international telecommunications waves.
When one considers the visions which accompanied the development of contemporary art over the last 30 years – the kinetic art of the 1950s, the "open artwork" of the 1960s (happenings, environment, performances, land art, etc.), the conceptual and social art forms of the 1970s – one finds that these visions have interesting and astonishing parallels in the technological developments of the 1990's. Interactivity creates a intimate relation between the artwork and the viewer, tele–communications permits extended social interactions, simulation gives direct form to conceptual proposi–tions. It seems to be only a short step from "inter–media art" to "multimedia technology". Of course we cannot predict whether if technology will bring about a fulfillment or finale of these utopian artistic movements. The Institute for Image Media intends to be a place, where artists can think and work in relation to this question.

TAGS

artistaudiovisualbroadcastcommunicateculture • decentralise • exchangehappeningsinformation • inter-media • internationalISDNJeffrey Shawkinetic art • Klotz • land artmediamultimedia • open artwork • social art • telecommunicationtelepresencetransmediaZKM
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