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10 APRIL 2011

The Internet as Art: In the digital age, the medium is the new message

"Just as video and computer technology attracted pioneering artists in the 1960s and 1970s, the Internet today is inspiring artists to tinker with the possibilities and boundaries of the World Wide Web. What started as a playful and often tongue–in–cheek experimental venture by a few code–savvy artists in the early 1990s has grown into a global art movement that is attracting attention from museums and private collectors. Karlsruhe–based media museum Zentrum fuer Kunst und Medientechnologie, or ZKM, has been running a series of net.art exhibitions. Berlin's Digital Art Museum recently showed the video performance 'Hammering the Void,' by Gazira Babeli, the pseudonym for an artist who exists only in Second Life, an online virtual reality game.

Among the artists who first saw the potential for creative uses of the information superhighway were Belgrade–born Vuk Cosic and Amsterdam–based artist duo Joan Heemskerk and Dirk Paesmans, who perform under the pseudonym jodi on the Web. Their early digital works, much like the art being made today by Italian duo Eva and Franco Mattes – who call themselves 0100101110101101.ORG – often imitated or at least paid ironic homage to the clandestine machinations of computer hackers."

(Goran Mijuk, 29 July 2009, Wall Street Journal)

Fig.1 'T–Visionarium' (2003–08), by Neil Brown, Dennis Del Favero, Jeffrey Shaw and Peter Weibel

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TAGS

01012003artcodecreative practice • Dennis Del Favero • digital age • Digital Art Museum • digital cultureDirk Paesmans • error message • experimentationinteractive installationInternetJeffrey ShawJoan HeemskerkJODI (art collective)Karlsruhemedia artmediummedium is the messagemuseum • Neil Brown • net artnew mediaPeter WeibelpioneeringplayfulSecond Life (SL) • T-Visionarium • tinkertongue-in-cheekvideo artvideo performancevirtual realityZentrum fur Kunst und MedientechnologieZKM

CONTRIBUTOR

Simon Perkins
10 APRIL 2011

Continue: from simple bifurcation to a graduated field of complexity

"*_Zu Beginn sind auf dem Bildschirm eine weiße und eine schwarze Fläche sichtbar, in denen Continue bzw. 'quit' geschrieben stehen. Entscheidet man sich per Mausklick für die zweite Möglichkeit verlässt man die Arbeit. Entscheidet man sich für die erste Variante, so verdoppelt sich jeweils die Zahl der Felder. Bald sind die sich stets verkleinernden Flächen nicht mehr als einzelne zu erkennen und mit der Maus ist kein eindeutige Wahl mehr zu treffen.

Continue ist eine minimalistische, konzeptuelle Arbeit, die immer wieder neu die immer gleiche Frage nach dem Fortsetzen des interaktiven Prozesses stellt."

(ZKM)

Fig.1,2,3 Dieter Kiessling (2002). 'Continue', artintact #4/2 in Jeffrey Shaw and Astrid Sommer Eds.'artintact', Zentrum für Kunst und Medientechnologie Karlsruhe

[The work progresses from distinct binary divisions identified as 'Quit' or 'Continue' to progressively smaller and smaller subdivisions creating an increasingly cinereous/greyer and more graduated field. In this way the work can be used as a metaphor to illustrate a type of complexity which Basil Bernstein describes as strong classification of discourse where 'the progression will be from concrete local knowledge, to the mastery of simple operations, to more abstract general principles' (2000, p.11).]

Bernstein, Basil. (2000). 'Pedagogy Symbolic Control and Identity, Theory Research Critique'. Oxford, Rowman & Littlefield Publishers, Inc.

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TAGS

01011997abstractionartintactartistic practice • Astrid Sommer • bifurcationbinary • binary divisions • checkerboard • complexity • continue • Continue (Kiessling) • crisis of empiricismcritiquedatadesign formalism • Dieter Kiessling • DVD-ROM • graduated field • interactive designJeffrey Shawmetaphorpatternquitscalestrong classificationsubdivisionsZentrum fur Kunst und MedientechnologieZKM

CONTRIBUTOR

Simon Perkins
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