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08 OCTOBER 2013

The Raspberry Pi

"The Raspberry Pi is a credit–card sized computer that plugs into your TV and a keyboard. It's a capable little PC which can be used for many of the things that your desktop PC does, like spreadsheets, word–processing and games. It also plays high–definition video. We want to see it being used by kids all over the world to learn programming."

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TAGS

20062008 • Alan Mycroft • beginner-friendly • Computer Laboratory (Cambridge) • computer programming • CPU • design and technology • Eben Upton • hardware design • ICT literacy • Jack Lang • learn to codelearning software • mobile device processor • Pete Lomas • pocket-sized circuit boardprogrammable deviceprogrammable mediaprogramming environment • programming experimentation • programming-oriented deviceprototyping platformRaspberry Pi • Raspberry Pi Foundation • Rob Mullins • teaching tooltechnology educationUKUniversity of Cambridge

CONTRIBUTOR

Simon Perkins
20 JANUARY 2010

The Alice Project: 3D programming environment

"Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object–oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3–D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.

In Alice's interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows students to immediately see how their animation programs run, enabling them to easily understand the relationship between the programming statements and the behavior of objects in their animation. By manipulating the objects in their virtual world, students gain experience with all the programming constructs typically taught in an introductory programming course."

(Carnegie Mellon University)

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TAGS

3D • Alice • Carnegie Mellon Universitycomputer scienceconceptualisationdiscovery • drag-and-drop • engineeringIDEinnovationinstructioninteractivelearninglearning software • Object-Oriented Programming • OOPproblem-solvingprogrammingprogramming environmentsoftwaresolutionteachingteaching tooltechnologyusability • visual learners • visual programming language

CONTRIBUTOR

Simon Perkins
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