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Which clippings match 'Learning Software' keyword pg.1 of 1
27 JUNE 2014

Collaborative peer learning through pair programming

"Pair programming is a style of programming in which two programmers work side–by–side at one computer, continuously collaborating on the same design, algorithm, code, or test. One of the pair, called the driver, types at the computer or writes down a design. The other partner, called the navigator, has many jobs. One is to observe the work of the driver, looking for defects. The navigator also has a more objective point of view and is the strategic, long–range thinker. Together, the driver and the navigator continuously brainstorm a solution. Periodically, the programmers switch roles between the driver and the navigator."

(Laurie Williams, 2007)

Williams, L. (2007). "Lessons learned from seven years of pair programming at North Carolina State University." SIGCSE Bull. 39(4): 79–83.

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active learning • brainstorming solutions • co-learnercollaborative learningcomputer programming education • continuously collaborating • design pedagogy • design roles • design teams • driver (peer learning) • Laurie Williams • learn to codelearning is socially enactedlearning processlearning software • learning strategies • learning support • navigator (peer learning) • North Carolina State University • pair programming • participatory learningpedagogic approachespedagogic practicespeer instructionpeer learningpeer-production • role specialisation • side-by-side • social learningsocial-constructivist approachsoftware programmingtechnology educationworking practicesworking together

CONTRIBUTOR

Liam Birtles
08 OCTOBER 2013

The Raspberry Pi

"The Raspberry Pi is a credit–card sized computer that plugs into your TV and a keyboard. It's a capable little PC which can be used for many of the things that your desktop PC does, like spreadsheets, word–processing and games. It also plays high–definition video. We want to see it being used by kids all over the world to learn programming."

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20062008 • Alan Mycroft • beginner-friendly • Computer Laboratory (Cambridge) • computer programming • CPU • design and technology • Eben Upton • hardware design • ICT literacy • Jack Lang • learn to codelearning software • mobile device processor • Pete Lomas • pocket-sized circuit boardprogrammable deviceprogrammable mediaprogramming environment • programming experimentation • programming-oriented deviceprototyping platformRaspberry Pi • Raspberry Pi Foundation • Rob Mullins • teaching tooltechnology educationUKUniversity of Cambridge

CONTRIBUTOR

Simon Perkins
25 SEPTEMBER 2013

Ladies Learning Code: promoting a diverse workforce

"Ladies Learning Code is a Toronto–based not–for–profit organization that runs workshops for women (and men) who want to learn beginner–friendly computer programming and other technical skills in a social and collaborative way. Today we have chapters across Canada, a thriving girls' program called Girls Learning Code and a permanent workshop space in Toronto. Oh, and we're just getting started."

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beginner-friendlyCanadacode clubcollaborative learningcomputer programmerscomputer programmingcomputer programming education • diverse teams • diverse workforce • gendered technology • Girls Learning Code (workshop) • girls programme • Heather Payne • Ladies Learning Code (workshop) • learn to codelearning softwarenot for profitsocial learningsoftware developerssoftware developmentsoftware literacySTEM subjects • technical skills • technology educationTorontowomenwomen and technologywomen in technologyworkshop for womenworkshops

CONTRIBUTOR

Simon Perkins
28 MARCH 2013

All students should have the opportunity to be creative with code

This is a useful initiative, despite its narrow focus on engineering and science. It would be great to see the companion film which profiles creative arts and design professionals who regularly use programming as part of their practice/work.

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CONTRIBUTOR

Simon Perkins
20 JANUARY 2010

The Alice Project: 3D programming environment

"Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object–oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3–D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.

In Alice's interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows students to immediately see how their animation programs run, enabling them to easily understand the relationship between the programming statements and the behavior of objects in their animation. By manipulating the objects in their virtual world, students gain experience with all the programming constructs typically taught in an introductory programming course."

(Carnegie Mellon University)

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3D • Alice • Carnegie Mellon Universitycomputer scienceconceptualisationdiscovery • drag-and-drop • engineeringIDEinnovationinstructioninteractivelearninglearning software • Object-Oriented Programming • OOPproblem-solvingprogrammingprogramming environmentsoftwaresolutionteachingteaching tooltechnologyusability • visual learners • visual programming language

CONTRIBUTOR

Simon Perkins
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