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Which clippings match 'Point Of View' keyword pg.1 of 2
29 JUNE 2014

Bernard Pras: the perceptual organisation of found objects

"Bernard Pras is a French painter, photographer and sculptor. He has spent more than 20 years perfecting his craft. One of his more recent body of work feature sculptures of pop icons made entirely out of found objects which, when viewed from a specific angle, transforms into an easily recognizable image. His subjects include Albert Einstein,, Jack Nicholson, Bob Marley, Mao Zedong, Uncle Sam, and Che Guevarra. His inspirations include Salvador Dali, Edvard Munch, Japanese woodcut artist Hiroshige, and Guiseppe Arcimboldo."

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CONTRIBUTOR

Simon Perkins
10 APRIL 2014

David Hockney Joiner Photography

"British artist David Hockney talks of his photographic work and its relationship to painting. Beside the pool at his Los Angeles home, he demonstrates the visual and mental processes behind the construction of a 'joiner' photograph, a compilation of colour photographs collaged together to reconstruct as one image, a sequence of simple events. Also shown are images of the paintings Los Angeles has inspired, interlaced with Hockney's commentary on the city's character."

"David Hockney Joiner Photography" London Weekend Television [production company], 1983.

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TAGS

198335mmBritish artistcamera positioncollaged togethercolour photographs • colour prints • contemplative moments • cubist conceptionscut-upDavid Hockney • Don Featherstone • draughtsman • edited together • English painter • figures in spacefragmentsframed momentsfrozen in the momentfrozen momentin media resITV • joiner photograph • joiner photography • joiners (collage) • juxtaposed imagesjuxtaposition • London Weekend Television • Los Angeles • LWT • Melvyn Braggmultifacetedmultiple viewpoints • Nick Evans • patchworkperceptual organisationphotocollagephotographerpicture fragmentspoint of viewPolaroidpoolscene reconstructionsimultaneity • South Bank Show • stitched imagesstitched togethersuture • The South Bank Show • Trove • videorecording

CONTRIBUTOR

Simon Perkins
03 JANUARY 2014

Reconstructing the proscenium arch in Jeff Desom's Rear Window

"I dissected all of Hitchcock's Rear Window and stiched it back together in After Effects. I stabilized all the shots with camera movement in them. Since everything was filmed from pretty much the same angle I was able to match them into a single panoramic view of the entire backyard without any greater distortions. The order of events stays true to the movie's plot."

(Jeff Desom)

Jeff Desom "REAR WINDOW LOOP" (2010), based on footage from Alfred Hitchcock's "Rear Window" (1954). Duration: 20 minutes, 2400x600 pixels.

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CONTRIBUTOR

Liam Birtles
09 JUNE 2013

Lady in the Lake: the dramatic effect of subjective point of view

"Robert Montgomery drehte 'Lady in the Lake' 1947 nach einem Plot, das Raymond Chandlers gleichnamigen Roman adaptierte. In diesem Spielfilm verfolgen Beobachter die Handlung aus der Perspektive des Detektivs Philip Marlowe: Personen, die sich Marlowe zuwenden und mit ihm sprechen, wenden sich der Kamera zu. Das wirkt in Filmvorführungen im Kino, als wenden sie sich in den Projektionsraum und sprechen die Zuschauer an. Der Beobachter wird zugleich ins Bildgeschehen durch die szenische Konstellation hineingezogen (Immersion), wie auf die Grenze zwischen Filmraum und Projektionsraum verwiesen, da er im Filmraum nicht selbst handeln kann, sich aber wie Marlowe im Bildraum verortet. Marlowe bleibt ein anderer, meist unsichtbarer Körper, der aber sieht und den Anschluss des Beobachters an seine Wahrnehmung einfordert: Die Kamera verleiht ihren Beobachtern einen szenischen Kontext, in den Kinozuschauer sich versetzen können. Sie stossen dabei sowohl auf Vorgaben (wie Marlowe spricht) wie auf Fehlstellen (das Sichtbare von Marlowes Auftreten, wenn er nicht in einen Spiegel schaut)."

(Thomas Dreher, IASLonline)

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TAGS

1947 • Audrey Totter • black and whitecamera anglecinematic conventionscinematic language • cinematic space • crime fictiondetective storyfilm languagefilm noirfirst-person point of viewformal conceit • hardboiled • hardboiled detective • IASLonline • immersionLady in the Lake (1947)perspective view • Philip Marlowe • point of viewPOV • Raymond Chandler • Robert Montgomery • screen space • subjective shot • subjective viewpoint • visual conceit • visual depictionvisual language

CONTRIBUTOR

Simon Perkins
21 SEPTEMBER 2012

The History of Choose Your Own Adventure Story Fiction

"Choose Your Own Adventure's 'you' centered decision making, and exciting pace, has been cited as an influence in numerous games and media that followed the series. Examples of Choose Your Own Adventure's reference in the gaming world includes Japan's popular Bishoujo video games, which combine narratives with gameplay and mark the beginning of 'the trend in modern gaming toward using technology to allow players control over their stories... taking on characteristics of highly detailed Choose Your Own Adventure novels,' Choose Your Own Adventure is credited with partial responsibility for the heightened popularity of Role Playing Games, including Dungeons and Dragons. Other games which have been referenced as inspired by Choose Your Own Adventure include Mass Effect II which has a narrative–based adaptive difficulty setting where potential gameplay is altered by a player's decision–making early in the game and FormSoft's Adventure Player, a portable memory stick for PlayStation that allows players to build narrative–based games. The Interactive Fiction community has also credited Choose Your Own Adventure as being a major influence of their works."

(Chooseco LLC)

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TAGS

adventure game • Adventure Player (software) • Bishoujo (video games) • childrens bookschoose your own adventure • CYOA • decision makingdungeons and dragons • FromSoftware • game • game books • gameplaygamesinteractive fictioninteractive narrative • interactive stories • Mass Effect II (game) • memory stick • Memory Stick Duo • narrative-based games • novel • play novel • point of viewPSP • reluctant readers • role playingrole playing gamesstorystory-based experiencetheir storiesvideo game

CONTRIBUTOR

Simon Perkins
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