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Which clippings match 'Mimicry' keyword pg.1 of 1
28 FEBRUARY 2014

Identity performance: YouTubers, real-life dolls and cosplayers

Fig.1 "My Strange Addiction: I'm a Living Doll", TLC, Season 5 (2014), original air date 1 January 2014.

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2014Barbie dollbelongingbody modificationcelebrity • china doll • china figurine • commodity fetishismcompulsive behaviourconstructed identitiesconsumer aestheticscosplay • cosplayer • digital narcissismdolldoll fetishism • doll-like features • dollificationdress-up • Emily Smith • escapismexhibitionismfadfamefantasy characterfashionable fadfetishismidentity performanceimpression management • Justin Jedlica • living dolllolitamediated representationmimicry • My Strange Addiction (TV Series) • online behaviouronline followersperformativitypersonapersonal identityplastic surgeryreal-life dollrole playingsensationalismspectacular societysuperficial appearance • TLC (TV network) • Venus Isabelle Palermo • Victoriana • video bloggervisual depictionYouTubers

CONTRIBUTOR

Simon Perkins
29 OCTOBER 2013

Skeuomorphism has fallen out of favour in recent years

"Skeuomorphism has fallen out of favour in recent years, and is almost regarded as a dirty word by many in the design community. Apple this week announced a radical revision to the approach at its annual developer conference in California and its new mobile operating system will ditch real world visual metaphors in favour of a stripped–back minimalist approach. ... The podcast app recently lost its reel–to–reel tape deck look, a reference which would have been lost on many younger smartphone users. Not everyone will be pleased with the decision though, and some regret the decline of the skeuomorph."

(Sam Judah, 3 June 2013, BBC News Magazine)

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Apple OS • binder • clipboard • de-facto symbol • desktop metaphor • envelope • golden compass • GUIinterface designinterface metaphor • jotting paper • leather-bound desk blotter • mimesismimicry • mobile operating system • nostalgic yearningoffice metaphorold-world equivalentsreal world objectsreal world visual metaphor • red wax seal • representational systemsresemblancescissorsskeuomorphskeuomorphic designskeuomorphismsoftware programme • sticky notes • trash canUIvisual metaphor • Windows 7

CONTRIBUTOR

Simon Perkins
09 JUNE 2013

BioShock Infinite: How Four Women Became One

The developer of BioShock Infinite "gives us a behind–the–scenes look at the voice (Courtnee Draper), body (Heather Gordon), brain (Amanda Jeffrey), and face (Anna Moleva) behind Booker DeWeitt's in–game companion, Elizabeth."

(Chad Lakkis, 20 March 2013)

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2013 • 2K Games • 3D scanning • Amanda Jeffrey • Anna Moleva • appearancebehind-the-scenes • BioShock Infinite • breathe life intocharacter builderscharacter compositecharacter designcompositescosplay • Courtnee Draper • Elizabeth (character) • empathetic charactersfirst-person point of view • Heather Gordon • Irrational Games • Ken Levine • lifelikemimicryperformance capturerealistic representationresemblancevideo gamevisual depictionvoice actors

CONTRIBUTOR

Simon Perkins
04 FEBRUARY 2012

Star Wars Uncut: crowdsourcing Star Wars 15 seconds at a time

"Star Wars Uncut is the brainchild of Casey Pugh, a developer dedicated to creating new and fun experiences on the web.

In 2009, Casey became interested in using the internet as a tool for crowdsourcing user content.

Star Wars was a natural choice to explore the dynamics of community creation on the web – the response from fans has been overwhelming worldwide and the resulting movie is incredibly fun to watch."

(Casey Pugh)

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15 seconds • 2009amateuramateur cultural productionamateur videoanimationauthorship • Casey Pugh • collaborationcollage • community creation • copycrowdsourcingfandomfans • geeky • homagehome movieLEGOlo-fimimicrymovienetwork societyparticipationplayfulproduce a segmentremix culturesharingsocial mediaStar Wars • star wars geek • Star Wars Uncut • sweding • upload your footageuser-generated contentvideovideo collageVimeovirtual collaborationworldwide communityYouTube

CONTRIBUTOR

Simon Perkins
24 MARCH 2011

L.A. Noire brings actors' full performance to gaming

"With a technology called MotionScan, an actor's complete performance––their facial expressions, how they talk, when they blink––are captured for use in a video game. We spoke to Brendan McNamara, the head of the team behind the detective game using this tech, 'L.A. Noire.' ...

Made by Team Bondi and Rockstar––the AAA developer behind the violent and cinematic Grand Theft Auto series––L.A. Noire is set in post–WWII Los Angeles, giving the player the role of Cole Phelps (Mad Men's Aaron Staton), a war–hero turned police detective."

(Kevin Ohannessian, Fast Company, 4 February 2011)

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3DaestheticsAustraliabelievability • Brendan McNamara • CGICGI actorscinematic • criminal investigation • detail • detective • detective storydigital actorsexpressionfacial animationfacial expressionsfacial nuancefidelityforensicsgamesgesturegraphic representationhyperrealismimitationimmersion • L.A. Noire • LA Noire • lifelikeLos Angeles • mannerism • micro expressionsmicroexpressionmimesismimicrymotion capture • MotionScan • murder mystery • nuance • performance capturepost-World War IIpuppetrealistic • Rockstar Games • story • Team Bondi • video gamevisual depictionvisual designvisual spectaclevisualisation • whodunit

CONTRIBUTOR

Simon Perkins
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