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Which clippings match 'Post-World War II' keyword pg.1 of 1
10 NOVEMBER 2015

Tech Insider: 'Fallout 4' concept art

"The world of 'Fallout' is anachronistically stuck in the post-World War II era of American history. These images represent the retro-futuristic world of 2077, when the game begins."

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TAGS

2015 • 2287 • adventure game • Bethesda Game Studios • Bethesda Softworks • Bostonbunkercompanion characterconcept artElectronic Entertainment Expo (E3) • Fallout 4 • Fallout series • first-person gamesfirst-person point of viewMicrosoft Windows • non-playable character • nonlinear gameplay • nuclear disasternuclear waropen world • PEGI 18 • Playstation 4post-apocalyptic scenariopost-World War IIquestretro-futuristicrole-playing game (RPG) • scavenging • Tech Insider • third-person perspective • Todd Howard • underground bunker • Vault 111 • video game • vintage ink • wasteland • Xbox One

CONTRIBUTOR

Simon Perkins
24 MARCH 2011

L.A. Noire brings actors' full performance to gaming

"With a technology called MotionScan, an actor's complete performance––their facial expressions, how they talk, when they blink––are captured for use in a video game. We spoke to Brendan McNamara, the head of the team behind the detective game using this tech, 'L.A. Noire.' ...

Made by Team Bondi and Rockstar––the AAA developer behind the violent and cinematic Grand Theft Auto series––L.A. Noire is set in post–WWII Los Angeles, giving the player the role of Cole Phelps (Mad Men's Aaron Staton), a war–hero turned police detective."

(Kevin Ohannessian, Fast Company, 4 February 2011)

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TAGS

3DaestheticsAustraliabelievability • Brendan McNamara • CGICGI actorscinematic • criminal investigation • detail • detective • detective storydigital actorsexpressionfacial animationfacial expressionsfacial nuancefidelityforensicsgamesgesturegraphic representationhyperrealismimitationimmersion • L.A. Noire • LA Noire • lifelikeLos Angeles • mannerism • micro expressionsmicroexpressionmimesismimicrymotion capture • MotionScan • murder mystery • nuance • performance capturepost-World War IIpuppetrealistic • Rockstar Games • story • Team Bondi • video gamevisual depictionvisual designvisual spectaclevisualisation • whodunit

CONTRIBUTOR

Simon Perkins
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