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Which clippings match 'Interactive Experience' keyword pg.1 of 2
20 JUNE 2017

Sons of Gallipoli: award-winning interactive documentary

"While the story of Gallipoli has been told many times, never has it been told in such a rich and deeply immersive way. For the first time, the tragedy of Gallipoli is brought to life in a profoundly human way as two mothers imagine what it must have been like for other mothers, 100 years ago. Two women on opposite sides. So different. Yet each struggling to understand the meaning of war."

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TAGS

19151916ANZACAotearoa New Zealandarchive footageAustralasiaAustralia • British Commonwealth • circular interface • Commonwealth • Commonwealth countries • Commonwealth of Nations • Cook Islands • cultural heritagedigital heritageGallipoli Campaign • Gallipoli peninsula • hypermedia • immersive cultural heritage experiences • immersive storytellinginteractive digital narrativesinteractive documentaryinteractive experienceinteractive mediainteractive multimedia documentaryinteractive multimedia videointeractive web documentary • military failures • military history • Niue • Ottoman EmpirePapua New Guinea • Pitcairn Islands • Samoa • Tonga • Turkishwarweb based non-linear narrativesweb documentarywebdocWorld War IWWI

CONTRIBUTOR

Simon Perkins
09 NOVEMBER 2014

Examples of web based non-linear narratives

Bear 71 (2012); Clouds over Cuba (2012); Donnie Darko (film website); Gravity (2003) by Olia Lialina; Here at Home (webdoc); My Boyfriend Came Back from the War (1996) by Olia Lialina; Neon Bible (2007) by Arcade Fire; Prison Valley (2013); Random Paths (2001) by Jody Zellen; Telescopic Text (interactive); The (Former) General in his Labyrinth (2007); The 21 Steps (2008) by Charles Cumming; The Wilderness Downtown (2011) by Arcade Fire; Waterlife (2009); We Choose the Moon (2009); Welcome to Pine Point (2011).

TAGS

Aaron Koblinalternate reality gameArcade Fire • Arcade Fire (band) • archive footage • B-Reel (digital production company) • Banff National Park • Bear 71 (2012) • Charles Cumming • Chris Milk • Clouds over Cuba (2012) • Cuban Missile Crisis • David Dufresne • digital storytelling • Donnie Darko (film website) • Google Maps • Gravity (2003) • grizzly bear • Here at Home (webdoc) • hypermediainteractive digital narrativesinteractive documentaryinteractive experienceinteractive mediainteractive multimedia documentaryinteractive multimedia video • interactive online story • interactive storytellinginteractive web documentary • Jeremy Mendes • Jody Zellen • Joe Davis • Kevin McMahon • Leanne Allison • Michael Simons • Mohsin Hamid • My Boyfriend Came Back from the War (1996) • narrative nonfictionNational Film Board of Canada • Neon Bible (2007) • new mediaNFB • non-linear narrative • Olia Lialina • Paul Shoebridge • Philippe Brault • Prison Valley (2013) • Random Paths (2001) • Telescopic Text (interactive) • The (Former) General in his Labyrinth (2007) • The 21 Steps (2008) • The Wilderness Downtown (2011) • Tool of North America • travelogue • Waterlife (2009) • We Choose the Moon (2009) • We Tell Stories • web based non-linear narrativesweb documentarywebdoc • Welcome to Pine Point (2011)

CONTRIBUTOR

Simon Perkins
28 MARCH 2014

Bath-water video game touchscreen makes a splash

"The AquaTop Display projects an image onto a water-filled bath. Users dip their hands in to control a computer game. Hand movements are detected by a Microsoft Kinect camera. The data collected is then translated into instructions that control the game. The fountains are driven by playing a low sound through waterproofed speakers at the bottom of the bath. Users can interact with the display from above or below the water's surface."

(BBC News, 28 November 2013)

[Researchers at The Koike Laboratory at The University of Electro-Communications in Tokyo have made a bath-water touchscreen that combines Microsoft Kinect camera to sense use interactions. The item was reported Laura-Jane Rich for the BBC2 Click programme.]

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TAGS

2013 • AquaTop Display • bathbathtub • bathwater • BBC Click • BBC2computer gamedepth-sensing cameradigital media experiences • Hideki Koike • interactive environmentsinteractive experienceinteractive installationinteractive projectioninteractive visualisation • interactive water surface • Kinect for Xbox 360 • Koike Laboratory • Laura-Jane Rich • liquid • liquid touchscreen • Microsoft Kinectmicrosoft kinect camera • Ngoc Hong Ha (Shin) Phuong • projection mappingreactive graphicsreal-time interactivity • Shingo Yamano • Tokyotouchscreen • University of Electro-Communications • video gamewater • waterproof speaker • Yasushi Matoba

CONTRIBUTOR

Simon Perkins
31 OCTOBER 2013

Squidsoup's Living Timeline at Amsterdam's Cinekid Festival

"We are delighted to be part of this year's Cinekid Festival (see http://www.cinekid.nl/ for more info) in Amsterdam, the Netherlands. In among a host of awesome content and highly engaging interactive kid–oriented experiences, we have installed our Living Timeline project. It feels great to give the piece its first international audience, and to be in this cool exhibition."

(Squidsoup)

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CONTRIBUTOR

Simon Perkins
11 MARCH 2013

Mobile Apps: the trouble with using 'Responsive Design'

"Amid an overwhelming amount of mobile options and solutions, it's easy to see why responsive design's singular code seems like an alluring universal panacea for mobile optimization. However, while responsive design aims to scale web content fluidly across multiple devices with different screen sizes, it may not represent the best option for organizations aiming to deliver unique and innovative experiences to customers. ...

The future of digital business depends primarily on mastering the mobile channel. Mobile's mushrooming numbers are due to the convenience of remote access and a new reliance upon the delivery of information when and where little to none was previously available. When developing your approach to engaging customers via mobile, it is key to ensure your strategy accounts for the rising expectations your customers have for this important channel.

Once you understand the kind of mobile experience you want to create, you can decide whether adopting a responsive design philosophy can deliver upon these expectations and goals. While responsive design can help you achieve a certain measure of consistency across channels, the real prize lies with the ability to create unique experiences. A broader multi–screen approach designed dynamically by channel will enable the sort of customer experiences that yield higher engagement and contribute to overall success."

(Carin van Vuuren, 18 November 2012, Forbes)

TAGS

appconveniencecustomer experiencedesign principles • device-specific content display • differencedigital business • engaging customers via mobile • Forbes • Forrester • information delivery • interactive experienceLinkedInmagazinesmobile apps • mobile channel • mobile development • mobile experience • mobile optimisation • mobile site • mobile solutions • mobile strategy • multi-screenmultiple devicesnewspapers • one-web • People magazine • remote access • responsive design • responsive site • responsive web design • scale web content • screen size and orientation • screen sizes • singular code • smartphonetechnology solutionuse case • varying screen sizes • web development • web experience

CONTRIBUTOR

Simon Perkins
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