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Which clippings match 'Detective Story' keyword pg.1 of 1
15 JUNE 2013

Pulp International: retro popular culture and graphic novel illustration

"Yes, fifteen years ago it was. We were kids who didn't know squat about print publishing and now we're older and we don't know squat about web publishing. But we hope Pulp International manages to entertain. It's a bit different from our old Pulp, but it's similar in many ways too. We'll be looking for pulp everywhere – certainly in the usual places, like books and magazines, but also in music and art. For that matter, we'll also be looking for pulp events – that is, real–world crimes with a touch of deceit or corruption. And lastly, we'll be posting images from blaxploitation, sexploitation, noir, horror, sci–fi and psychedelia films, because these too seem like pulp. At least to us. So there you go. Nothing is permanent, and this site won't be either, but as long as it's fun, and you enjoy it, we'll be here."

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TAGS

1950s1960s1970s1996advertising imagesadvertising posters • blaxploitation • book cover designcheesecakeconsumer culturedesign ephemeradetective storyfilm noirglamour shotgraphic novelmagazine artmagazine illustrationmaterial culturenewspaper adNSFW • Pierre-Laurent Brenot • pin-uppop-culture • popular illustration • poster art • psychedelia • psychedelic imagerypulp fiction • Pulp International (magazine) • retrosci-fisex sellssexploitationsexual innuendotitillationvintage advertisingvisual depictionvisual ephemera

CONTRIBUTOR

Simon Perkins
09 JUNE 2013

Lady in the Lake: the dramatic effect of subjective point of view

"Robert Montgomery drehte 'Lady in the Lake' 1947 nach einem Plot, das Raymond Chandlers gleichnamigen Roman adaptierte. In diesem Spielfilm verfolgen Beobachter die Handlung aus der Perspektive des Detektivs Philip Marlowe: Personen, die sich Marlowe zuwenden und mit ihm sprechen, wenden sich der Kamera zu. Das wirkt in Filmvorführungen im Kino, als wenden sie sich in den Projektionsraum und sprechen die Zuschauer an. Der Beobachter wird zugleich ins Bildgeschehen durch die szenische Konstellation hineingezogen (Immersion), wie auf die Grenze zwischen Filmraum und Projektionsraum verwiesen, da er im Filmraum nicht selbst handeln kann, sich aber wie Marlowe im Bildraum verortet. Marlowe bleibt ein anderer, meist unsichtbarer Körper, der aber sieht und den Anschluss des Beobachters an seine Wahrnehmung einfordert: Die Kamera verleiht ihren Beobachtern einen szenischen Kontext, in den Kinozuschauer sich versetzen können. Sie stossen dabei sowohl auf Vorgaben (wie Marlowe spricht) wie auf Fehlstellen (das Sichtbare von Marlowes Auftreten, wenn er nicht in einen Spiegel schaut)."

(Thomas Dreher, IASLonline)

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TAGS

1947 • Audrey Totter • black and whitecamera anglecinematic conventionscinematic language • cinematic space • crime fictiondetective storyfilm languagefilm noirfirst-person point of viewformal conceit • hardboiled • hardboiled detective • IASLonline • immersionLady in the Lake (1947)perspective view • Philip Marlowe • point of viewPOV • Raymond Chandler • Robert Montgomery • screen space • subjective shot • subjective viewpoint • visual conceit • visual depictionvisual language

CONTRIBUTOR

Simon Perkins
24 MARCH 2011

L.A. Noire brings actors' full performance to gaming

"With a technology called MotionScan, an actor's complete performance––their facial expressions, how they talk, when they blink––are captured for use in a video game. We spoke to Brendan McNamara, the head of the team behind the detective game using this tech, 'L.A. Noire.' ...

Made by Team Bondi and Rockstar––the AAA developer behind the violent and cinematic Grand Theft Auto series––L.A. Noire is set in post–WWII Los Angeles, giving the player the role of Cole Phelps (Mad Men's Aaron Staton), a war–hero turned police detective."

(Kevin Ohannessian, Fast Company, 4 February 2011)

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TAGS

3DaestheticsAustraliabelievability • Brendan McNamara • CGICGI actorscinematic • criminal investigation • detail • detective • detective storydigital actorsexpressionfacial animationfacial expressionsfacial nuancefidelityforensicsgamesgesturegraphic representationhyperrealismimitationimmersion • L.A. Noire • LA Noire • lifelikeLos Angeles • mannerism • micro expressionsmicroexpressionmimesismimicrymotion capture • MotionScan • murder mystery • nuance • performance capturepost-World War IIpuppetrealistic • Rockstar Games • story • Team Bondi • video gamevisual depictionvisual designvisual spectaclevisualisation • whodunit

CONTRIBUTOR

Simon Perkins
08 OCTOBER 2003

Placelessness: Alphaville

There are numerous films that deal with issues relating to non–place. One key example if the 1965 film Alphaville, made by Jean Luc Godard about a futuristic city where its inhabitants are controlled/programmed by a central computer. At no time during the film does it feel that any of the inhabitants actually reside or belong to the city. The city appears to be a conduit between the objectives of its master and it's subjects. The city is a non–place that facilitates occupation and transport without offering placement. The institutional nature of engagement within the narrative space reinforces this. Rooms speak their status without addressing anyone specifically, compass references are offered but without any clear connection to a specific geography. The only avenue for escape for the film's protagonist (and his love–interest), is to exit through another non–place: one of the city's interstate highways.

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