SEVENTH INTERNATIONAL CONFERENCE ON DESIGN PRINCIPLES AND PRACTICES, Japan
Proposals for In-Person Presentations Due: 6 December 2012
"The International Conference on Design Principles and Practices, its associated design journals, the On Design Book Series and the Design News Blog are sites of discussion which explore the meaning and purpose of design. Participants in these forums also speaking in grounded ways about the task of design and the use of designed artifacts and processes. The Conference, Journal, Book Imprint and News Blog support a cross-disciplinary knowledge community, bringing together researchers, teachers and practitioners to discuss the nature and future of design. The resulting conversations weave between the theoretical and the empirical, research and application, market pragmatics and social idealism.
In professional and disciplinary terms, the conference, journals, book series and online media traverse a broad sweep to construct a transdisciplinary dialogue which encompasses the perspectives and practices of: anthropology, architecture, art, artificial intelligence, business, cognitive science, communication studies, computer science, cultural studies, design studies, education, e-learning, engineering, ergonomics, fashion, graphic design, history, information systems, industrial design, industrial engineering, instructional design, interior design, interaction design, interface design, journalism, landscape architecture, law, linguistics and semiotics, management, media and entertainment, psychology, sociology, software engineering, technical communication, telecommunications, urban planning and visual design – to name some of the design disciplines."
"The Design Council started life in 1944 as the Council of Industrial Design. It was founded by Hugh Dalton, President of the Board of Trade in the wartime Government, and its objective was 'to promote by all practicable means the improvement of design in the products of British industry'. And that was to stay unaltered through half a century of social, technological and economic change."
(UK Design Council)
Fig.1 "1951 Festival of Britain", Graphic created by: Design Council/Council of Industrial Design | From University of Brighton Design Archives. [JRGS Alumni Society: http://www.mel-lambert.com/Ruskin/News/News_Archive/JRGS02A_News_Archive32.htm]
"I identify a two-decade period - roughly speaking 1985-2005 - as the pioneering experimental period of (computer based) interactive art. Crucial to the understanding of work in this period is the blindingly rapid development of the technological context. At the beginning of the period the graphical user interface was a novelty, the internet barely existed, the web was a decade away, interactivity was an intriguing concept. The production of acceptably high resolution illusionistic digital pictures (still frames) was an active research area and a megabyte of RAM was something luxurious.
The period neatly brackets the emergence of most of the major technological milestones which now undergird digital culture and ubiquitous computing: WYSIWYG, digital multimedia, hypermedia, virtual reality, the internet, the world wide web, digital video, real-time graphics, digital 3D, mobile telephony, GPS, Bluetooth and other mobile and wireless communication systems. It was a period of rapid technological change, euphoria and hype."
(Simon Penny, 2011)
Simon Penny (2011). "Towards a Performative Aesthetics of Interactivity", Fibreculture Journal, issue 19 2011: Ubiquity.
Fig.1 Sniff and Performative Ecologies were included in Emergence, a show of Artificial Life Art curated by Simon Penny and David Familian at the Beall Center for Art and Technology, University of California Irvine, December 2009 – April 2010. Regrettably Performative Ecologies did not function as designed during the exhibition.
"GIFs are one of the oldest image formats used on the web. Throughout their history, they have served a huge variety of purposes, from functional to entertainment. Now, 25 years after the first GIF was created, they are experiencing an explosion of interest and innovation that is pushing them into the terrain of art. In this episode of Off Book, we chart their history, explore the hotbed of GIF creativity on Tumblr, and talk to two teams of GIF artists who are evolving the form into powerful new visual experiences."
(PBS Arts: Off Book, 7th Mar 2012)
"In 1965, Dr. Ing. Rudolf Hell introduced the Digiset typesetting system. It was the first device to produce characters on a CRT entirely from digital masters. By the 1970's phototypesetting was replaced by stored information which was set as a series of small dots or closely spaced vertical lines that appeared solid in the finished product. The output speed was 1,000 to 10,000 characters per second.
DigiGrotesk was the first digital type font and was designed in 1968 by the Hell Design Studio and was available in seven weights from light to bold. Hermann Zapf, Gudrun von Hesse and Gerard Unger were early type designers for this new technology."