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Which clippings match 'Architectural Space' keyword pg.1 of 2
06 NOVEMBER 2013

Kunsthochschule für Medien Köln: Department of Hybrid Space

"A new interdisciplinary field of design, researching the transformations of architectural, urban/regional space of the emerging 'information age', explores the dynamic interaction of architecture/urbanism and the space of mass media and communication networks. It develops scenarios for the interplay of public urban and public media space. The products of these alliances of urban/regional and media networks, of architectural and media space, are bastards: ambivalent spaces that are at the same time analog and digital, tactile and abstract, material and immaterial, expanding hyper–sensuality in the time– and placelessness of media flows. These hybrid spatial morphs act simultaneously in urban (local) and media (global) space and mediate between them, unfolding the undefined space between the local and the global, occupying the vacuum between local place and global space. Within the inversions of identity (communication), within the fluid ever–changing densities in the knitted networks, fused analogue/digital cultures are idensified."

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TAGS

Academy of Media Arts Cologne • ambivalent spaces • analogue and digital • analogue and digital cultures • architectural conjecturearchitectural space • architectural transformations • architecturebastard • changing densities • Colognecommunication networksdesign coursedesign field • Elizabeth Sikiaridi • embodied interactionsflows • Frans Vogelaar • global space • glocalglocalizationhybrid spaces • hybrid spatial morphs • hyper-sensualityidentityidentity constructionimmaterialinformation ageinformation flows • interdisciplinary design • interdisciplinary field • knitted networks • Kunsthochschule fur Medien Koln • local place • local space • mass mediamaterialitymedia arts • media flows • media networksmedia spaceplacelessnesspublic space • public urban space • regional space • tactile experience • undefined space • urban spaceurbanism

CONTRIBUTOR

Simon Perkins
23 SEPTEMBER 2013

The Broad: contemporary art museum by Diller Scofidio + Renfro

"The Broad is a new contemporary art museum built by philanthropists Eli and Edythe Broad on Grand Avenue in downtown Los Angeles. The museum, which is designed by Diller Scofidio + Renfro, will open to the public in late 2014. The museum will be home to the nearly 2,000 works of art in The Broad Art Foundation and the Broads' personal collections, which are among the most prominent holdings of postwar and contemporary art worldwide. With its innovative 'vault–and–veil' concept, the 120,000–square–foot, $140–million building will feature two floors of gallery space to showcase The Broad's comprehensive collections and will be the headquarters of The Broad Art Foundation's worldwide lending library."

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2014architectural spacearchitectureart museumbox • Charles Renfro • collectionscontemporary artcontemporary art museumdesign proposalsDiller Scofidio + Renfro • display design • display of apparatus • display of process • Edythe Broad • Eli and Edythe Broad • Eli Broad • fine art collectionsgallery spaces • Grand Avenue LA • holdings • lending library • lightLiz DillerLos Angelesmuseumpersonal collectionsporous spacesproject pitchpurpose-builtRic Scofidiosculptural formshowcase • storage facility • The Broad (museum) • The Broad Art Foundation • transparency • vault • veiled • Walt Disney Concert Ha

CONTRIBUTOR

Simon Perkins
07 APRIL 2013

Lebbeus Woods: Visionary Architect

"Lebbeus Woods, Architect", February 16 – June 02, 2013, San Francisco Museum of Modern Art.

"Architect Lebbeus Woods (1940–2012) dedicated his career to probing architecture's potential to transform the individual and the collective. His visionary drawings depict places of free thought, sometimes in identifiable locations destroyed by war or natural disaster, but often in future cities. Woods, who sadly passed away last year as planning for this exhibition was under way, had an enormous influence on the field of architecture over the past three decades, and yet the built structures to his name are few. The extensive drawings and models on view present an original perspective on the built environment – one that holds high regard for humanity's ability to resist, respond, and create in adverse conditions. 'Maybe I can show what could happen if we lived by a different set of rules,' he once said. SFMOMA has collected Woods's work since the mid–1990s, amassing the broadest collection of his work anywhere; the exhibition will feature these holdings, as well as a selection of loans from institutional and private collections."

(San Francisco Museum of Modern Art)

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CONTRIBUTOR

Simon Perkins
09 SEPTEMBER 2012

Modular architecture central to Christchurch's urban regeneration

"Martin Trusttum, from CPIT's Faculty of Creative Industries, likens his ArtBox project to a game of Tetris. 'It's just like Tetris but in slow motion. They are cubes and eventually they will come together to form a precinct.'

ArtBox will be located on the corner of Madras and St Asaph streets on the old Southlander Tavern–Jetset Lounge site opposite Anton Parsons' sculpture Passing Time.

It is a rare collection of mobile and flexible modules designed by Sydenham–based F3 and will offer about 18 spaces suitable for galleries and studios. It offers a practical, timely solution to the many low–cost premises used as galleries and studios destroyed by the February 2011 earthquake. "

(Vicki Anderson, 07 September 2012, Stuff.co.nz)

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CONTRIBUTOR

Simon Perkins
03 JULY 2012

BTS Design d'Espace Toulon: Junk Playground

"Lors des bombardements allemand de la seconde guerre mondiale, Londres à été une des villes les plus détruite. On y trouvait fréquemment des espaces vide crée entre deux immeubles démolis et bourrés de gravats. Ces espaces vides, terrains vagues, en friche, "poubelles" en attente d'être reconstruit furent pendant une période des espaces de terrains de jeux consacré exclusivement aux enfants. L'idée était de donner un lieu spécifique pour que les enfants à la fois s'exprime librement, évite l'ennuie et l'inactivité qui peuvent conduire à la délinquance et participe à leurs façon à la période de reconstruction.

Ces terrains d'aventures, appelés Junk playground (terrains vague) ont été des espaces de libertés encadré ou les enfants construisirent à partir des gravats des "sculptures installation et autres inventions".

La fabrication par lui même (de l'enfant) de ses propres jeux par la maîtrise des outils (marteau, scie...) furent une expérience inédite et fondamentale dans l'approche citoyenne et pédagogique du rôle du jeu comme source d'épanouissement et d'éveil des consciences. La liberté quasi anarchique de ces terrains, laissant à l'enfant la responsabilité de ses actes, en étant acteur de sa propre aventures comme facteur de régénération pour une société pacifié, sans violence ou chacun peut s'exprimer et trouver sa place de citoyen. Cette expérience éphémère n'a pas survécu aux règles de sécurité, aux normes. Mais aussi aux formatages d'équipements modulaires produits en masse ou l'enfant n'est plus l'acteur (car exclu du processus de conception) mais simple utilisateur, spectateur, consommateur et non plus comme citoyen."

(Éric Malaterre, 03/01/2011, BTS Design d'Espace Toulon)

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CONTRIBUTOR

Simon Perkins
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