Not Signed-In
Which clippings match 'High-fidelity Prototype' keyword pg.1 of 1
03 JULY 2011

Chris O'Shea @ Nottingham GameCityNights Episode 6

"Headlining Episode 6 is artist and designer Chris O'Shea, known internationally for his immersive, interactive multimedia work. Using Microsoft's Kinect, Chris will be talking us through the melding of videogames and play into contemporary art, with demonstrations of his previous and current projects."

(GameCityNights, 24 June 2011)

Fig.1 Chris O'Shea (2010). "Air Guitar prototype"

1

TAGS

2011 • 3D skeletal tracking • air guitar • applied research • artist and designer • artistic practiceBritish artistChris OSheaconceptualisationcorrelative analoguedesign researchdesign researcherdesignerdevice • Dr Sketchy • experimentationGameCity • GameCityNights • gamesgraphic representationguitarGuitar Hero • hand tracking • high-fidelity prototypehistogramimmersiveinteraction designinteractive multimediainteractive music gamesKinect • LibFreenect • MicrosoftNottingham • OfxKinect • OpenCVOpenFrameworks • OpenKinect • OpenNI • playingpractice-ledprototyperesearch project • Rock Band • speculative designtheory buildingUKusabilityvideogames and playvisualisationXbox Kinect

CONTRIBUTOR

Simon Perkins
28 MARCH 2011

The top 10 major benefits of high-fidelity prototyping

"1) First and foremost, a high–fidelity prototype gives you something realistic enough to try out your ideas with target users and customers before making a significant investment. This lets you discover which ideas are good and which are not, and if the product has real value, and also discover if users can figure out how to use the product.

2) Doing a high–fidelity prototype helps you – even forces you – to think through your product to a much greater degree than paper specs.

3) A high–fidelity prototype enables and encourages the type of collaboration between product manager, interaction designer, and architect/engineer that is necessary to discover a valuable, useful and feasible product.

4) A high–fidelity prototype provides the level of information necessary for accurate engineering cost estimates, early in the process when these estimates are most useful.

5) A high–fidelity prototype provides the engineers and QA organization with a rich, interactive description of the product's intended functionality and design to be used as a reference basis for implementation and test.

6) A high–fidelity prototype provides the rest of the organization – marketing, sales, customer service, business development, company execs – with a useful understanding of the product to come early enough in the process that they have time to do their jobs properly.

7) A high–fidelity prototype prevents the classic waterfall problem of doing design after the requirements, rather than realizing that functionality and user experience are inherently intertwined.

8) If you do a high–fidelity prototype and you test your ideas with users and you find significant problems, you will have saved your company the cost in terms of time and money of building something that would have failed. Not to mention the opportunity cost of what the team could have been building.

9) If you do a high–fidelity prototype and validate this with target users, you will significantly reduce the time it takes for your developers to build the product both because the product is better defined, and also because you will have been forced to resolve many of the questions early that otherwise throw a wrench into development.

10) A high–fidelity prototype helps keep the focus of the team on the user experience."

(Marty Cagan, 29 April 2008)

1

CONTRIBUTOR

Simon Perkins
23 MARCH 2011

Camera Futura: concept camera for Wireless Viewfinder Interchangeable Lens

"As you've most likely figured out, the WVIL camera is not a real product, but a Concept Camera envisioned by Artefact's award–winning design team. It answers the question: 'what's next for camera design?'

The patent–pending WVIL system takes the connectivity and application platform capabilities of today's smart phones and wirelessly connects them with interchangeable full SLR–quality optics. It is the inevitable solution for photographers who expect the power of modern mobile devices but who also demand uncompromised quality."

(Artefact Group, 2010)

1
2

3

TAGS

Artefact Group • camera • Camera Futura • concept cameraconnectivitydesigndesign concept • detachable • detachable lens • deviceenvisioningfictional devices • hi-fi prototype • high-fidelity prototypehigh-tech prototypeindustrial designinnovationmobile devicemock-up • optics • product designprototypeSLRsmart phonespeculative designspeculative researchusabilityvisualisationwireless • Wireless Viewfinder Interchangeable Lens • WVIL • WVIL camera

CONTRIBUTOR

Simon Perkins
23 APRIL 2010

IDEO & Air New Zealand: rethinking the long-haul travel experience

"To prepare for the launch of its new Boeing 777–300 aircraft in November 2010, Air New Zealand scrutinized its current long–haul offering. The company asked IDEO to rethink the entire experience – from the cabin's layout and equipment, such as the seating in economy and business class, to the in–flight service and entertainment and even their customers' experience inside and beyond the terminal. ...

Together, Air New Zealand and IDEO revamped the airline's equipment, service, and technology strategy. Innovative seats will allow travelers one of two desired experiences: connection and socialization or solitude and retreat. Their reconfigurable design permits each passenger a level of interaction with (or privacy from) others that was previously reserved only for those in first class. In addition to best–in–class video and gaming, in–flight entertainment will allow travelers, Kiwi and foreigner alike, to share their experiences, photos and recommendations with each other, making plans and preserving memories for the life that follows disembarkation. The airline's service strategy, both onboard and on the ground, will shift to celebrate the people, rather than the landscape, of New Zealand – giving crew and passenger alike opportunities to interact and form meaningful connections. Policies and procedures were crafted to give travelers more control of their space, of their time, of meeting their demands and ultimately over having an enjoyable and memorable flight. Creating their own technology platform was essential to delivering on this promise of improved and individualized in–flight experiences at scale. IDEO worked with Air New Zealand to understand what they could do – build, buy, or partner – with a view towards near–term implementation.'"

(IDEO)

1

TAGS

2010 • Air New Zealand • aircraftairlineAotearoa New Zealand • best-in-class • Boeing • Boeing 777-300 • cabincase studycustomer experiencehigh-fidelity prototypehuman-centred designIDEO • in-flight • in-flight experience • long-haul • onboard • passengerprototype • reconfigurable design • seating • service and entertainment • socialisationtravelleruser experience design (UX)User-Centred Design (UCD)

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.