"Bruce Lacey (born 1927) is one of Britain's great visionary artists. His lifetime pursuit of eccentric 'making and doing' has been a cathartic working-through of his experiences. This survey of a rich and diverse artistic production is a celebration of both his vibrant life (which includes working with Spike Milligan, The Beatles and Ken Russell) and his art which reveals telling links with the visual culture of the last 60 years. Co-curated by artist Jeremy Deller and art historian Professor David Alan Mellor, the exhibition charts Lacey's artistic development in a career encompassing painting, sculpture, robotised assemblages, theatrical performances and installations, as well as community arts and ritual action performances."
(Camden Arts Centre, 2012)
Fig.1 "Bruce Lacey Final H264 Widescreen 960x540" [Interview for The Bruce Lacey Experience, 7 July 2012 - 16 September 2012, Camden Arts Centre]
"The Kinetica Art Fair brings together independent galleries, art organisations and curatorial groups who focus on kinetic, electronic, robotic, sound, light, time-based and multi-disciplinary new media art, science and technology. The art fair features installations, robots and small sculptures but also live performances, artists presentations, demos and a cheerful atmosphere that makes it easy to talk to the 'exhibitors. ...
Kinetica is as bazaar, as garage and as male-frequented as you might expect. There were a couple of interactive horrors 'customizable to better suit the lobby of your luxury hotel', and a few aesthetically questionable contraptions. It takes all sorts, as they say. ...
A corner of the fair was dedicated to Intuition and Ingenuity, an art exhibition that pays homage to Alan Turing.'"
(Regine, 26 February 2012, We Make Money Not Art)
"This landmark report sets out how the UK can be transformed into the world's leading talent hub for video games and visual effects.
At over £2 billion in global sales, the UK's video games sector is bigger than either its film or music industries, and visual effects, the fastest growing component of the UK's film industry, grew at an explosive 16.8 per cent between 2006 and 2008. High-tech, knowledge-intensive sectors and, in the case of video games, major generators of intellectual property, these industries have all the attributes the UK needs to succeed in the 21st century.
Yet, the sad truth is that we are already starting to lose our cutting edge: in just two years, it seems the UK's video games industry has dipped from third to sixth place in the global development rankings.
Meanwhile, the visual effects industry, though still enjoying very rapid growth, is having to source talent from overseas because of skills shortages at home. That is mainly a failing of our education system - from schools to universities - and it needs to be tackled urgently if we are to remain globally competitive."
(NESTA, UK)