Not Signed-In
Which clippings match 'PC' keyword pg.1 of 2
02 AUGUST 2012

Computer History Museum: Selling the Computer Revolution

"The brochures selected here (just a fraction of the Museum's holdings in this area) show some of the more important technologies, companies, and applications in computing from 1948 to 1988. This covers the period from mechanical and relay–based computers to those based on the microprocessor – a remarkable transition that occurred over only 25 years. We hope you enjoy browsing through these historical documents."

(Computer History Museum)

1

TAGS

1940s1950s1960s1970s1980sanalogue computerAppleApple LisaApple PCArs TechnicaAtariBBC Microbrochure • Burroughs Corporation • COBOL • CommodoreCommodore 64computercomputer historyComputer History Museum • computer revolution • David Ogilvy • device • file system • Fortranhistorical documentshistoryhistory of computingIBMIBM PC • IBM PCjr • important technologiesindustrial archaeologyindustrial designinformation ageinnovationMad Menmainframemarketing campaignmaterial culturemechanical computer • microprocessor • museumPCproduct design • relay-based computers • retrosales brochureselling the computer revolutiontechnological change • technological evolution • technological innovationtechnologytechnology companiestechnology marketingtechnophobiaTexas Instrumentstransitional technologiesUNIVAC 9000 Seriesvintage technology • Wang Laboratories • ZX Spectrum

CONTRIBUTOR

Simon Perkins
30 JUNE 2011

OpenFrameworks: open source C++ toolkit for creative coding

"Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation.

The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing.

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross–referening, making it quite easy to rip out and reuse, if you need, or to extend.

Simply put, openFrameworks is a tool that makes it much easier to make things via code. We find it super useful, and we hope you do too.

OpenFrameworks is actively developed by Zach Lieberman, Theodore Watson, and Arturo Castro, with help from the OF community. ofxIphone, is actively developed by Mehmet Akten and Zach Gage, with development help from Lee Byron and Damian Stewart. The OF website is designed and maintained by Chris O'shea.

OpenFrameworks is indebted to two significant precursors: the Processing development environment, created by Casey Reas, Ben Fry and the Processing community; and the ACU Toolkit, a privately distributed C++ library developed by Ben Fry and others in the MIT Media Lab's Aesthetics and Computation Group."

(OpenFrameworks)

1

TAGS

ACU Toolkit • API • Arturo Castro • Ben Fry • C++ library • C++ toolki • Casey ReasChris OSheacodecreative codingcreative process • cross compiler • cross platform • Damian Stewart • experimentation • freeImage • freeType • interactioninteraction designintuitiveiPhone • Lee Byron • LinuxMac • Mehmet Akten • MIT Media LabMIT Media Lab Aesthetics and Computation Group • OF • OF community • ofxIphone • open sourceOpenFrameworksOpenGLPCProcessing (software) • Processing community • Processing development environmentQuickTime • rtAudio • sequence grabbing • software classessoftware codesoftware framework • software functions • software interface • software libraries • software library • software tool • Theodore Watson • Zach Gage • Zach Lieberman

CONTRIBUTOR

Simon Perkins
26 MARCH 2011

Andy Warhol: The thing that I like most about doing this kind of art on the Amiga is that it looks like my work

"'Long term Amiga users will remember the unveiling of the Commodore A1000 on July 23rd 1985 at the New York Lincoln Centre. As part of the demonstration of the Amigas ability Commodore invited Andy Warhol to create a portrait of Debbie Harry, lead singer of Blondie using Island Graphics Graphicraft. This was accompanied by a full score synthesised by Roger Powell and Mike Boom, author of Musicraft."

(Gareth Knight)

Fig.1,2 Amiga world premiere launch of Amiga 1000, July 23rd 1985 (including Andy Warhol painting Debbie Harry on an Amiga)

Fig.3–8,9 Guy Wright and Glenn Suokko, photography by Edward Judice. 'Andy Warhol: An Artist and His Amiga'. AmigaWorld Magazine, January/February 1986: p.16–21.

1

2

3

4

5

6

TAGS

1980s198519868-bit • 8bit • Amiga • Amiga 1000 • Amiga Pro Paint • Andy WarholartBlondiecelebrityCommodore • Commodore A1000 • computercomputer animationcreative practice • Debbie Harry • desktop publishingdigital culturedrawingDTP • Edward Judice • Glenn Suokko • Guy Wright • historyhome computerinnovation • Island Graphics Graphicraft • material productionmedia art • Mike Boom • motion graphics • Musicraft • New YorkNorth American artistPCpersonal computerpop artportrait • premiere • Roger Powell • synthesizertechnology

CONTRIBUTOR

Simon Perkins
18 MARCH 2011

The first graphical user interface using the desktop as a metaphor

"In 1973, the first graphical user interface was built at PARC, using the desktop as a metaphor. The UI introduced windows, icons, menus, file management, and tool palettes. Looking back at the first screenshots of this first GUI, the designs feel familiar even now. In 1974 PARC developed a What–You–See–Is–What–You–Get cut & paste interface, and in 1975 the demonstrated pop–up menus. The desktop concept was pushed quite a bit further by 1981 in the commercial Xerox Star PC interface, which was an important influence for the PC UI's created at Microsoft, Apple, NeXT, and Sun Microsystems in the 80's and 90's."

(Mike Kruzeniski, 17 February 2011)

1

CONTRIBUTOR

Simon Perkins
13 MARCH 2011

Extreme frustration: in reality and the Meisner technique

"The Meisner acting technique is a many layered approach that relies heavily on a practice known as emotional preparation. Named after Sanford Meisner, the Meisner technique began as a systematic study of the art of acting for theatre. Based on work done by Russian actor Constantine Stanislovski, Meisner created a hybrid technique that he felt was better suited to the American actor and American theatre. ...

Actors using the Meisner acting technique have the ability to immerse themselves in an emotional 'state' of the character before going onstage. Rather than pretending extreme frustration they must ARE extremely frustrated as they enter the scene. Furthermore, Meisner believed that any actor looking to exploit the Meisner acting technique does their homework by creating and developing a complete set of circumstances and a complete emotional landscape that is in tune with the deeper cravings, needs and emotions that have caused the character to be frustrated."

(Maggie Flanigan Studio)

1
2

TAGS

acting is doing • actoraggression • anger • artistic practicebreakdowncharacter • circumstances • composurecomputercomputer printerconflictConstantin Stanislavskidistressdramaemotion • emotional landscape • emotional preparation • emotional undercurrent • escalation • expressionextreme frustrationfilm acting • forceful • frustrationgesturehate • high emotion • incidentintensity • Maggie Flanigan • Meisner technique • office • outburst • PCperformancepersonal experiencephysical actions • physical task • Prt Sc • ragereactionSanford Meisnerscene • tantrum • temper

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.