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Which clippings match 'Demo' keyword pg.1 of 1
04 JULY 2013

Pioneering 1968 demo of experimental computer technologies

"On December 9, 1968, Douglas C. Engelbart and the group of 17 researchers working with him in the Augmentation Research Center at Stanford Research Institute in Menlo Park, CA, presented a 90–minute live public demonstration of the online system, NLS, they had been working on since 1962. The public presentation was a session of the Fall Joint Computer Conference held at the Convention Center in San Francisco, and it was attended by about 1,000 computer professionals. This was the public debut of the computer mouse. But the mouse was only one of many innovations demonstrated that day, including hypertext, object addressing and dynamic file linking, as well as shared–screen collaboration involving two persons at different sites communicating over a network with audio and video interface."

(Stanford University Libraries)

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TAGS

1960s1968Augmentation Research Center at SRIBerkeley (University of California)computer historycomputer mousecomputer networksdemoDouglas Engelbart • Fall Joint Computer Conference • HCIhierarchical visualisation • human communication • human-computer interactionhyperlinkhypertexthypertext systeminformation spaces • information structures • information systems • interactive computing • keyboardlinking • multimedia demonstration • networked computer system • networked telecommunications systems • NLS • oN-Line System (NLS) • pioneeringpioneering technologySan Francisco • Stanford Research Institute • Stanford Universitytechnology pioneerUC Berkeley • video teleconferencing • videoconferencingvisionary ideaswindows metaphor • word processing • word processor • workstation

CONTRIBUTOR

Simon Perkins
22 FEBRUARY 2011

Antlion Soccer: first-person gaming platforms for experimental narrative projects

"In early 2007, we were awarded a speculative research grant to investigate the use of first–person gaming platforms for experimental narrative projects. A small development studio has been established and has produced a completed single–user experience, based upon the Source engine. A second experimental single–player experience is at beta stage, and a third is planned. The completed mod embeds extensive, randomised narrative fragments in audio triggers throughout a bespoke environment. supplemented by abstract visual and audio media assets. [...] The second mod subverts traditional squad–based play by using custom fixed–state AI expansion of existing Half Life 2 agents to create an experience where the player becomaes leader of a helpless squad with discernible individual characteristics in a hostile environment. Although it is not envisaged that this will be completed at the time of presentation, a proof–of–concept demo will be on display. Finally, footage and information of an additional, multiplayer game developed to test mod concepts and already in the public domain will be displayed"

(Videogame Visionary)

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TAGS

2007AHRC • Antlion Soccer • applied researchconceptualisation • Dan Pinchbeck • demoDiGRAdiscoveryenquiryexperience • experimental narrative • experimentationfirst-personfootballFPSgame designgamesgames research • gaming platforms • Half-Life (video game) • mod • multiplayer game • narrativeposter presentationresearchsingle-player • single-user experience • speculative researchtheory building • vgvisionary • Videogame Visionary • virtual environments

CONTRIBUTOR

Simon Perkins
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