Not Signed-In
Which clippings match 'Visual Representation' keyword pg.1 of 2
21 NOVEMBER 2012

Discovery Through Design: The Foetus Project

"Brazilian design graduate Jorge Lopes Dos Santos has developed a way of making physical models of foetuses using data from ultrasound, CT and MRI scans.

He developed the project in collaboration with a paediatric cardiologist at Imperial College while studying on the Design Products MA course at London's Royal College of Art.

Jorge Lopes Dos Santos hopes the models, which are made using 3D printing techniques, can be used to train doctors and to help with emotional support for parents whose child may be born with deformities."

(Dezeen, 16 July 2009)

1

TAGS

20093D printing3D visualisationanatomybabybiomedical • born with deformities • Brazilian • CNPq • Conselho Nacional de Desenvolvimento • CT scan • deformity • Department of Design Products • design graduatedesign method • Design Products MA • discovery through design • emotional support • fetus • foetus • Imperial College Londoninsight through design • Jorge Lopes Dos Santos • Jorge Roberto Lopes Dos Santos • MRI scan • mutant • paediatric cardiologist • parentsPhD research • physical models • product designrapid prototypingrich descriptionRoyal College of Artscan • School of Architecture and Design • Ultrasound 3D • ultrasound scan • visual depictionvisual fidelityvisual representationvisualisation

CONTRIBUTOR

Simon Perkins
13 JUNE 2012

Tape Art

"Watch what happened when Foot Locker and Converse invited a collective of street artists to create tape art installations inspired by the new Converse winter collection created for Foot Locker."

(Uploaded by footlocker on 15 Nov 2010)

1

TAGS

2010actual environmentadvertisingartwork • back and forth • Chuck Taylor • Converse Inc • Converse Padded Collar 2 • creative advertisingcreative workdesign collectivedrawing • drawing with tape • extended play • Foot Locker • giant turntable • graffitigraphic artillusionillusionistic spaceillustration • mural • new Converse winter collection • painting as illusionperspectiveperspective viewscratchingstreet artstreet artistsstreetweartape • tape art • tape art installations • turntable • turntablist technique • vinyl recordvisual perspectivevisual representation

CONTRIBUTOR

Kay Van Bellen
12 APRIL 2012

Word as Image: expressive and anthropomorphic motion typography

"Ji Lee is a designer and frequent contributor to the New York Times whose work has been featured on ABC World News and in Newsweek, Wired, the Guardian, the Huffington Post, and Boing Boing, among others. A former creative director at Google, he is now a creative director at Facebook."

(Amazon.com, Inc.)

Fig.1 Ji Lee, Bran Dougherty-Johnson and Joel Pickard.

1

TAGS

2D animation • anthropomorphic motion typography experiments • anthropomorphic typography • anthropomorphismblack and white • Bran Dougherty-Johnson • design formalismexpressive typographygraphic designgraphic representation • Ji Lee • Joel Pickard • kinetic typographymotion graphicsmotion typepictorial systemstypeface personalities • typeface personality • typographyvisual communicationvisual designvisual languagevisual literacyvisual metaphorvisual representation • word as image

CONTRIBUTOR

Simon Perkins
20 SEPTEMBER 2011

Citizen science: predicting protein structures with a multiplayer online game

"People exert large amounts of problem-solving effort playing computer games. Simple image- and text-recognition tasks have been successfully ‘crowd-sourced’ through games, but it is not clear if more complex scientific problems can be solved with human-directed computing. Protein structure prediction is one such problem: locating the biologically relevant native conformation of a protein is a formidable computational challenge given the very large size of the search space. Here we describe Foldit, a multiplayer online game that engages non-scientists in solving hard prediction problems. Foldit players interact with protein structures using direct manipulation tools and user-friendly versions of algorithms from the Rosetta structure prediction methodology, while they compete and collaborate to optimize the computed energy. We show that top-ranked Foldit players excel at solving challenging structure refinement problems in which substantial backbone rearrangements are necessary to achieve the burial of hydrophobic residues. Players working collaboratively develop a rich assortment of new strategies and algorithms; unlike computational approaches, they explore not only the conformational space but also the space of possible search strategies. The integration of human visual problem-solving and strategy development capabilities with traditional computational algorithms through interactive multiplayer games is a powerful new approach to solving computationally-limited scientific problems."

(Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović & Foldit players)

Nature 466, 756–760 (05 August 2010) doi:10.1038/nature09304 Received 22 January 2010 Accepted 30 June 2010

1
2

TAGS

algorithm • biochemistry • biomedical • citizen science • collaboration • computational approaches • computational challenge • computer games • computing science • crowd-sourcingdiscovery through designDNA • DNA sequence • Foldit • games • image recognition • insight through design • interactive games • multi-player • multi-player online game • Nature (journal) • non-scientists • online gameplaying • predication • problem-solving • protein structure prediction • protein structures • scientific problems • scientists • structural biology • text recognition • theory buildingvisual problem-solvingvisual representation

CONTRIBUTOR

Simon Perkins
08 SEPTEMBER 2011

Visuo-spatial structuring of non-geographic data

"Maps, as metaphors of reality, may be seen as a natural extension of the organizing principle of human perception--albeit a facet restricted to the spatial percepts. The use of spatial metaphor to define relations between abstract objects or between real-world objects represented in an abstract, hypothetical, space, is so common in digital 'environments' or on the computer 'desktop' that it often goes unrecognized. Such metaphors are too many to be addressed by this paper, which restricts its survey to those commonly found in a cartographic context."

(John L. Old, 2002)

L. John Old (2002). "Information Cartography: Using GIS for visualizing nonspatial data", proceedings of the ESRI International Users Conference.

1

TAGS

abstract information spaces • abstract objects • abstractionCartesian • Cartesian coordinate system • cartographic metaphorcartographychart • computer desktop • conceptual space • coordinate system • cyberspacedatadata visualisationdigital environments • document space • GISgraphic representationhuman perception • hypothetical • information cartographyinformation space • information spaces • mapmetaphormetaphors of reality • non-spatial data • orderingreal-world objectsrepresentationspacespatial • spatial data • spatial metaphor • structure information • visual representationvisualisation • visualising • visuo-spatial structuring of information

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.