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Which clippings match 'Aesthetic Experience' keyword pg.1 of 2
28 FEBRUARY 2016

Infinity Mirrored Room: The Souls of Millions of Light Years Away

"Yayoi Kusama's Infinity Mirrored Room, a mirror-lined chamber housing a dazzling and seemingly endless LED light display, will be featured in the inaugural installation."

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CONTRIBUTOR

Simon Perkins
04 NOVEMBER 2015

Light projection works by American artist James Turrell

"For over half a century, the American artist James Turrell has worked directly with light and space to create artworks that engage viewers with the limits and wonder of human perception. ...

Turrell often cites the Parable of Plato's Cave to introduce the notion that we are living in a reality of our own creation, subject to our human sensory limitations as well as contextual and cultural norms. This is evident in Turrell's over eighty Skyspaces, chambers with an aperture in the ceiling open to the sky. The simple act of witnessing the sky from within a Turrell Skyspace, notably at dawn and dusk, reveals how we internally create the colors we see and thus, our perceived reality. ...

Turrell's medium is pure light. He says, 'My work has no object, no image and no focus. With no object, no image and no focus, what are you looking at? You are looking at you looking. What is important to me is to create an experience of wordless thought.'"

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TAGS

aesthetic experienceallegory of the cavechamber • childhood fascination • colour and lightcolour fieldcolour light • colour projection • design formalismflat colourformalist design aestheticsgeometric primitive • high-intensity projector • human sensory limitations • immaterialityimmersive experienceimmersive works • interior and exterior spaces • James Turrelllarge scale worklightlight and spacelight artlight projectionlight works • no focus • no image • no object • non-representationalNorth American artistop art • open sky spaces • perceptual psychology • physical presence of lightpresence • projection pieces • projection works • pure light • sensory form • sky • skyspaces • visual abstraction • wordless thought

CONTRIBUTOR

Simon Perkins
10 JUNE 2015

PomPom Mirror: a camera-based interaction artwork

"Rozin's anthropomorphic PomPom Mirror features a synchronized array of 928 spherical faux fur puffs. Organized into a three-dimensional grid of beige and black, the sculpture is controlled by hundreds of motors that build silhouettes of viewers using computer-vision. Along its surface, figures appear as fluffy animal-like representations within the picture plane, which is made permeable by a 'push-pull' forward and backward motion of meshed 'pixels'. Ghostly traces fade and emerge, as the motorized composition hums in unified movement, seemingly alive and breathing as a body of its own."

Daniel Rozin, "PomPom Mirror", 2015, 928 faux fur pom poms, 464 motors, control electronics, video camera, custom software, microcontroller, wooden armature, 48 x 48 x 18 in / 121.9 x 121.9 x 45.7 cm

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2015aesthetic experienceaesthetic spectacleanalogue correspondenceanthropomorphismartwork • beige and black • Bitforms Gallery • black and whitecamera-based interactioncomputer based interactive artcomputer visionDaniel Rozindynamic visual representationdynamically changing • fade and emerge • faux fur • fur • ghostly traces • image processing • implied tactile experience • implied texture • interactive artinteractive artworkinteractive visualisationkinetic art • mechanical mirror • microcontrollermicrosoft kinect cameramirror • moving tiles • NYCperceptual organisation • physical pixels • pom pom • PomPom Mirror (2015) • puff • push-pull • real-time motion • surface quality • synchronised array • tessellationtexturetransposing materials • unified movement • Victoria Sendra • visual appearance • visual feedback

CONTRIBUTOR

Simon Perkins
25 APRIL 2015

Supersymmetry: a immersive aesthetic experience by Ryoji Ikeda

"Supersymmetry attempts to transform the complexity of quantum information theory into an immersive aesthetic experience, meshing sound, visual data and high-speed light displays. The show pairs two inter-related installations. As you step into the cavernous, pitch-black space at the top of Brewer Street Car Park in Soho, you're confronted by [experiment]. Three 1m x 1m light boxes, glowing white, skitter and whoosh with tiny ball bearings, forming unique and unpredictable patterns. It's a disorientating experience, leaving you feeling adrift in such a frenetic space, with red lasers constantly scanning the surface movements.

As you step through the curtain into the next space, [experience], you're plunged into the middle of two 20m-long screens, blinking with forty monitors, all displaying how the previous room's data has been analysed and translated. The synchronized monitors pulse with high-speed analyses and typed text, while the electronic soundscape -- a symphony of bleeps, buzzes and droning hums -- adds to the charged atmosphere. The overall effect, as you glance at the mutating text and the rapid-fire bombardment of data, is both hypnotic and hallucinatory, and yet there's also something strangely oppressive about being caught in this endless loop of sound and information."

(Daniel Culpan, 23 April 2015, Wired)

"Supersymmetry" by Ryoji Ikeda, 2015. The exhibition runs at The Vinyl Factory Space at Brewer Street Car Park, London, W1F 0LA, until 31 May 2015.

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2015aesthetic experienceart and scienceart exhibitionartist in residence • artistic response • austere ambienceball bearings • beeps • bleeps • buzzes • CERN • charged atmosphere • complexity • dark space • disorientating experience • droning • electronic soundscape • emotionally empty art • endless loop • hallucinatory • Higgs boson • humming • hyper-sensory experience • hypnoticimmersive aesthetic experience • Japanese artist • Japanese visual artist • Large Hadron Collider • light installationlight pulseslightboxmodernist aesthetics • multistorey building • particle accelerator • particle research • physics • quantum information theory • Ryoji Ikeda • sound and imagestrobing • Supersymmetry (2015) • symmetry • The Vinyl Factory • unique patterns • unpredictable patterns • visual artistvisual representations of scientific conceptsvisual spectacular • whooshes • Wired (magazine)

CONTRIBUTOR

Simon Perkins
12 MARCH 2015

Joep Frens: To Make is to Grasp

"Joep Frens, Designer/Researcher and Assistant Professor in the 'Designing Quality in Interaction' group at Eindhoven University of Technology, the Netherlands. Joep's work explores how to design for (growing) systems and the power of 'making' as a physical way of thinking. He takes a 'hands-on' approach to design based in the research-through-design method and regularly gives workshops on cardboard modeling.

Joep is a designer/researcher from the Netherlands. He holds a master degree in Industrial Design Engineering from Delft University of Technology and a doctoral degree from Eindhoven University of Technology on a thesis called: 'Designing for Rich Interaction: Integrating Form, Interaction, and Function' (2006). Currently he is assistant professor in the 'Designing Quality in Interaction' group at the same university. He teaches several courses at bachelor and master level and supervises several PhD students.

In his teaching and research Joep tries to bring together two of his fascinations: the question of how to design for (growing) systems and the power of making as a physical way of thinking. He takes a hands-on approach and is well versed in the research-through-design method. He regularly gives workshops on cardboard modeling and runs a website around the technique.

Before his doctoral research he spent a year at the Swiss Federal Institute of Technology in Z├╝rich (ETH), and after he has been invited to teach and lecture in the USA (CMU), Germany (HFGSG, FHD), South-Korea (KAIST), China (Tsinghua University, Jiangnan university), Belgium (UA) and at several universities in the Netherlands.

Joep's lecture occurred Wednesday, October 1st at 5:00pm in MMCH A14."

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2014 • action based paradigm • aesthetic experience • aesthetic interaction • camera • cardboard modelling • Carnegie Mellon Universitycognitive skillsconcept camera • David Menting • Delft University of Technologydesign conceptDesign the Future Lecture Programme • designing for growing systems • designing for interaction • designing for rich interaction • designing for systems • ecological psychology • Eindhoven University of Technology • embodied interaction • expressivity • expressivity of form • feel thingsform and function • form and use • future interfaces • grasp • handlehaptic interfaceHCIhuman capabilitiesindustrial designinteraction styles • Joep Elderman • Joep Frens • Jordy Rooijakkers • Josje Wijnen • Kacper Holenderski • Ken Giang • Lukas Van Campenhout • making as a physical way of thinking • making processmodular design • multi-specific products • Netherlands • Nierenberg Chair of Design • on-screen menus • our tools talk to usphysical modelsphysical objectspliability • proceduralisation • product design • research-through-design method • rich interaction • standardisation interaction styles • systemic design • tactile richnesstechnology affordances • Tom Frissen

CONTRIBUTOR

Simon Perkins
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