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Which clippings match 'Personal Learning Environment' keyword pg.1 of 2
11 MARCH 2014

7th grade student: Welcome to My PLE!

"Seventh grade life science student gives a tour of her personal learning environment. Design based research project was conducted for Networked Student dissertation."

(Wendy Drexler, 2009)

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TAGS

2009 • 7th grade • autonomy • box jellyfish • connectivism • design based research project • e-learning 2.0e-pedagogyeducational technologyelearning • Evernote • FacebookGlogster EDUGoogle Docs • iGoogle • learner responsibility • learning teachnology • leopard gecko • life science • Netvibes • networked student • PageFlakes • paperless • peer-reviewed • personal learning centres • Personal Learning EnvironmentPLE • Pocket Tanks • reflective bloggingscience education • seventh grade • Skype • structured enquiry • studentSymbalooEDUteaching science • Wendy Drexler

CONTRIBUTOR

Simon Perkins
09 MARCH 2014

Gardner Campbell: A Personal Cyberinfrastructure

"So, how might colleges and universities shape curricula to support and inspire the imaginations that students need? Here's one idea. Suppose that when students matriculate, they are assigned their own web servers – not 1GB folders in the institution's web space but honest–to–goodness virtualized web servers of the kind available for $7.99 a month from a variety of hosting services, with built–in affordances ranging from database maintenance to web analytics. As part of the first–year orientation, each student would pick a domain name. Over the course of the first year, in a set of lab seminars facilitated by instructional technologists, librarians, and faculty advisors from across the curriculum, students would build out their digital presences in an environment made of the medium of the web itself. They would experiment with server management tools via graphical user interfaces such as cPanel or other commodity equivalents. They would install scripts with one–click installers such as SimpleScripts. They would play with wikis and blogs; they would tinker and begin to assemble a platform to support their publishing, their archiving, their importing and exporting, their internal and external information connections. They would become, in myriad small but important ways, system administrators for their own digital lives.[3] In short, students would build a personal cyberinfrastructure, one they would continue to modify and extend throughout their college career – and beyond.

In building that personal cyberinfrastructure, students not only would acquire crucial technical skills for their digital lives but also would engage in work that provides richly teachable moments ranging from multimodal writing to information science, knowledge management, bibliographic instruction, and social networking. Fascinating and important innovations would emerge as students are able to shape their own cognition, learning, expression, and reflection in a digital age, in a digital medium. Students would frame, curate, share, and direct their own "engagement streams" throughout the learning environment.[4] Like Doug Engelbart's bootstrappers in the Augmentation Research Center, these students would study the design and function of their digital environments, share their findings, and develop the tools for even richer and more effective metacognition, all within a medium that provides the most flexible and extensible environment for creativity and expression that human beings have ever built."

(Gardner Campbell, 4 September 2009)

Gardner Campbell, "A Personal Cyberinfrastructure," EDUCAUSE Review, vol. 44, no. 5 (September/October 2009), pp. 58–59.

[3] Jim Groom has outlined several key parts of this vision: "A Domain of One's Own," bavatuesdays, November 29, 2008, .

[4] W. Gardner Campbell and Robert F. German Jr., "The Map Is the Territory: Course 'Engagement Streams' as Catalysts for Deep Learning," EDUCAUSE Learning Initiative (ELI) Annual Meeting, January 21, 2009, podcast at "

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TAGS

2009A Domain of Ones Own (project) • a personal cyber infrastructure • agency of access and engagement • assemble a platform • Augmentation Research Center at SRI • bootstrapper • connectivism • cPanel • cyberinfrastructure • Dave Winerdigital environmentsdigital livesdigital medium • digital presence • Douglas Engelbarte-learning 2.0education innovationEducause Quarterlyengagement streams • external information connections • flexible and extensible environment • Gardner Campbell • information connections • information science • infrastructureinstitutional network • internal information connections • Jim Groomknowledge managementlearning technology • matriculate • metacognitionmultimodal scholarship • multimodal writing • personal cyber infrastructurepersonal expressionPersonal Learning Environment • richly teachable moments • Robert German • server management • shape your own cognition • share your findings • SimpleScripts • skillful practice • skills acquisition • social networkingtechnology affordancesthinking toolstinkertinkerer • Virginia Tech • web server • web server space • web space

CONTRIBUTOR

Simon Perkins
27 DECEMBER 2013

Stephen Downes: Trends and Impacts of E-Learning 2.0 (as per 2007)

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TAGS

2007 • co-op learning • conferenceconnectivism • distributed representation • e-learninge-learning 2.0e-portfolioeducationeducation technologiesgame-based learning • immersive learning • intangible creations • keynote presentation • learning networkslearning objectsmobile learningonline learning • Online Learning Environment (OLe) • open coursewareopen learning • patterns of connectivity • Personal Learning Environment • pervasive learning • PLE • podcasting • RSS Writr • Stephen DownesTaipeiTaiwantrends • ubiquitous learning • video lecture • vodcasting • Writely (Upstartle)

CONTRIBUTOR

Simon Perkins
18 SEPTEMBER 2013

ECSM 2014 European Conference on Social Media

"The European Conference on Social Media (ECSM 2014) seeks to establish a home for researchers and practitioners with a wide range of approaches to engaging with the impact, use and potential of social media across disciplines. If the defining characteristic of social media is that users create, share and respond to each others information, then the European Conference on Social Media will offer a showcase for state of the art examples.

To achieve this goal, we are inviting researchers to present their findings and new ideas, and practitioners to demonstrate examples from which we can learn. The first European Conference on Social Media – ECSM 2014 will take place in Brighton, UK, a city with a highly developed commercial, artistic and academic engagement with the use and evaluation of social media. This puts Brighton in an excellent position to share experience from European research and practise with Asia, America, Africa and the world."

TAGS

2014analyticsbig data • Blooma John • Brightonconference • Darren Mundy • democracydigital economics • ECSM 2014 • Electronic Journal of Knowledge Management • eParticipation • European Conference on Social Media ECSM 2014 • international conference • International Journal of Social Media and Interactive Learning Environments • internet technologies • Irina Purcarea • Luisa Carvalho • mobile working • nudge economics • Open University • organisational knowledge management • participationPersonal Learning EnvironmentPhD researchRMIT University • Sandra Moffett • social informaticssocial media • social network analysis • Sue Nugus • Technology Enhanced Learning • Tobias Bevc • UK • University of Augsburg • University of Economic Studies • University of Hull • University of Ulster

CONTRIBUTOR

Simon Perkins
05 AUGUST 2012

Responsive Open Learning Environments

"Responsive Open Learning Environments (ROLE) is a European collaborative project with 16 internationally renowned research groups from 6 EU countries and China. ROLE technology is centred around the concept of Self–regulated learning that creates responsible and thinking learners that are able to plan their learning process, search for the resources independently, learn and then reflect on their learning process and progress. Given this task, ROLE's main objective is to support teachers in developing the open personal learning environments for their students where they can train each of the phases mentioned."

(ROLE Consortium 2009–2012)

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CONTRIBUTOR

Simon Perkins
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