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20 DECEMBER 2010

Deliver Me To Hell: Hell Pizza Interactive Zombie Adventure

"Hell Pizza in New Zealand entered the twilight zone with the Hell Pizza Interactive Zombie Adventure, launched on YouTube on July 30, 2010. 'Deliver Me To Hell' is set in a world in which Christchurch has been over run by bloodthirsty flesh–seeking zombies. Steve (Dj Iwikau) at Hell Pizza must get a $15 smoky barbecue sauce Lust pizza order over to a stranded woman on a container in Avonhead. Along the way he must navigate zombies, work out whether to take a passenger (Ben Edwards), navigate shortcuts and get to the girl (Emily Trenberth)."

(Duncan Macleod, The Inspiration Room)

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TAGS

2010adadvertadvertisingAotearoa New Zealand • Ben Edwards • branching narrativechoose your own adventureChristchurchcommercial • Deliver Me To Hell • Dj Iwikau • Emily Trenberth • film • Hell Pizza • Hell Pizza Interactive Zombie Adventure • humourInspiration Roominteractiveinteractive adventureinteractive advertisinginteractive narrativeinteractive storyinteractive YouTube video • Little Sister Films • Logan McMillan • moviepizzashort filmTVC • twilight zone • video agency • video productionviralYouTubezombie

CONTRIBUTOR

Simon Perkins
15 DECEMBER 2010

The World of 100: Our Global Village

"If the world were a village of 100 people, what would its composition be? This set of 20 posters is built on statistics about the spread of population around the world under various classifications. The numbers are turned into graphics to give another sense a touch – Look, this is the world we are living in."

(Toby Ng, 2009)

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TAGS

2009 • access to clean water • access to computers • access to education • access to electricity • age demographics • air quality • banana • birth and deathcigarettecloud • comparative data • computer mousecountry and comparative datacrocodile • cultural privilege • datademographicsdifferent strata of societyenergyfoodgender • gender symbol • global populationgraphic communicationHIV • ideogram • infographicsinformation designkangaroolightbulbliteracy • living in fear • match flamemoney • mortarboard • personal freedompictorial statisticspig • pinwheel • pizza • plastic windmill • population statisticsposter design • privilege • religion • ribbon • sexual orientationskin coloursocial commentary • social conscience • social consciousnesssocial inequality • social privilege • social statisticssocial stratificationstatistical informationstatistics • sun glasses • The World of 100 • Toby Ng • villagevisual communicationvisualisation • wind wheel • windmill • windmill spinner • world information • world population • worm • zebra

CONTRIBUTOR

Simon Perkins
04 JULY 2009

Application Economics (will interactive agencies please make themselves useful)

"many advertisers aren't focused on building the digital applications that people want to use; they're focused on somehow cramming marketing into them. Some kid comes up with the next YouTube, Facebook or mobile platform, and most advertisers want to figure out how to market on it. Instead of designing and developing useful applications that could give brands the opportunity to insert themselves meaningfully into our lives, we get cutesy but useless 'Sprite Sips' on Facebook, ubiquitous banners in all shapes and sizes and microsites that you won't likely return to. And I'm talking about digital advertising –– never mind traditional.

As agencies and our clients strive to add value to the lives of the average consumer, user and active participant, it's helpful to think about how we can do this in a framework I like to call the 'Three U's of Advertising in the Application Economy.' They are:

1) Usefulness. Any experience is useful when it's meaningful and serves a purpose. Currently, much of marketing still breaks down into self–serving gimmicks and interruptions that offer little value. Much of what's offered in digital is no exception. While the majority of criticism is of traditional advertising, the fact of the matter is that interruptive traditional digital advertising is not much better. These are the digital gimmicks that work to get your attention but are usually done so poorly that they offer no value whatsoever. Usefulness is the exact opposite.

2) Utility. Utility is interaction that delights us in some way. But hold the iPhone. The industry has hijacked the word delight and brainwashed us to think that only companies like Apple and Disney are capable of serving it up. Let me tell you a recent story about the 'no–frills' Craigslist. My wife took pictures of a large play set we wanted to sell. She uploaded them at 10 a.m., by noon she had several people interested, and she sold the set in time for a late lunch. We had the set dismantled, picked up and were [US] $100 richer that evening. That's delight in the application economy.

3) Ubiquity. We are living in a fragmented world with what seems like infinite touch points available to us. Brands and businesses that can distribute value across these endless touch points in effective ways will tap into new markets and solidify existing ones. Because some of us are interacting through multiple social channels, we can now find people just like ourselves who we trust and see what they like and dislike. This influences our decisions, from the stuff we buy to the things we recommend to each other. The best marketing in the world tries to simulate this, but usually ends up coming off as contrived. Meaningful interactions through multiple networks and channels lead to authentic word–of–mouth references and, ultimately, affinity.

One of the reasons I took my role with digital shop Critical Mass was its strong foundation in transactional digital design. When you think about the application economy, I have a hunch it will be fueled by organizations and individuals who have figured out how to retool Web design into something more engaging, rewarding, useful and valuable. Call it 'brand utility' or call it a good experience. Whatever you want to call it, it's not a one–trick dog and pony show."
(David Armano, 5 May 2008)

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TAGS

adadsadvertising • application economics • branded applicationCraigsListdigital designICTinteractioninteraction designinteractiveonline advertisingpizzapromotiontransaction • transactional digital design • ubiquityusabilityusefulness • utility • web application

CONTRIBUTOR

Simon Perkins
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