"We are on the brink of an extraordinary revolution that will change our world forever. In this new world everyone, everything and everywhere will be connected in real time. We call this the Networked Society, and it will fundamentally change the way we innovate, collaborate, produce, govern and sustain. When one person connects their life changes. With everything connected our world changes."
(Ericsson Limited, 2012)
Fig.1 Published on YouTube 19 October 2012 by Ericsson
"We believe university-level education can be both high quality and low cost. Using the economics of the Internet, we've connected some of the greatest teachers to hundreds of thousands of students in almost every country on Earth. Udacity was founded by three roboticists who believed much of the educational value of their university classes could be offered online for very low cost. A few weeks later, over 160,000 students in more than 190 countries enrolled in our first class, 'Introduction to Artificial Intelligence.' The class was twice profiled by the New York Times and also by other news media. Now we're a growing team of educators and engineers, on a mission to change the future of education."
(Udacity, Inc., 2012)
Fig.1 "CS253: Web Application Engineering. Learn about engineering web applications with Steve Huffman! By the end of the class, you will have built your own blog to share with the world."
"What happens when online learning software ceases to be a type of content-consumption tool, where learning is 'delivered,' and becomes more like a content-authoring tool, where learning is created? The model of e-learning as being a type of content, produced by publishers, organized and structured into courses, and consumed by students, is turned on its head. Insofar as there is content, it is used rather than read- and is, in any case, more likely to be produced by students than courseware authors. And insofar as there is structure, it is more likely to resemble a language or a conversation rather than a book or a manual.
The e-learning application, therefore, begins to look very much like a blogging tool. It represents one node in a web of content, connected to other nodes and content creation services used by other students. It becomes, not an institutional or corporate application, but a personal learning center, where content is reused and remixed according to the student's own needs and interests. It becomes, indeed, not a single application, but a collection of interoperating applications-an environment rather than a system.
It also begins to look like a personal portfolio tool. The idea here is that students will have their own personal place to create and showcase their own work. Some e-portfolio applications, such as ELGG, have already been created. IMS Global as put together an e-portfolio specification. 'The portfolio can provide an opportunity to demonstrate one's ability to collect, organize, interpret and reflect on documents and sources of information. It is also a tool for continuing professional development, encouraging individuals to take responsibility for and demonstrate the results of their own learning'."
(Stephen Downes, 17 October 2005)
Fig.1 Andrey Nepomnyaschev, 'Six Seconds', LooksLikeGoodDesign.
"the dominant learning technology employed today is a type of system that organizes and delivers online courses - the learning management system (LMS). This piece of [e-learning 1.0] software has become almost ubiquitous in the learning environment; companies such as WebCT, Blackboard, and Desire2Learn have installed products at thousands of universities and colleges and are used by tens of thousands of instructors and students. The learning management system takes learning content and organizes it in a standard way, as a course divided into modules and lessons, supported with quizzes, tests and discussions, and in many systems today, integrated into the college or university's student information system."
(Stephen Downes, 17 October 2005)
Downes, S. (17 October 2005). "E-learning 2.0." eLearn Magazine, an Association for Computing Machinery, Inc. publication.