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19 NOVEMBER 2012

Hyper Island: designing learning experiences to stay creative and competitive in an increasingly digitised world

"For over 15 years Hyper Island has been designing learning experiences for students and industry professionals alike. It all started with three men, a few beers, and one vision. The year was 1994, and multimedia pioneers Lars Lundh, Jonathan Briggs, and David Erixon converged in bar in Stockholm to discuss an upcoming CD–ROM project.

Together they realized their new digital world demanded a new kind of learning: industry–based learning. They envisioned a new institution that could prepare people for the lightening–fast pace of the modern workplace. A place where students could grow, not only as professionals, but also as human beings. ...

Hyper Island is now a thriving global presence, with two main areas of focus. Student Programs immerse young talent in intensive learning experiences from digital art direction to e–Commerce to data strategy. Executive Programs boost understanding of how digital changes societies and consumer behavior –– and how organizations need to change to stay creative and competitive in an increasingly digitized world. Hyper Island is now worldwide, located in Stockholm, Karlskrona, New York, London, and soon, Singapore. And Executive Programs teams can travel around the world designing and executing learning experiences for Fortune 500 companies and start–ups alike.

As the digital world shifts and evolves, Hyper Island continues to react and expand, creating an agile, forward–looking learning environment for students and industry leaders. What began as a bold experiment on a windswept island has become a revolutionary way to learn, reflect, collaborate, and above all, innovate."

(Charlotte Sundåker)

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TAGS

1994 • bold experiment • CD-ROM • centre for learning • challenging students • collaborateconsumer behaviourcreativity and innovation • data strategy • David Erixon • designing learning experiences • digital art direction • digital changes societies • digital worlddigitised worlde-commerceexperiential learningHyper Islandindustry leadersindustry professionals • industry-based learning • innovate • intensive learning experiences • Jonathan Briggs • Karlskrona • Lars Lundh • learning environmentLondonmultimedia • new digital world • new kind of learning • New Yorkpersonal developmentprofessional developmentreflect • revolutionary way to learn • Singapore • stay competitive • stay creative • Stockholmstudents • Stumholmen • Swedenworkplaceyoung talent

CONTRIBUTOR

Simon Perkins
05 AUGUST 2012

Responsive Open Learning Environments

"Responsive Open Learning Environments (ROLE) is a European collaborative project with 16 internationally renowned research groups from 6 EU countries and China. ROLE technology is centred around the concept of Self–regulated learning that creates responsible and thinking learners that are able to plan their learning process, search for the resources independently, learn and then reflect on their learning process and progress. Given this task, ROLE's main objective is to support teachers in developing the open personal learning environments for their students where they can train each of the phases mentioned."

(ROLE Consortium 2009–2012)

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CONTRIBUTOR

Simon Perkins
05 JUNE 2011

Towards implementation of Library 2.0 and the e-Framework

"This is a period of uncertainty and change in HE libraries in terms of institutional systems, user perceptions, globalisation of services and communities and new technologies. Users expect ease of discovery, workflow and delivery influenced by Google and Web2.0. In this context, JISC is working towards an Information Environment for learning, teaching and research, involving deep integration of services and resources within the personal, institutional, national and global landscape.

The precursor JISC and SCONUL Library Management Systems study (April 2008) highlights challenges relating to practice, services and products. Meanwhile ideas are constantly being developed by early adopters, which offer opportunities to understand user expectations, gather professional practice and identify technical demands."

(JISC, UK)

2). Download page for JISC project reports

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TAGS

2008 • bibliotheque • deep integration • e-Framework • early adopters • ease of delivery • ease of discovery • ease of workflow • globalisation of services and communities • Google Inc • HE libraries • information environment • institutional systems • interoperabilityJISClearning environmentLibrary 2.0Library Management Systemsnew technologiesprofessional practiceresearch environment • SCONUL • services and resources • teaching environment • technical demands • UKuncertainty • user expectations • user perceptions • Web 2.0

CONTRIBUTOR

Simon Perkins
04 DECEMBER 2010

e-learning 1.0: LMSs, VLEs, e-portfolios

"the dominant learning technology employed today is a type of system that organizes and delivers online courses – the learning management system (LMS). This piece of [e–learning 1.0] software has become almost ubiquitous in the learning environment; companies such as WebCT, Blackboard, and Desire2Learn have installed products at thousands of universities and colleges and are used by tens of thousands of instructors and students. The learning management system takes learning content and organizes it in a standard way, as a course divided into modules and lessons, supported with quizzes, tests and discussions, and in many systems today, integrated into the college or university's student information system."

(Stephen Downes, 17 October 2005)

Downes, S. (17 October 2005). "E–learning 2.0." eLearn Magazine, an Association for Computing Machinery, Inc. publication.

TAGS

2005 • ACM eLearn Magazine • Assessment 2.0blackboardCanadacollege • Computer-Based Learning • content • corporate training • Desire2Learndiscussion forumdistance educationdistance learninge-learning • e-learning 1.0 • e-learning 2.0e-portfolioeducationeducation technologyinformation system • instructor • knowledge management • learning content • learning environmentLearning Management Systemlearning technology • lessons • LMSmodulesNational Research Council of Canadaonline coursesonline educationonline learning • performance support • quizsoftwareStephen Downesstudenttechnologytesttrainingtransmission model of communicationuniversityVLEWebCT

CONTRIBUTOR

Simon Perkins
04 DECEMBER 2010

e-Pedagogy & e-Assessment: new kinds of learning

"The changing environment facilitates new kinds of learning. Teachers have traditionally focussed on content; indeed, many consider the identification and delivery of learning material to be their prime role. It is through this role that they seek to direct learning. But it has been argued that this traditional teaching skill is redundant in today's information–rich learning environment."

(Bobby Elliott, CAA Conference 2008)

Elliott, B. (2008). 'E–Pedagogy & E–Assessment'. 12th CAA Conference: Research into E–Assessment. Loughborough, UK, Loughborough University.

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TAGS

2008Assessment 2.0assimilationbehaviourismblackboard • CAA • changecognitive dissonance • cognitivism • collaboration • Computer Assisted Assessment • conferenceconnectivismconstructivismcontente-assessmente-learning • e-moderation • e-pedagogyeducationengagementfacilitationguide on the sideICTinformation-richJean Piagetknowledgelearninglearning environmentlearning materialsLev VygotskyLoughborough Universitymental modelsMoodle • network learning • participationparticipatory learningpedagogy • proceedings • RSSsage on the stage • Scottish Qualifications Agency • Second Life (SL)social changesocial constructionismsocial constructivismsocial interaction • social nature of learning • teachersteachingtraditiontransformationubiquitous computingVLEWeb 2.0 • zone of proximal development

CONTRIBUTOR

Simon Perkins
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