"Constructivism is a recent perspective or philosophy on learning with ancient roots (von Glasersfeld, 1995) that has extensive implications for the use of collaborative learning tools. In employing constructivism, some teachers believe that better learning occurs when knowledge is the result of a situated construction of reality (Brooks, 1990). Unfortunately, although constructivist revolutionaries have ventured onto the battlefield of epistemological change, most have not provided practicing educators with the wherewithal to reconstitute and embed constructivist ideas within their personal philosophies and teaching practices. Teachers might, in fact, design useful constructivistic learning environments and strategies, but may not recognize that they operate from a constructivist paradigm (Harris & Pressley, 1991). Even when constructivism is recognized as valuable, few guidelines exist for implementing and assessing it. So, when CSCL tools enter the instructional arsenal of public schools and higher education settings, constructivism may not be the theory of choice. And, undoubtedly, many scholars and researchers fuel this problem with intense debates that most practitioners simply lack the time and energy to deal with (e.g., see Ernest, 1995; von Glasersfeld, 1995).
Further muddying the debate, there is no canonical form of constructivist theory. Cobb (1994) identified two variations - cognitive constructivist and social constructivist - and there are undoubtedly more. Cognitive constructivists tend to draw insight from Piaget and focus on individual constructions of knowledge discovered in interaction with the environment ... Social constructivists rely more on Vygotsky (1978) and view learning as connection with and appropriation from the sociocultural context within which we are all immersed."
(Curtis Jay Bonk and Donald J. Cunningham, p.33)
Bonk, Curtis Jay; Cunningham, Donald J. Bonk, Curtis Jay (Ed); King, Kira S. (Ed), (1998). "Searching for Learner-Centered, Constructivist, and Sociocultural Components of Collaborative Educational Learning Tools" in Electronic collaborators: Learner-centered technologies for literacy, apprenticeship, and discourse., (pp. 25-50). Mahwah, NJ, US: Lawrence Erlbaum Associates Publishers.
"Literary theory and narratology have been helpful to understand cybertexts and videogames. Aristotelian Poetics [Laurel, 1993], Russian formalism [Porush and Hivner, ?], and poststructuralism [Landow, 1992] are some of the different perspectives that have been used to study the subject.
Some authors see cybertexts and videogames as a new form of or as an expansion of traditional narrative or drama. The fact is that these computer programs share many elements with stories: characters, chained actions, endings, settings.
However, there is another dimension that has been usually almost ignored when studying this kind of computer software: to analyze them as games.
The problems of using a 'game' perspective are many. Basically, traditional games have always had less academic status than other objects, like narrative. And because of this, game formalist studies are fragmented through different disciplines, and not very well developed.
In this paper we will propose to explore videogames and cybertexts as games. Our intention is not to replace the narratologic approach, but to complement it. We want to better understand what is the relationship with narrative and videogames; their similarities and differences."
(Gonzalo Frasca, 1999)
Frasca, Gonzalo (1999) 'Ludology Meets Narratology. Similitude and Differences between (Video)games and Narrative'. Originally published in Finnish in Parnasso 1999: 3, 365–71.
"Lev Vygotsky’s (1896-1934) main relevance to constructivism derives from his theories about language, thought, and their mediation by society. He holds the anti-realist position that the process of knowing is rather a disjunctive one involving the agency of other people and mediated by community and culture. He sees collaborative action to be shaped in childhood when the convergence of speech and practical activity occurs and entails the instrumental use of social speech. Although in adulthood social speech is internalized (it becomes thought), Vygotsky contends, it still preserves its intrinsic collaborative character. "
(Gellof Kanselaar, 2002)
Kanselaar, Gellof, (2002). Unpublished paper about (Socio-)Constructivism.
Jean "Piaget's theory of cognitive development proposes that humans cannot be 'given' information which they immediately understand and use. Instead, humans must 'construct' their own knowledge. They build their knowledge through experience. Experiences enable them to create schemas - mental models in their heads. These schemas are changed, enlarged, and made more sophisticated through two complimentary processes: assimilation and accommodation."
(Irene Chen)
"The changing environment facilitates new kinds of learning. Teachers have traditionally focussed on content; indeed, many consider the identification and delivery of learning material to be their prime role. It is through this role that they seek to direct learning. But it has been argued that this traditional teaching skill is redundant in today’s information-rich learning environment."
(Bobby Elliott, CAA Conference 2008)
Elliott, B. (2008). 'E-Pedagogy & E-Assessment'. 12th CAA Conference: Research into E-Assessment. Loughborough, UK, Loughborough University.