"Politecnico di Milano, in order to present the School of Design in its own stand at Salone del Mobile 2013, asked DensityDesign to realize a 4 mt x 2 mt poster showing the structure and the efficiency of the School of Design system at Politecnico. The visualization is a picture of the 2010 / 2011 academic year. We began with the visualization of the figures related to students.
On the left side you can start following the students path from the admission test to their bachelor degree, which is connected to data related to the type of contract one year after graduation (data referred to a 2010 survey).
We decided to integrate the visualization with information related to credits distribution. Every circle is a course of study and shows its typology of exams (theoretical courses, labs, etc.) with related C.F.U. (university course credits). Inside it is shown the average of earned credits by students every year. In the right side you can see the same data related to master degree.
We also visualized how many teachers each department gives to the school of design.
The poster has been completed with information about PhDs, technical and research labs and the number of students for each school of Politecnico.
The poster was realized in one week by Gabriele Calvi and Sara De Donno with the supervision of Michele Mauri."
(Sara De Donno, 24 April 2013, Density Design)
"Tech City Map, created by developers at Trampoline Systems and designed by Playgen, pulls in streams of social network data for all of the businesses in the area to help analyse their influence. The Tech City Map follows in the footsteps of Matt Biddulph's original Silicon Roundabout map as well as Wired's very own version, produced in 2009."
(Olivia Solon and Nate Lanxon, 10 November 2011, Wired UK)
"This paper presents a rational model developed to make sense of various elearning platforms currently in use in Australian universities. The conceptualisation and organisation of the elearning platforms is underpinned by an educational psychology framework of social construction of meaning, data visualisation and story telling for meaning making. The model explains how various elearning platforms can be integrated to represent a threedimensional, hierarchical construct that has the potential to aid understandings about the utility of information systems (IS) for learning and teaching. The model shows that LAMS, which has gained increasing popularity in Europe (Laurillard & Masterman, 2010), is usefully depicted as a ‘middle ground’ system, successfully bridging conventional LMSs and more advanced IS, referred here as (MU)VLEs (Multi-User Virtual Learning Environments). The model has important implications on how university lecturers, classroom teachers and students come to engage with an increasingly complex elearning environment."
(Eva Dobozy & Patricia Reynolds, LAMS Conference Sydney 2010)
Dobozy, E. & Reynolds, P. (2010). From LMS to VLE or from supermarkets to airports: Classifying elearning platforms using metaphors. Proceedings of the 5th International LAMS Conference 2010. http://lamsfoundation.org/lams2010sydney/papers.htm
"The Interaction-Design.org Foundation is a labour of love founded by Mads Soegaard in 2002, and in 2010, his wife, Rikke Dam, joined the project. Apart from Rikke and Mads, hundreds of people have helped out and continue to do so.
We're on a mission to make free and open educational materials: There are so many great minds in the Human-Computer Interaction and Interaction Design community and we want to empower these authors to reach all their interested readers around the world. We believe these authors have the minds to change the world and deserve a publishing venue truly designed for the author and the reader, not the publisher and the profit."
(Mads Soegaard and Rikke Dam)
fig.1 Interview with Dag Svanaes by Mads Soegaard and Rikke Dam (2011). Video: "Philosophy of Interaction Video 2 - Guiding Principles of Interaction Design derived from Heidegger". Retrieved 15 June 2012 from http://www.interaction-design.org/tv/Philosophy_of_Interaction_Video2_Guiding_Principles_of_Interaction_Design_derived_from_Heidegger.html
"This studio course investigates the database as cultural form (Manovich, 2001), in the context of data visualization, digital fabrication, and computational aesthetics. Traditionally viewed as a tool for scientific reasoning and data exploration, information visualization has emerged as an artistic practice, propelled by the democratization of data sources and the advancement of computer graphics. The massive amount of data collected and disseminated online constitutes the basis for this course. Participants will be introduced to the basic skills for developing creative projects in two-, three-, and four dimensions, such as indexes, graphs, prints, digitally fabricated objects and maps. Students will also become familiar with the a basic vocabulary to co-create and collaborate with professionals in future contexts.
The course focuses on current standards for web development and mobile applications, including HTML5, CSS3, jQuery, PHP, MySQL, and Processing(.js). Fundamentals in XHTML, Cascading Style Sheets, and programming are beneficial, but not required. Throughout the course, students are asked to utilize the class blog to collect and share resources, collaboratively collecting interesting data sources towards a final project. A series of presentations, screenings, readings, and discussions will expose students to creative projects and artworks in the context of information visualization. Each student selects a research topic followed by an in-class research presentation (see schedule). Participants will also present their work during class critiques and interdisciplinary workshops to receive qualitative feedback from the instructor(s) and the class."
(Daniel Sauter, University of Illinois at Chicago, School of Art and Design, Fall 2011)
Fig.1 Matt Wizinsky (2011). "Chicago unDensity", University of Illinois at Chicago.