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Which clippings match 'Speech Recognition' keyword pg.1 of 1
10 APRIL 2012

Cleverbot: talk to an intelligent bot

"Cleverbot is Artificial Intelligence. Say whatever you like – songs, jokes, memes or anything, and it will respond. It learns what people say, in context, and imitates. Cleverbot is an entertainment – not made to be logical, give advice, or be useful. Many people keep talking for hours, and say it's too clever to be a bot – that it must be human. Yet it never is: it is a bot. Cleverbot is software. Maybe it even contains a little Actual Intelligence."

(Rollo Carpenter, Icogno Ltd.)

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TAGS

AIappartificial intelligenceavatarawarenessbehaviourbot • Cleverbot • Cleverlips • communicationconversation • Dragon Dictate • emotion • emotional avatar • human speechhuman-computer interactionhuman-likeinteractive toyiOSiPadiPhoneiPod Touchlifelikemachine learningman machine • Nuance Communications • Nuance software • nuanced • pattern recognitionrepresentationrobot • Rollo Carpenter • simulationSirisociable robotspeakingspeechspeech recognitionspeech synthesissyntheticsynthetic-life • talk out loud • voice • voice tech

CONTRIBUTOR

Simon Perkins
05 NOVEMBER 2010

Interactive Toys: enabling toys to form relationships with users

"Interactive toys have real time conversations with users, preferably employing speech recognition. ... Content is provided to users for their toys which enables toys to form relationships with users. Interactive Toys further utilize user knowledge bases to match entertainment, education and sales promotion content to user histories, behaviors and habits. Content is thus personalized to an individual user as well as to a user's environment including the user's location and the time at which the toy is used. Integration of content, such as entertainment, education and sales promotion is provided by merging Interactive Television techniques with Interactive Toys."

(10 August 2004)

Gabai, O., J. Gabai, et al. (2004). Methods and apparatus for integration of interactive toys with interactive television and cellular communication systems. United States, Creator Ltd. (Shmuel, IL).

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TAGS

2004apparatusbehaviourconnectivityconvergencedeviceentertainmenthabitindividualisationinformation in contextinnovationinteractioninteractive toylocationlocation awarenesspatentpersonalisationproduct designreal-timerelationship • sales promotion • sociable robotspeech recognitiontechnologytoyusability • user awareness • user preferences • user-specific knowledge • users

CONTRIBUTOR

Simon Perkins
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