Not Signed-In
Which clippings match 'Smartphone' keyword pg.1 of 2
23 MARCH 2017

Ten years of smartphones (and visions of a circular economy)

"Smartphones sind schlecht zu reparieren, schlecht aufzurüsten, schlecht zu recyceln. Für die Konsumentinnen ist das ärgerlich – und kann für die Hersteller richtig teuer werden. ...

Dass Mobiltelefone eine längere Lebensdauer haben, ist aber ein wichtiger Beitrag zum Umweltschutz: Für ihre Herstellung werden Edelmetalle und so genannte Seltene Erden gebraucht, die unter grossem Energieaufwand und mittels gesundheitsschädigender Chemikalien gefördert werden. Jedes reparierte Telefon schont Ressourcen. Im Auftrag von Greenpeace berechnete das deutsche Oeko-Institut, dass sich die Smartphone-Lebensdauer im Schnitt um 1,5 Jahre verlängern liesse. Nimmt man all das zusammen – Energieaufwand, kurze Lebensspanne und geringe Recyclingquote – wird klar, dass es so nicht endlos weitergehen kann."

(Greenpeace Schweiz, 1 March 2017)

1

TAGS

20072017animated explainer videocell phone • circular economy • consumer electronicsconsumerismconsumptiondesign intelligencedesign responsibilitydisposable consumptione-waste • energy expenditure • environmental damage • environmental protection • environmentalismgood designgreen designGreenpeace • Greenpeace Schweiz • harmful chemicalsinternational environmental health and sustainability issues • life span • long-lasting productslonger-lasting productsobsolescence • Oeko-Institut • Oko-Institut • patterns of consumptionplanned obsolescenceprecious metals • product cycles cause • rare earths • recycle and repair • recycling rate • renewable resources • service life • short-lived devices • smartphone • smartphone lifetime • smartphone production • sustainabilitysustainable design principles • technical habits • technology sector

CONTRIBUTOR

Simon Perkins
10 SEPTEMBER 2015

Virtual reality is now a cereal toy

"It's sometimes hard to remember how far virtual reality has come in recent years. Not just in terms of technical achievement (though that's impressive), but also mainstream awareness. The idea of strapping a VR headset to your face is so common now, that Kellogg's is offering cardboard goggles with its breakfast cereal. A new promotion for Nutri-Grain in New Zealand lets customers construct their own headset from a cereal box, with the display provided by their smartphone. An official app offers access to a handful of 360-degree VR experiences including wingsuiting and a downhill mountain bike ride."

(James Vincent, 9 September 2015, The Verge)

1
2

3

4

5

6

7

TAGS

360 degree view • 360-degree VR experience • advertising and promotion • advertising promotion • Aotearoa New Zealandapp • breakfast cereal • cardboard goggles • cardboard headset • cardboard virtual reality goggles • cereal • cereal box • cheap solution • folded paper design • fully-immersive • Kelloggs • mainstream awareness • mobile phone • mountain bike ride • Nutri-Grain • promotional material • QR code • smartphoneultra-low-techusablevirtual realityvirtual reality experienceVR headset • wingsuit

CONTRIBUTOR

Simon Perkins
25 FEBRUARY 2015

Build your own (smartphone enabled) cardboard Oculus Rift

"In the past week or so, you've probably heard about Google Cardboard, Google's lovably wry answer to the Oculus Rift. The Rift, of course, is a gadget that has gotten millions of dollars in funding and a multi–billion dollar Facebook buyout, and will cost hundreds of dollars at launch. Google Cardboard is a piece of cardboard with a couple of special lenses and a place to put a smartphone. Snickers and high fives were no doubt had.

The cool thing is that Google Cardboard is no joke—the rig actually provides a virtual reality experience when you use it with a smartphone and the Cardboard app. Well, now you can get a knock–off cardboard VR rig, and yes, we're living in a time when that's a real thing."

(Helena Stone, 30 September 2014, Chip Chick)

1

2

3

TAGS

2014accessible designassembly instructionscardboard • Cardboard app • cardboard headset • CardboardSDK iOS • Chrome VR Experiments • Damien Henry • David Coz • DIYDIY craftsfolded paper designfreely available • Google Cardboard • Google Cardboard SDK • Google I/O • head-tracking • head-worn display • headset • immersionimmersive experience • immersive virtual reality • iOS 8 • magnetometer • mobile VR headset • Oculus Rift • open development • OpenGLschematic diagramsmartphonestereoscopic • stereoscopic display software • ultra-low-techvirtual realityvirtual reality experienceVRVR headsetwearable devicesWebGL

CONTRIBUTOR

Mik Parsons
12 SEPTEMBER 2013

Phone Bloks: user customisation through modular design

"Phone components all sharing a common purpose. You may be wondering if is really possible to design and manufacture a modular blok phone cost effectively? We believe it is, and we are asking for your support so that you can be directly involved in making this project a reality. Check out the incredible ideas we're working on in the PhoneBloks video, and think about how this would change your future cell phone upgrade plans."

1
2

TAGS

2013block • blok phone • brickcell phonecomponent systemcrowdfundingcustomisable • customisation • Dave Hakken • design responsibilitydisposable consumptionflexible designs • interchangeable parts • KickstarterLEGOmodular designmodular structuremodular systemmodularity in designpartphone • Phone Bloks • phone upgrade • PhoneBloks • planned obsolescenceproduct designradical innovationrecombinantreconstructive modelreplacementsmartphonesocial enterprisespeculative designstart-up businesssustainable design principlestechnology innovationtransformable • upgrade • upgrade plans • user customisation

CONTRIBUTOR

Simon Perkins
11 SEPTEMBER 2013

World's first ethical smartphone to launch in UK

"Fairphone, which is described by its makers as 'the world's first ethical smartphone' is set to launch in London. The first prototype of the Fairphone, which has been developed by a team in The Netherlands, will be shown at the London Design Festival next week. Fairphone's makers say they use conflict–free materials and aim to ensure that every worker in the phone's supply chain receives a fair wage."

(Angus Montgomery, 10 Sep 2013, Design Week)

1
2

TAGS

2013 • Action Aid • AmsterdamAndroid OSapplied research • Bas van Abel • black box system • Closing the Loop (programme) • conflict-free • conflict-free materials • Democratic Republic of Congodesign responsibilityDesign Weekethical consumption • fair wage • fairer principles • fairness • Fairphone • Fairtrade • Jelly Bean OS • London Design Festival • made • mobile phoneNetherlands • non-profit organisation • Peoples Republic of Chinaphoneprototype • raise awareness • recyclingresearch projectresponsible designreuse • Schrijf-Schrijf • smartphonesocial enterprise • social values • South Kivu • speculative designsupply chainvaluesWaag Society • wages • workers

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.