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Which clippings match 'Networked Learning Environments' keyword pg.1 of 1
23 OCTOBER 2012

edX: free courses from leading universities

"EdX is a not–for–profit enterprise of its founding partners Harvard University and the Massachusetts Institute of Technology that features learning designed specifically for interactive study via the web. Based on a long history of collaboration and their shared educational missions, the founders are creating a new online–learning experience with online courses that reflect their disciplinary breadth. Along with offering online courses, the institutions will use edX to research how students learn and how technology can transform learning–both on–campus and worldwide. Anant Agarwal, former Director of MIT's Computer Science and Artificial Intelligence Laboratory, serves as the first president of edX. EdX's goals combine the desire to reach out to students of all ages, means, and nations, and to deliver these teachings from a faculty who reflect the diversity of its audience. EdX is based in Cambridge, Massachusetts and is governed by MIT and Harvard."

(edX, 2012)

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TAGS

2012alone together • Anant Agarwal • Computer Science and Artificial Intelligence Laboratory • course materialscoursewaredisruptive innovatione-pedagogyedX • extra-institutional contexts • free materialsfree use • global education • Harvard University • interactive study • knowledge-based economylearninglearning and doing • learning for interactive study • learning resourcelearning toolMassachusetts Institute of TechnologyMITnetworked learning environmentsnot-for-profitOCW • on-campus learning • online coursesonline delivery • online-learning experience • open learningoutreach technologytechnology transforming learning • tribe of one • VLE

CONTRIBUTOR

Simon Perkins
04 NOVEMBER 2010

Parsons The New School for Design: The Center for Transformative Media

"CTM is a new research center dedicated to the invention, critique, and understanding of transformative media practices, including gaming, social networking, creative mobility, data mining, and participatory learning.

Our work combines expertise in the design of social media, games, learning environments and communities with a deep understanding of the way dynamic media networks are used – and increasingly transformed – by audiences in their quest to learn, work, play, and participate. Projects draw from expertise in both design and the social sciences with a particular focus on ecologies of change. An emphasis on networked publics as spaces of learning forms a core perspective of The Center for Transformative Media.

Faced with an increasingly complex, participatory, and information–rich network culture individuals must learn how to engage in meaningful ways, with others, in order to gain access to information, services and entertainment. The space of the network, which spans local and global, real and virtual space, has become a primary site for engaging with the world, people, events, and ideas.

The power of the collective has become a primary strategy for managing information, solving complex problems, and building expertise. Recasting media spaces as networked learning environments will be the key to innovation within the next decade."

(Center for Transformative Media)

TAGS

audience • Center for Transformative Media • communitiesconvergence • creative mobility • data miningdigital culture • ecologies of change • engagementgamesgaminginformation-richinnovationlearning environments • managing information • media networks • media spaces • network culturenetworked learning environmentsnetworked publicsnew mediaNew York • paces of learning • Parsons The New School for Designparticipatoryparticipatory learningresearchresearch centresocial mediasocial networking • solving complex problems • technologytransdisciplinary • transformative media practices • virtual space

CONTRIBUTOR

Simon Perkins
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