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Which clippings match 'Digital Literacies' keyword pg.1 of 1
05 FEBRUARY 2016

The Nesta Digital Makers programme

"Digital technologies touch every aspect of life and business – but most people just use them and relatively few create them. We want to mobilise a generation of young people with the drive, confidence and know-how to understand how technology works and make their own new technology – whether websites, apps, hardware, games or innovations we haven't yet imagined."

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TAGS

21st century literaciesAutodeskBBC Make It DigitalBBC micro:bitcode clubdesign and technologydigital fabricationdigital literacies • digital makers • digital making • digital making club • digital making community • digital making event • digital making kit • digital making opportunities • digital making workshop • digital skillsdigital skills for the futuredigital technologiesengineering and designEric Schmidt • fundamental literacy • iRights • know-how • making and sharing • MozillaNESTANext Gen. report • Nominet Trust • Scottish Government • technology education • Technopop • tools for change • UK • understand how technology works • young people

CONTRIBUTOR

Simon Perkins
15 SEPTEMBER 2015

OECD report: school technology struggles to make an impact

"Another interpretation is that schools have not yet become good enough at the kind of pedagogies that make the most of technology; that adding 21st-Century technologies to 20th-Century teaching practices will just dilute the effectiveness of teaching.

If students use smartphones to copy and paste prefabricated answers to questions, it is unlikely to help them to become smarter. Educators who want to ensure that students become smarter than a smartphone need to think harder about the pedagogies they are using to teach them.

Technology can amplify great teaching but it seems technology cannot replace poor teaching.

The impact of technology on education delivery remains sub-optimal, because we may over-estimate the digital skills of both teachers and students, because of naive policy design and implementation strategies, because of a poor understanding of pedagogy, or because of the generally poor quality of educational software and courseware.

The results suggest that the connections among students, computers and learning are neither simple nor hard-wired; and the real contributions ICT can make to teaching and learning have yet to be fully realised and exploited.

But the findings must not lead to despair. School systems need to get the digital agenda right in order to provide educators with learning environments that support 21st Century pedagogies and provide children with the 21st Century skills they need to succeed in tomorrow's world."

(Andreas Schleicher, 15 September 2015, BBC News)

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2015 • 20th Century teaching practices • 21st century literacies21st Century pedagogies21st Century skills • 21st Century technologies • Andreas Schleicher • challenges and opportunities • computers and learning • copy and paste literacycopy-and-paste culturecoursewarecurriculum delivery • digital agenda • digital literaciesdigital skills • educational software • educators • impact of technology on education delivery • learning environmentsOECDpedagogy • policy design and implementation strategies • prefabricated answers to questions • Programme for International Student Assessment (PISA) • school curriculum • school systems • teaching effectiveness • technology use in education

CONTRIBUTOR

Simon Perkins
04 DECEMBER 2013

Kano: A computer anyone can make by Kano

"A computer and coding kit for all ages, all over the world. Simple as Lego, powered by Pi. Make games, learn code, create the future."

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CONTRIBUTOR

Simon Perkins
29 OCTOBER 2010

Technology Enhanced Learning: ubiquitous access to knowledge

"Technology Enhanced Learning (TEL) research aims to improve the quality of formal and informal learning, and to make accessible forms of knowledge that were simply inaccessible before. But research does not translate easily into practice, at school, in higher education or in the workplace. The forms of pedagogy that characterise learning in these settings have remained more or less invariant even when radical technologies have been introduced."

(Technology Enhanced Learning)

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2.0 • 20072012collaborativecompetitivecomputer assisted learningcurricula designcurriculum designdigital culture • digital inclusion • digital literacies • education studies • educational researchEPSRC • equality and access • ESRCflexibilityhigher educationinclusion • institutional policy • internet-based interaction • knowledgeknowledge acquisitionlearning and teachinglearning designliteraciesliteracyLondon Knowledge LabMoodlemulti-useronline lecturespedagogypersonalisationproductivity • radical technologies • Richard Noss • Second Life (SL)semantic web • Sloodle • social learningsocial softwaresocialisationtechnologyTechnology Enhanced Learning • Technology Enhanced Learning TEL • ubiquitous accessUKvirtual worldsWeb 2.0workplace

CONTRIBUTOR

Simon Perkins
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