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Which clippings match 'Fiction' keyword pg.1 of 4
13 OCTOBER 2011

The Shape of A Story: writing tips from Kurt Vonnegut

"A few years ago, Open Culture readers listed Slaughterhouse Five as one of your top life–changing books. But Kurt Vonnegut was not only a great author. He was also an inspiration for anyone who aspires to write fiction – see for example his 8 rules for writing fiction, which starts with the so–obvious–it's–often–forgotten reminder never to waste your reader's time.

In this video, Vonnegut follows his own advice and sketches some brilliant blueprints for envisioning the 'shape' of a story, all in less than 4 minutes and 37 seconds."

(Open Culture, 4 April 2011)

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8 rules for writing fiction • authorblueprintcausally related narrative eventscurvefiction • good fortune • ill fortune • Kurt Vonnegutnarrativeplotscreenwritingshape • Shape of A Story • Slaughterhouse 5story • story beginning • story ending • story shapetipswriting tips

CONTRIBUTOR

Simon Perkins
26 APRIL 2011

Making up Postcards: expressing real and fictional stories

"To me Postcards and Blogs share something in common. Both contain basically private information but can be read by people who have nothing to do with the writers. There is nothing wrong with reading a postcard that is not addressed to you or checking out a blog that is all about the personal life of an unknown person. A typical way of protecting privacy is using information that will be understood only by the people whom the message is addressed to. Another defensive approach is to be laconic, rather inexpressive. This last strategy is typically seen in postcards.

This blog is intended to play in a sense with these issues of privacy. For this reason my approach is purely literary (another way of protection). Here I mix together real and fictional stories. Some people who 'receive' a postcard from me are real people, others unrelated or almost unknown to me. Of course I, as an architect, 'send' only architectural postcards. Some of them were already postally used and therefore now they are being rewritten by me. In short, I am just making up postcards.

Las Tarjetas Postales de siempre tienen algo en comun con los Blogs de ahora. Su caracter es publico, (cualquiera puede leer su contenido) aunque su intencion sea privada (la correspondencia va dirigida a una persona o grupo concreto). Un blog es publico porque cualquier persona tiene acceso a el, pero su caracter tiene algo de privado porque va dirigido a alquien en particular. Se escribe un blog pensando en un grupo de personas mas o menos numeroso pero concreto. Eso no quita para que haya blogs mas 'universales' con los que algun 'desconocido' pueda identificarse. Pero aun asi, todos los blogs tienen algo de personales, de diarios.

Mi blog versa sobre arquitectura moderna, que es algo que me interesa mucho. Esta es revisada a traves de tarjetas postales de arquitectura que son reales (las cuales yo poseo y colecciono). Las tarjetas estan dirigidas a personas concretas que conozco, conoci en el pasado o quise conocer. Algunas tarjetas son recientes, otras muy antiguas y las demas ni lo uno ni lo otro. Algunas estan escritas y enviadas, otras por escribir. Lo que yo hago aqui es escribirlas o a veces reescribirlas. En todo caso reinventarlas. Son pues Postales Inventadas."

(Rafael Cazorla)

Fig.1 7 March 2011: Hotel Savoy–Bandung– Indonesia

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1966address • architectural postcards • architectureblogcommunicationfiction • Hotel Savoy-Bandung • identityIndonesia • inexpressive • laconic • letter writing • making up postcards • messagemodernismmodernist architecturepersonapersonal informationpersonal lifepicture postcardsplayful • postales inventadas • postcardprivacy • private information • protecting privacy • real and fictional • real people • rewritten • self-monitoringstories • unknown person

CONTRIBUTOR

Simon Perkins
12 MARCH 2011

Drew's Script-O-Rama: free film and TV screenplays since 1995

"It was eons before I discovered that 'lauded' was a good thing.

Anyway, I'm more like that slack–assed buddy who doesn't return your phone calls, has owed you twenty bucks for the last 14 years and flirts with your wife when it comes to updating the site at times. For that I feel shame. Shame, I feel. But hey, it's 2010 now, and I'm a changed man. Besides, don't I get some slack since I've had this site up since 1995? Val Kilmer used to be Batman back then! And Mr. Showbiz left you high and dry, but your friend Drew, he sticks with you while simultaneously referring to himself in the third person!"

(Drew, 2010)

[Note that this site includes a large number of inelegant ads.]

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1995artistic practiceauthorauthorshipBatmancharactercharacterisationculture • draft • dramafeature filmfictionfilm genrefilm scriptsfilmmakerfreegenregift cultureHollywoodHollywood movieslinks worklistliterature • Mr. Showbiz • narrative fictionplotprecedencerepositoryresourcescreen culturescreenplay • screenwriter • screenwritingscript • Script-O-Rama • televisiontranscript • Val Kilmer • writing process

CONTRIBUTOR

Simon Perkins
28 NOVEMBER 2010

How to Lie with Design Research

"Dan Saffer, author of "Designing for Interaction", gives a tongue–in–cheek talk about the misleading ways certain design researchers present their findings."

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2008authenticitycut and paste • Dan Saffer • designdesign researchfictionhumourinterviewirreverenceobjectivityre-enactmentresearch • researchization • researchizing • scientific researchsteal from anywherethieverytongue-in-cheektruth • URF 08 • User Research Friday
21 NOVEMBER 2010

Choice of Romance: I don't know! There's nothing I can do...

"Choice of Games is a small partnership dedicated to producing high–quality, text–based, multiple–choice games. We produce games in house, including Choice of the Dragon and Choice of Broadsides."

(Heather Albano, Adam Strong–Morse)

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Adam Strong-Morse • adventureauthorshipbranching narrative • Choice of Broadsides • Choice of Romance • Choice of the Dragon • Choice of the Vampire • ChoiceScript • choose your own adventure • collaborative fiction • Dan Fabulich • fictiongameGoogle Android • Heather Albano • hypertext fictionIFinteractive fictioninteractive narrativeinteractive storyiPhone • multiple-choice • participationtext adventurestext-basedtext-only

CONTRIBUTOR

Simon Perkins
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