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Which clippings match 'Performance Capture' keyword pg.1 of 1
16 AUGUST 2013

Kara: an animated short film speculation about our domestic futures

"Quantic Dream released a short film following a character called Kara. The five–minute film is called Kara. She's a female android brought to life on an assembly line, and as her body is put together piece by piece she's asked to speak in English, German and French and sing in Japanese. After expressing emotion she's marked as defective and being to be disassembled, but before being permanently shut down she begs for her life. Her beating blue robotic heart tells how nervous she is, and the man assembling Kara allows her to continue off the manufacturing line"

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TAGS

2011animated short filmassembly linecybernetics • David Cage • domestic futuresethics • female android • futuristic encounter • GDC 2012 • gendered technologyhousewifehyper-consumerism • Kara (character) • ladybotlifelikelove dollman machine • obedience • objectification of womenperformance capturePlaystation 3Prometheus (mythology)Quantic Dreamreal-life dollreplicant • servant • servile • servility • sex dollSony Computer Entertainmentspeculative fictionsubserviencesynthetic-life • Tercelin Kirtley • Valorie Curry • visions of the future

CONTRIBUTOR

Simon Perkins
09 JUNE 2013

BioShock Infinite: How Four Women Became One

The developer of BioShock Infinite "gives us a behind–the–scenes look at the voice (Courtnee Draper), body (Heather Gordon), brain (Amanda Jeffrey), and face (Anna Moleva) behind Booker DeWeitt's in–game companion, Elizabeth."

(Chad Lakkis, 20 March 2013)

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2013 • 2K Games • 3D scanning • Amanda Jeffrey • Anna Moleva • appearancebehind-the-scenes • BioShock Infinite • breathe life intocharacter builderscharacter compositecharacter designcompositescosplay • Courtnee Draper • Elizabeth (character) • empathetic charactersfirst-person point of view • Heather Gordon • Irrational Games • Ken Levine • lifelikemimicryperformance capturerealistic representationresemblancevideo gamevisual depictionvoice actors

CONTRIBUTOR

Simon Perkins
24 MARCH 2011

L.A. Noire brings actors' full performance to gaming

"With a technology called MotionScan, an actor's complete performance––their facial expressions, how they talk, when they blink––are captured for use in a video game. We spoke to Brendan McNamara, the head of the team behind the detective game using this tech, 'L.A. Noire.' ...

Made by Team Bondi and Rockstar––the AAA developer behind the violent and cinematic Grand Theft Auto series––L.A. Noire is set in post–WWII Los Angeles, giving the player the role of Cole Phelps (Mad Men's Aaron Staton), a war–hero turned police detective."

(Kevin Ohannessian, Fast Company, 4 February 2011)

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TAGS

3DaestheticsAustraliabelievability • Brendan McNamara • CGICGI actorscinematic • criminal investigation • detail • detective • detective storydigital actorsexpressionfacial animationfacial expressionsfacial nuancefidelityforensicsgamesgesturegraphic representationhyperrealismimitationimmersion • L.A. Noire • LA Noire • lifelikeLos Angeles • mannerism • micro expressionsmicroexpressionmimesismimicrymotion capture • MotionScan • murder mystery • nuance • performance capturepost-World War IIpuppetrealistic • Rockstar Games • story • Team Bondi • video gamevisual depictionvisual designvisual spectaclevisualisation • whodunit

CONTRIBUTOR

Simon Perkins
17 SEPTEMBER 2010

Performance Capture using OptiTrack

"Motion Capture can provide amazingly natural motions to animated characters and special effects, but has traditionally required extensive setup and training, and multiple operators to be present during the capture session. With ARENA, a single user can be both the operator and actor, allowing unprecedented flexibility."

(NaturalPoint, 2010)

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CONTRIBUTOR

Simon Perkins
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