Not Signed-In
Which clippings match 'Synthespian' keyword pg.1 of 1
07 NOVEMBER 2013

Virtual girl called 'Sweetie' used to stop webcam child sex tourism

"To show how unrestrained child predators can act but also to show how easy it is to track them down the Dutch child rights organisation put itself in the shoes of a 10–year–old Filipino girl. With an innovative technology the virtual character Sweetie was created to be controlled by Terre des Hommes researchers. From a remote building in Amsterdam the researchers operated in public chat rooms. In a very short period, over 20,000 predators from around the world approached the virtual 10– year–old, asking for webcam sex performances. While the adults interacted with the virtual girl, the researchers gathered information about them through social media to uncover their identities. With this evidence Terre des Hommes Netherlands is pushing all governments to adopt proactive investigation policies, with a world wide petition, starting today."

(Hans Guyt, The Hague, 4 November 2013, Terre des Hommes)

1

TAGS

20133D visualisationAmsterdamavatarbelievabilitybotchat roomchild abuse • child exploitation • child pornographychild protection • child rights • child sex tourism • child victims • developing nationsdigital actorsexploitation • Filipino • girl • Hans Guyt • human-likehyperrealismillegal behaviourinnovative technologylaw enforcementlifelikelolitaNetherlandsonline youth victimisation • perpetrator • Philippines • post-traumatic stress • posting onlinepredatorprotectionpuppetreal-life dollsafeguardingsex crimesex offenders • sex tourism • sexual acts • sexual exploitationsexual fetishsexual slaverysexualised depictions • Sweetie (virtual girl) • synthespian • Terre des Hommes • victimvirtual charactervirtual girlvisual depictionvoyeurismvulnerabilityvulnerable groupsvulnerable peoplewebcam • webcam child sex tourism • webcam sexyoung childrenyoung people

CONTRIBUTOR

Simon Perkins
25 JUNE 2011

Japan Has Made The Human Pop Star Obsolete

"Meet Eguchi Aimi. She's the newest member of Japan's teen girl group, AKB48. Like the rest of her 47 band mates, she's the embodiment of the a tween pop idol. She's got a sugary voice, perfect hair, shiny skin, and an unrelenting desire to plug consumer products, namely Glico's Ice No Mi candy. She appeared in the June 13 issue of Shukan Playboy magazine, where she was described as the 'Ultimate Love Bomb.' Aimi's star was rising fast.

What makes her special is that she doesn't exist. Glico now admits that Aimi is actually a computer generated image created by mashing up the features of AKB48's other members.

The band and the candy company struggled to pass Aimi off as an actual organism, but some of the band's obsessive fans had raised suspicions when they noticed the uncanny resemblance to other members. Others noticed a somewhat eerie quality to her movements."

(Vincent Trivett, 24 June 2011, Business Insider)

1
2

TAGS

20113D visualisation • AKB48 • Akihabara • appearance • Atsuko Maeda • authenticityavatarbotCGI actorscharacter compositeco-optiondigital actors • Eguchi Aimi • girl group • Ice No Mi • J-PopJapanlifelikemanufactured band • Mariko Shinoda • mash-up • Mayu Watanabe • Minami Takahashi • pop group • pop idol • pop star • Prometheus (mythology)puppetrealistic representationresemblancesimulacrasynthespian • teenage culture • teenage girls • Tomomi Itano • tween pop idol • virtual charactervirtual girlvirtual peoplevisual depictionvisual elements combined • Yukari Sasaki • Yuko Oshima

CONTRIBUTOR

Simon Perkins
17 SEPTEMBER 2010

Performance Capture using OptiTrack

"Motion Capture can provide amazingly natural motions to animated characters and special effects, but has traditionally required extensive setup and training, and multiple operators to be present during the capture session. With ARENA, a single user can be both the operator and actor, allowing unprecedented flexibility."

(NaturalPoint, 2010)

1

2

3

4

CONTRIBUTOR

Simon Perkins
21 OCTOBER 2009

Image Metrics: hyperrealistic CG facial animation

"When [Image Metrics] first started working on Emily, our goal was to create an exact replica of the real actress Emily O'Brien. Why? Because there was no other way to determine how close we had come to reality if we did not replicate a 'real' person. Judging from the reaction of people at SIGGRAPH 2008, and the hundreds of media hits, we've come pretty close to the mark.
...
Image Metrics began planning the Emily project in March 2008. After Image Metrics developed a script for the animation, the ICT Graphics Lab scanned O'Brien to develop the template for her CG double. A team of eight artists working part–time on the internal project then built a custom rig for the Emily character, captured O'Brien's performance with video and applied it to the CG character with its proprietary facial animation solution. Once the capture and rigging processes were finalized, the 90–second animation took just one week to complete."
(Image Metrics)

1

TAGS

20083D visualisationACM SIGGRAPHanatomyanimationappearanceauthenticityCGCGI • D2 • digitaldigital double • DigitalEmily • dollface • facial • facial animationfacial nuancehyperrealism • Image Metrics • lifelikeliving dollmotion captureperformancephotorealism • photorealistic • realismrealisticrenderingrepresentationSIGGRAPH • SIGGRAPH 2008 • simulacrasynthespianYouTube

CONTRIBUTOR

Deb Tuck
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.