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17 JANUARY 2013

The Qualitative Research Interview

"While all interviews are used to get to know the interviewee better, the purpose of that knowing varies according to the research question and the disciplinary perspective of the researcher. Thus, some research is designed to test a priori hypotheses, often using a very structured interviewing format in which the stimulus (questions) and analyses are standardised, while other research seeks to explore meaning and perceptions to gain a better understanding and/or generate hypotheses. This latter research generally requires some form of qualitative interviewing which encourages the interviewee to share rich descriptions of phenomena while leaving the interpretation or analysis to the investigators. The purpose of the qualitative research interview is to contribute to a body of knowledge that is conceptual and theoretical and is based on the meanings that life experiences hold for the interviewees. In this article we review different qualitative interview formats with a focus on the face–to–face, in–depth qualitative research interview and conclude with a discussion of related technical and ethical issues."

(Barbara DiCicco–Bloom and Benjamin F. Crabtree, 2006)

Barbara DiCicco–Bloom and Benjamin F. Crabtree (2006). "The Qualitative Research Interview", Medical Education, Volume 40, Issue 4, pages 314–321, Wiley Online Library

TAGS

a priori hypotheses • Barbara DiCicco-Bloom • Benjamin Crabtree • body of knowledge • disciplinary perspective • ethical issues • explore meaning • explore perceptions • face-to-faceface-to-face interview • generate hypotheses • in-depth interview • interpretationinterview (research method)interviewinginterviews • investigators • life experiences • qualitative data • qualitative interview formats • qualitative interviewing • qualitative interviewsqualitative research • qualitative research interview • researchresearch interviewsresearch questionrich descriptions • standardised data • structured interviewing

CONTRIBUTOR

Simon Perkins
29 SEPTEMBER 2012

1000heads: The Word of Mouth People

"Traditional marketing was built for another age. Today a new creative energy is required. Sociability is the media of now. Social connections happen everywhere, every minute of every day, in the real world and in the digital world. Social communication touches everybody. Brands are carried along in the stories people share, and the conversations they have, in social media, on their mobiles, and face to face. We help brands to get their stories to travel further and faster, building sustained relationships and advocacy as they go.

Our story began in a (thankfully converted) cowshed back in 2000. We saw that a new age of communication was emerging, an age of social communication. Since then we have worked with some of the world's best businesses helping them to behave in different ways; encouraging participation and collaboration with their audiences. We now have an 90–strong team of talented thinkers, doers and sometime dreamers who bring social communication to life for brands around the world."

(1000heads)

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TAGS

1000heads • 2000advocacyaudiencebrandingbrandscollaborationconnected • conversations people have • digital worldface-to-facemarketingmarketing practices • media of now • mobilenetworknetwork society • new communication age • new creative energy • participationsociability • social communication • social connections • social media • stories people share • sustained relationships • their stories • thinkers

CONTRIBUTOR

Simon Perkins
19 NOVEMBER 2010

Social visualisations: visualising social interaction patterns

"Our networked environment has provided us with many opportunities for mediated interaction – online and face–to–face. The immensity of data existing in email archives, blogs, voice–over IP, and camera footage is increasing and is often stored for future perusal. These connections are multiplying and many of them such as webcams exist 24 hours, seven days a week. Oftentimes, it becomes difficult to understand the environment of this data and to lose oneself in the midst of the crowds. Social visualizations are one way to 'describe' our online environments and make interaction patterns and connections salient."

(Karrie Karahalios and Fernanda Viegas)

2) .arrie Karahalios and Fernanda Viegas. Social Visualization: Exploring Text, Audio, and Video Interaction. Workshop, ACM Computer–Human Interaction 2006

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TAGS

2006ACM • audio interaction • blogscamera footagechartcommunicationconnectionsculturedatadiagramface-to-faceFernanda ViegasHCIhuman-computer interactioninformation designinteractioninteraction patterns • Jacob L. Moreno • Karrie Karahalios • mediated interaction • networked environment • notationsocial interaction • social visualisation • socialisationsociogram • video interaction • visualisation • Voice over IP • voice-over IP • VoIP • webcam

CONTRIBUTOR

Simon Perkins
24 NOVEMBER 2008

The hidden music curriculum: Utilising blended learning to enable a participatory culture

"Music curricula have become increasingly systematised in universities where students may be segregated into class groupings which do not naturally support collaboration and project–based learning. At the same time, the Internet has enabled global social networking which has proven to be a source of engagement for young people and an effective enabler of revised professional practices and artistic collaborations. This paper examines a project which draws upon these contexts to provide a web–based discussion board for music technology students in an Australian conservatoire. It is shown that the blending of online and face–to–face activity effectively provides a 'hidden curriculum' in which students communicate, reflect and collaborate to build and sustain an authentic participatory learning culture."
(Paul Draper & Matt Hitchcock, 2008)

TAGS

Australiablended learningcollaborationconservatoirecreative practice • Draper • face-to-face • hidden curriculum • learning • Matt Hitchcock • musicparticipationparticipatory learningpedagogypeer engagementproject-based learning • project-driven • teachingWeb 2.0

CONTRIBUTOR

Simon Perkins
07 APRIL 2005

Towards Socially-Intelligent Wearable Networks

Anmol Madan, Ron Caneel & Alex Pentland
We propose a wearable system that uses machine perception to quantify a user's social context and propagate this information to others in the user's social network. The social context is evaluated for the user's instantaneous, face–to face interactions by evaluating proximity, collective speech features, head–movements, and galvanic skin responses. This information is then propagated to others within the user's social or work group who have pre–approved permission to 'patch in' to interesting conversations. We believe that propagation of social context will allow distant users to become better integrated into ongoing projects or discussions, and thus improve distance–separated social interaction, teamwork, and social networking.

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TAGS

Caneel • face-to-face • galvanic • machine perception • Madan • Pentland • social contextsocial interactionsocial network • wearable networks
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