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22 OCTOBER 2011

A mixtape of animation and musical styles

"To celebrate the Red Bull Academy World Tour, the Academy produced a music film that encompasses musical styles from around the world.

Berlin: The soundtrack for this clip is inspired by one of Hansa's iconic album's Iggy Pop's Lust for Life. Like the creation of the music in the studio, the cityscape is built from the many organic, analogue musical artifacts used in the recording studio. Tape creatures climb across the concrete city jungle towards the Berlin Wall–a nod to the studio's physical location.

Paris: The visual inspiration for the Parisian leg of the tour is an collision between the flesh and blood textures of the African soul and funk that comprised the concert, and the architectural backdrop of Paris–the home of the Afrobeat Picks event. Musically, the rhythm builds and the acoustics echo and bounce off the city walls as we travel across the avenues.

Detroit: Inspired by the Detroit automotive industry, from the start the viewer is immersed inside the iconic TR 909 drummachine–a nod to the intersection of man and machine central to the city's musical innovation. As we travel through a CG circuit board city, the cyclical nature of the assembly line process is increasingly apparent transitioning us from the hey days of Motown R&B to the minimal stylings of techno. The theme of repetition was also carried through to the construction of the musical score.

Toronto: The animation style here is directly referenced from the iconic soundclash album Scientists meets the Space Invaders. The four superhero characters battle it out across the streets of Toronto–each one representative of one of the four soundclash crews competing in this event, Afrika Bambaataa's Zulu Nation, Mad Decent, LuckyMe and Toronto All Star. The beginning of the battle is marked by the sound of the airhorn, a nod to the dancehall musical score underpinning this piece.

Melbourne: The bright, visually rich palette of this section is inspired by the coastal location of Melbourne city. Like the experimental nature of the event itself, the narrative of this film explores the relationship between sound and space. The audio of the Melbourne tram chimes set off a wave of fluid illustrated animations that bounce around the screen, visually inspired by traditional aboriginal paintings.

New York: When hip–hop first emerged in the 70s it was the ghetto blaster that amplified the sound of New York streets to the world. To pay hommage, the setting of this film was built from the original tape deck devices. We see a Hudson River constructed of unwound mixtapes. The trains all disappear to one of the five boroughs, a nod to the albums and boroughs celebrated in this event.

Rome: Italy and the Cinecitta studios are credited for producing some of the most influential cinematic masterpieces ever. To celebrate this we created a film that paid tribute to the different genres, from comedy to spaghetti western, 70s cop films & blood–filled horror flicks to psychedelic animations, in one narrative mash–up. A Spaghetti Western inspired track provides the aural backdrop as we pan across the scene culminating in a classic Sergio Leone shot. Along the way we reveal a chaotic assortment of villains, ghouls and policeman all participating in one comedic battle conducted to the tunes of a dead Mexican mariachi band.

London: Inspired by the event theme, Revolutions in Sound, we wanted to create a dominating creature that visually embodies the innovative qualities of the event itself. As the camera cuts around the robot's CG body we see it is inspired by components of modern London architecture. His head is a pulsating subwoofer, an iconic musical artifact central to London's influential bass music scenes and inside his chest we see the magnificent London Eye, the heart of the event itself."

(Red Bull)

Fig.1 'Red Bull Academy World Tour' (2011). Passion Pictures

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TAGS

20112D3D • airhorn • animation • animation style • architectural backdrop assembly line • automotive industry • BerlinBerlin WallCGcircuit boardcitycityscapecoast • concrete jungle • cut-up • dancehall • Detroitdrum machine • ghetto blaster • hip-hophommageIggy PopItalyLondon • London Eye • low-fiMelbournemixtapeMotownmusic videomusical scoremusical stylesNew YorkParisPassion Picturespsychedelic • Red Bull • Red Bull Academy World Tour • repetition • Revolutions in Sound • robotRome • Sammy Bananas • Sergio LeoneSpace Invadersspaghetti westernstop motionsuperherotape deck • techno • Toronto • TR 909 • tram

CONTRIBUTOR

Simon Perkins
18 JULY 2010

Hundred Pacer: a contemporary origin myth of a native Taiwanese superhero

"This is my final project for motion graphic design, which is a Flash animation that depicts an 'origin myth' of the self–created hero, Hundred Pacer.

The name Hundred Pacer derived from a kind of very venomous snake that exists in mountain areas of Taiwan called Hundred Pacer snake, and the protagonist, Hundred Pacer, was an ordinary Paiwanese Indigenous girl until her and her father were killed by the mudslide, and the snake God chooses her to revive in passing down the power...

The story was inspired by the Typhoon Morakot happened in August 2009, which killed nearly 500 people and destroyed half of Taiwan at that time."

(Jonghsiang Kwan, 2010)

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TAGS

2010animationAustronesian culturescreative practicecultural identitydestructiondevastationdisasterdrawingecologyFirst NationsFlash animationhero • Hundred Pacer • identityIndigenous • Jonghsiang Kwan • MAMA project • native • natural disasterNTUorigin myth • Paiwan • Paiwanese • pilot projectresurrectionsnakesuperheroTaiwanTaiwaneseTaiwanese Aboriginestransformationtyphoon • Typhoon Morakot • visual design

CONTRIBUTOR

Simon Perkins
18 FEBRUARY 2010

Sigmar Polke: Supermarkets

Fig.1 Sigmar Polke, Supermarkets (Wir Kleinbürger), 1976, Gouache, Goldbronze, Lack– und Acrylfarben, Filzstift, Collage auf Papier auf Leinwand, 207 x 295 cm., Privatbesitz, Hamburg, © Sigmar Polke, Photo: Peter Schälchli.

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CONTRIBUTOR

Simon Perkins
23 NOVEMBER 2009

Pokémon evolution chains

"Evolution is a key part of the Pokémon games. Evolving Pokémon makes them stronger and often gives them a wider movepool. Moreover, many species of Pokémon are only obtainable through evolution.

There are several methods of evolution, with more variations being added with each game. In Red/Blue/Yellow, a Pokémon might evolve by training it to a certain level, applying an elemental stone, or trading via cable link.

In Gold/Silver/Crystal, additional methods were added, namely happiness level and trading with a held item. Later games added yet more based on things such as gender, time of day or after a certain move is learned."

(Pokémon Database)

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TAGS

crystalevolution • evolution by elemental stones • evolution by level • evolution by trading • evolution chains • gamegoldNintendoNintendo DSPokemon • silver • superhero

CONTRIBUTOR

Simon Perkins
23 NOVEMBER 2009

Super hero comics fandom and psychosocial identity construction in late modernity

"we study the narrations of super hero comics. And we try to understand their meaning through the point of view of their consumer, their systematic reader; the comics fan who is not a pathetic hypnotized figure of consumption, or a victim of subculture, as more then 30 years of study about comics and their audience is trying desperately to prove (Wertham, 1954), but an individual who keeps the power of its personal choice. We point out the importance of the readership choice and we are trying to show what this choice means psychosocially for the person who makes it."

(Patricia Gerakopoulou, Panteion University of Athens, Greece)

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TAGS

Anthony Giddensbelongingcomicscultural codescultural signalsfandomGreeceidentityidentity constructionlate modernity • LSE • Patricia Gerakopoulou • psychosocial identity • social changesocial constructionismsocietysuperheroUlrich Beckvisual design

CONTRIBUTOR

Simon Perkins
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