"Technicolor Skull performs their first West Coast appearance at the Museum of Contemporary Art (MOCA) in Los Angeles on November 19, 2011, as part of the opening reception for Kenneth Anger: ICONS. This exhibition will showcase the films, books, and artwork of one of the most original and enigmatic filmmakers of post–war American cinema. This coincides with the release of Technicolor Skull's self–titled recorded debut, a one–sided, bloodred 180 gram 12' vinyl LP limited to 666 copies.
Technicolor Skull is an experiment in light and sound, exploring the psychic impact of a magick ritual in the context of an improvised performance. With Brian Butler on guitar and electronic instruments, and Kenneth Anger on theremin, their collaboration is a performance contained inside a ritual of unknown origin, tapping into occult stories that extend musical language into initiation. Hidden messages escape through gesture and light, manifesting as a one–time–only event."
(Richard Metzger, 18/11/2011)
London 22–25 September 2011: "Alpha–ville festival explores the intersection between art, technology and society and for this edition we are collaborating with various venues and spaces in London such us The Victoria & Albert Museum, Whitechapel Gallery, Rich Mix Cultural Foundation, Space Studios, Vortex Jazz Club, Netil House, XOYO and Hearn Street Warehouse to bring along an extensive 4–day event featuring social media art, kinect art, interactive installations, open labs, workshops, performances, screenings, live music & A/V shows, a one–day symposium and more!
The 2011 edition provides an online and live platform to explore, test and disseminate new ideas, emerging trends, collaborations and groundbreaking works. Running from 22–25 September and taking place alongside the London Design Festival, the 2011 edition enables a network of satellite events spreading across different London boroughs and links with other European cities such as Madrid (Twin Gallery) and Brussels & The Hague (Todays Art).
The festival programme also connects east and west London thorough a link with the V&A Digital Design Weekend."
"The first item to come out of the social media trends box is that this will be the first British royal wedding to be streamed live on the web, and this list goes on. As it will also be the first to have a mobile application; and the first with a soundtrack to be released on iTunes within hours of the ceremony. The Palace has been open to Universal Music Group, and its Decca record label, which plans to release the soundtrack of the wedding ceremony, on iTunes and later as a CD. In return Universal has promised a donation to charity.
A British Royal wedding is normally associated with pomp, tradition and a stiff upper lip, but now through technology it is interactive, cross–platform,multimedia, multichannel, hyperlinked,24/7, user–generated, search–engine–optimised, downloadable extravaganza! Yes, the Royals are embracing social media trends galore. There is an official website, Facebook page and of course Twitter feeds all for the big 'W'."
(Sangeeta Haindl, 6 April 2011, Justmeans)
"The Tagtool is a performative visual instrument used on stage and on the street. It serves as a VJ tool, a creative video game, or an intuitive way of creating animation.
The system is operated collaboratively by an artist drawing the pictures and an animator adding movement to the artwork with a gamepad. The design achieves virtually unlimited artistic complexity with a simple set of controls, which can be mastered even by children.
The project is coordinated by OMA International. Our approach is that all knowledge acquired within the Tagtool project should be shared. We are inspired by the open source movement and believe that it is also relevant for the digital arts."
(OMA International, Austria)
Fig.1 Hagleitner, Krenn, Kermer, Rieger, 2008. 'Tagtool' (short video documentary).
"GameCity is a lot of things, but most of all it's an ongoing project to find out what a videogame festival could be. Unlike a lot of videogame events, it's not really a place to come and play them – we'd rather do that at home on the sofa. But if you do love videogames, you're going to find lots here to enjoy."