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Which clippings match 'Senses' keyword pg.1 of 1
30 MARCH 2012

The Gestalt Principles

"Gestalt is a psychology term which means 'unified whole'. It refers to theories of visual perception developed by German psychologists in the 1920s. These theories attempt to describe how people tend to organize visual elements into groups or unified wholes when certain principles are applied."

(Spokane Falls Community College)

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TAGS

abstractionaesthetics • Berlin School • brain • closeness • closurecognitioncomplete formdesigndesign formalismdesign principlesdesign rules • entirety • essence • figure and ground • form and function • form-generating capability • gestalt effect • gestalt principlesgestalt psychology • gestalt theories • gestalt theories of perceptiongestalt theory • gestaltism • graphic designgrouping • human eye • illusion • Kurt Koffka • layout designmodernismmodernist design principlesobjectivityperceptionperceptual organisationpictorial systemsprinciplesproximitypsychology • psychology of design • regularity • reificationrepetitionrulessensesshapesimilaritysymmetrytexturetheory of mindunified wholevisual communicationvisual designvisual illusionvisual literacyvisual perceptionvisual recognitionvisual rulewhole formswhole is greater than the sum of the partswhole is other than the sum of the partswhole situation

CONTRIBUTOR

Simon Perkins
15 SEPTEMBER 2011

Technoetic Arts: a Journal of Speculative Research

"The journal aims to provide a forum for the presentation of new ideas, projects and practices arising from the confluence of art, science, technology and consciousness research. It has a special interest in matters of mind and the extension of the senses through technologies of cognition and perception. It will document accounts of transdisciplinary research, collabora– tion and innovation in the design, theory and production of new systems and structures for life in the twenty–first century, while inviting a re–evaluation of older world–views, esoteric knowledge and arcane cultural practices. Artificial life, the promise of nanotechnology, the ecology of mixed reality environments, the reach of telematic media, and the effect generally of a post–biological culture on human values and identity, are issues central to the journal's focus. It welcomes speculative and anticipatory approaches to research, and the unorthodox expression of ideas whenever the topic justifies such innovation. It aims to communicate to an international non–specialist readership. "

(Roy Ascott)

Roy Ascott ed. (2008) Technoetic Arts: a Journal of Speculative Research, Volume 6, Issue 1. Intellect Ltd. [http://www.scribd.com/doc/18815754/Technoetic–Arts–a–Journal–of–Speculative–Research–Volume–6–Issue–1]

Fig.1 "Urban Digital Narratives"

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TAGS

21st centuryacademic journal • anticipatory approaches to research • arcane cultural practices • artartificial lifecollaborationconfluenceconsciousnessdesignecology • esoteric knowledge • expression of ideas • human values • identityinnovationjournallife • mixed reality environments • nanotechnologynew ideasnew practices • new projects • new structures • new systems • perception • post-biological culture • productionresearchRoy Ascottsciencesensesspeculative research • Technoetic Arts • technologies of cognition • technologies of perception • technology • telematic media • theorytransdisciplinary research • twenty first century • unorthodox • world-views

CONTRIBUTOR

Simon Perkins
29 JUNE 2010

Synesthesia as one of the effects achieved by hypermedia

"Synesthesia is a central conception in Marshall McLuhan's exploration of the relationship between media, culture, and the human sensorium. Jay David Bolter claims synesthesia as one of the effects achieved by hypermedia. However, McLuhan's notion of synesthesia as the simultaneous interplay of the senses in a ratio fostered by the particular medium or media involved is missing in the theoretics of hypermedia, which relegates all sensory phenomena to visual terms and overlooks the interplay between orality and literacy. Research into synesthesia in art, culture, language, and cognition supports McLuhan's conception of it as the normal process by which the brain reaches a new equilibrium when one of its functions is outered in a technology. While hypermedia thankfully falls short of mimicking natural synesthesia, interactive multimedia and virtual reality systems attempt to provide a false synesthesia that threatens the role of art and culture in achieving sensory balance."

(James C. Morrison, 2000)

Morrison, J. C. (2000). Hypermedia and Synesthesia. Media Ecology Association. 1.

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TAGS

2000analogue correspondencecommunication • cool media • cool mediumculturedigital cultureequilibrium • hot media • human sensorium • hypermediainteractive multimedia • interplay • interplay of the senses • Jay David BolterMarshall McLuhanmedia • Media Ecology Association • multimedianew media • orality • representationsensessensory phenomenasimultaneoussynaesthesiavirtual realityvisual communication • visual terms • visualisation

CONTRIBUTOR

Simon Perkins
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