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Which clippings match 'Analogue Correspondence' keyword pg.1 of 4
10 JUNE 2015

PomPom Mirror: a camera-based interaction artwork

"Rozin's anthropomorphic PomPom Mirror features a synchronized array of 928 spherical faux fur puffs. Organized into a three-dimensional grid of beige and black, the sculpture is controlled by hundreds of motors that build silhouettes of viewers using computer-vision. Along its surface, figures appear as fluffy animal-like representations within the picture plane, which is made permeable by a 'push-pull' forward and backward motion of meshed 'pixels'. Ghostly traces fade and emerge, as the motorized composition hums in unified movement, seemingly alive and breathing as a body of its own."

Daniel Rozin, "PomPom Mirror", 2015, 928 faux fur pom poms, 464 motors, control electronics, video camera, custom software, microcontroller, wooden armature, 48 x 48 x 18 in / 121.9 x 121.9 x 45.7 cm

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2015aesthetic experienceaesthetic spectacleanalogue correspondenceanthropomorphismartwork • beige and black • Bitforms Gallery • black and whitecamera-based interactioncomputer based interactive artcomputer visionDaniel Rozindynamic visual representationdynamically changing • fade and emerge • faux fur • fur • ghostly traces • image processing • implied tactile experience • implied texture • interactive artinteractive artworkinteractive visualisationkinetic art • mechanical mirror • microcontrollermicrosoft kinect cameramirror • moving tiles • NYCperceptual organisation • physical pixels • pom pom • PomPom Mirror (2015) • puff • push-pull • real-time motion • surface quality • synchronised array • tessellationtexturetransposing materials • unified movement • Victoria Sendra • visual appearance • visual feedback

CONTRIBUTOR

Simon Perkins
25 JANUARY 2015

Soundweaving: playing traditional Hungarian folk embroidery

"At the core of the Soundweaving project is the traditional cross–stitching pattern used in Hungarian folk embroidery transformed into sound by a punch card comb music player. The cross–stitch pattern of holes on the tape in the musical box were punched by the creator, Zsanett Szirmay.

In this case, the punched tape acts as the score. Embroidered shirts and pillows from the Transylvanian Bukovina, and from Kalotaszeg and Hungary served as a basis for the patterns. As part of the transformation, embroidery patterns turned into laser cut textile pieces, and cross–stitched patterns into melodies. Soundweaving equally stimulates all senses, and calls for interaction. The project uses multiple media and communicates on diverse planes, combining the borderlands of folk art, design and music. It belongs to the analogue and digital realms at the same time as the handmade embroidery is translated into laser cut patterns. At the same time, the visual world is presented in audio, or rather the graphic aspect of music gets a role in developing the tunes. Bálint Tárkány–Kovács, folk musician and composer was instrumental in the audio mapping and developing the tunes."

(Rita Mária Halasi, Moholy–Nagy Művészeti Egyetem, 2014)

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2014analogue correspondence • Balint Tarkany-Kovacs • Bucovina • Carpathians • computational aesthetics • cross-stitch pattern • design and music • design student projectembroidered patternsembroidered textiles • embroidery pattern • folk decoration • handicraft • handmade embroidery • Hungarian folk embroidery • Hungary • Kalotaszeg • laser cut patterns • laser cut textile pieces • listening to imagesMA Textile Design • melodies • Moholy-Nagy Muveszeti Egyetem • music boxmusic player • musical box • musical scoreprogrammable device • punch card comb • punch cardspunched-card systemsequencer • Soundweaving project • traditional crafts • traditional handicrafts • Transylvania • Transylvanian Bukovina • Ukrainevisual pattern • weaving pattern • Zsanett Szirmay

CONTRIBUTOR

Simon Perkins
31 DECEMBER 2014

Ultra low-fi Quake demake for analogue oscilloscope

"Programmer Pekka Väänänen has rendered a playable version of the classic first–person shooter Quake on an oscilloscope. Video game demakes – adaptations or ports that recreate a game in art styles or on hardware from before their time – have become trendy in recent years, but this demo is a particularly old–fashioned throwback. In 1958, physicist William Higinbotham created one of the first video games, a tennis simulation that ran on a Donner Model 30 analog computer and an oscilloscope display. That game used dots on a 2D plane; Väänänen's creation draws the shooter's 3D space in a style reminiscent of a high school student's sketch book."

(Chris Plante, 29 December 2014)

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2014analogue correspondence • Audio Stream Input-Output (ASIO) • crafts technology • Darkplaces Quake • electronic analogues • electronic rendering • fan gameFinnishfirst-person shooterFPS (games) • graphic animation • Hitachi V-422 oscilloscope • Jed Margolin • line geometry • low-filow-techopen sourceoscilloscope • Pekka Vaananen • portingProcessing (software)Quakerealtime generated visuals • realtime rendered • recreate a game • recreate favourite video games • recreationreinterpretationremediationrendered on the screenretrogamingrevisionism • software porting • technology repurposingultra-low-techvector artvideo game • video game adaptation • video game demake • video game remake • visual translation

CONTRIBUTOR

Simon Perkins
16 NOVEMBER 2014

In cognitive linguistics metaphors are not simply stylistic devices but processes which enable understanding through the mapping of source domains onto target domains

"The conception of metaphor in cognitive linguistics contradicts the conception of metaphor in literary studies in fundamental ways: Metaphor is not a stylistic device, but an experiential and cognitive process, in which we use properties, relations, and entities that characterize one domain of experience and/or knowledge (source domain) to understand, think, plan, and talk about a second domain (target domain) that is different in kind from the first. [7]

According to CMT [conceptual metaphor theory], source domains come from everyday bodily perception and movement. They are grounded in embodied experience (grounding hypothesis). Source domains are needed to make sense of target domains. By definition, a conceptual metaphor is a unidirectional mapping across cognitive domains. The mappings are tightly structured and structure from a source domain is (partially) mapped onto a target domain. The mapping is highly selective, as there are ontological correspondences according to which entities in the source domain (agents, objects, trajectories and so forth) systematically correspond to entities in the target domain. The point is, that we do not copy structure from SD [source domains] to TD [target domains], but we import whole sets of knowledge / inferences / entailments from the source domain into the target domain. The mapping does not work according to an arbitrary rule, but it is a tightly packed, highly selective and constrained process that allows us to reason about abstract domains. [7]"

(Alexandra Jandausch, 2012)

[7] Lakoff, George (1997): "Women, Fire, and Dangerous Things: What Categories Reveal about the Mind". Chicago: University of Chicago Press.

Jandausch, A. (2012). "Conceptual Metaphor Theory and the Conceptualization of Music". 5th International Conference of Students of Systematic Musicology. Montreal, Canada.

Fig.1. The Roy Castle Lung Cancer Foundation, Passive Smoking: Shotgun [http://adsoftheworld.com/media/print/the_roy_castle_lung_cancer_foundation_passive_smoking_shotgun].

[The source domain in the following image refers to the concept of a shotgun, which through its mapping onto the target domain of the cigarettes communicates the idea that smoking kills.]

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2012 • abstract conceptual relations • Alexandra Jandausch • analogue correspondence • argument is war • automated metaphorical mappings • basic metaphor theory • bodily movement • bodily perception • cognitive domain • cognitive linguistics • cognitive process • conceptual correspondence • conceptual domainconceptual metaphor • conceptual metaphor theory • conceptualisation of music • cross-modal metaphor • domain of experience • domain of knowledge • embodied experience • experiential process • Friedemann Pulvermuller • George Lakoff • Gilles Fauconnier • grounding hypothesis • image schema theory • image schemas • inference • inference patterns • Jay Seitz • Jean Mandler • literary studies • love is a journey • mapping • mappings • Mark Johnson • Mark Turner • metaphor • metaphoric relations • Michael Tomasello • mnemonic • movement-movement metaphor • musicology • ontological correspondence • patterns of semantic change • perceptual-affective metaphor • perceptual-perceptual metaphor • polysemyrepresentational thinkingrepresentational thinking expressed in metaphors • systematic correspondence • target-domain as source-domain • target-domain is source-domain • theories are buildings • theory of music • unconscious metaphorical mappings • unidirectional mapping • University of Cologne • Vittorio Gallese

CONTRIBUTOR

Simon Perkins
31 OCTOBER 2014

Bartholomäus Traubeck: A record player that plays slices of wood

"A tree's year rings are analysed for their strength, thickness and rate of growth. This data serves as basis for a generative process that outputs piano music. It is mapped to a scale which is again defined by the overall appearance of the wood (ranging from dark to light and from strong texture to light texture). The foundation for the music is certainly found in the defined ruleset of programming and hardware setup, but the data acquired from every tree interprets this ruleset very differently."

(Bartholomäus Traubeck)

A record player that plays slices of wood. Year ring data is translated into music, 2011. Modified turntable, computer, vvvv, camera, acrylic glass, veneer, approx. 90x50x50 cm. Thanks to Land Salzburg, Schmiede, Pro–ject Audio, Rohol Furniere, Karla Spiluttini, Ivo Francx, Christoph Freidhöfer, vvvv.

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2011analogue correspondence • Bartholomaus Traubeck • Christoph Freidhofer • computational designconcentric circles • design interactions • experimental musicgenerative music • Ivo Francx • Karla Spiluttini • Land Salzburg • modified hardware • patternpiano music • Pro-ject Audio • record player • ring data • Rohol Furniere • rule-based work • ruleset • Schmiede • Schmiede Hallein • sliced • slices of wood • sonic artssound correspondencesound experiments • speculative interactions • speculative music • tree rings • turntablevvvvwood • Years (2011)

CONTRIBUTOR

Anna Troisi
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