"Abstract: After a short survey of the key questions regarding intermediality in cinema and placing them into the context of current debates in media studies and film theory, the paper addresses the key issues of the methodology of studying intermediality in film. In assessing the import of intermedial studies on film, the paper focuses on certain characteristic methodologies that have emerged in treating intermedial occurrences within films throughout the history of theorizing about the movies in general. Some of the major historical paradigms to be briefly described are: the normative aesthetic viewpoints in the spirit of cinematic New Laocoöns, the trans–medial theorizing of the moving image, inter–art theories, and parallax historiographies. Finally methodologies aiming at modelling intermediality and mapping the rhetoric of intermedial cinema are presented in somewhat more detail."
(Ágnes Pethő, 2010)
Ágnes Pethő (2010). "Intermediality in Film: A Historiography of Methodologies", Acta Universitatis Sapientiae, Film and Media Studies, 2 (2010) 39−72.
Call for Participation – Digital Methods Summer School 2014, On Geolocation: Remote Event Analysis (Mapping Conflicts, Disasters, Elections and other Events with Online and Social Media Data), 23 June – 4 July 2014
"The Digital Methods Initiative is a contribution to doing research into the 'natively digital'. Consider, for example, the hyperlink, the thread and the tag. Each may 'remediate' older media forms (reference, telephone chain, book index), and genealogical histories remain useful (Bolter/Grusin, 1999; Elsaesser, 2005; Kittler, 1995). At the same time new media environments – and the software–makers – have implemented these concepts, algorithmically, in ways that may resist familiar thinking as well as methods (Manovich, 2005; Fuller, 2007). In other words, the effort is not simply to import well–known methods – be they from humanities, social science or computing. Rather, the focus is on how methods may change, however slightly or wholesale, owing to the technical specificities of new media.
The initiative is twofold. First, we wish to interrogate what scholars have called 'virtual methods,' ascertaining the extent to which the new methods can stake claim to taking into account the differences that new media make (Hine, 2005). Second, we desire to create a platform to display the tools and methods to perform research that, also, can take advantage of 'web epistemology'. The web may have distinctive ways of recommending information (Rogers, 2004; Sunstein, 2006). Which digital methods innovate with and also critically display the recommender culture that is at the heart of new media information environments?
Amsterdam–based new media scholars have been developing methods, techniques and tools since 1999, starting with the Net Locator and, later, the Issue Crawler, which focuses on hyperlink analysis (Govcom.org, 1999, 2001). Since then a set of allied tools and independent modules have been made to extend the research into the blogosphere, online newssphere, discussion lists and forums, folksonomies as well as search engine behavior. These tools include scripts to scrape web, blog, news, image and social bookmarking search engines, as well as simple analytical machines that output data sets as well as graphical visualizations.
The analyses may lead to device critiques – exercises in deconstructing the political and epistemological consequences of algorithms. They may lead to critical inquiries into debates about the value and reputation of information."
"CSCL is focused on how collaborative learning supported by technology can enhance peer interaction and work in groups, and how collaboration and technology facilitate sharing and distributing of knowledge and expertise among community members."
(Lasse Lipponen, 2002)
2). Lipponen, L. (2002). "Exploring foundations for computer–supported collaborative learning". Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community. Boulder, Colorado, International Society of the Learning Sciences: 72–81.
"Synesthesia is a central conception in Marshall McLuhan's exploration of the relationship between media, culture, and the human sensorium. Jay David Bolter claims synesthesia as one of the effects achieved by hypermedia. However, McLuhan's notion of synesthesia as the simultaneous interplay of the senses in a ratio fostered by the particular medium or media involved is missing in the theoretics of hypermedia, which relegates all sensory phenomena to visual terms and overlooks the interplay between orality and literacy. Research into synesthesia in art, culture, language, and cognition supports McLuhan's conception of it as the normal process by which the brain reaches a new equilibrium when one of its functions is outered in a technology. While hypermedia thankfully falls short of mimicking natural synesthesia, interactive multimedia and virtual reality systems attempt to provide a false synesthesia that threatens the role of art and culture in achieving sensory balance."
(James C. Morrison, 2000)
Morrison, J. C. (2000). Hypermedia and Synesthesia. Media Ecology Association. 1.