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Which clippings match 'Surroundings' keyword pg.1 of 1
02 MARCH 2013

WW1 Razzle Dazzle ship camouflage

"Most camouflage is based on the idea of concealment and blending in with its surroundings. However another school of thought has argued for making the item in question appear to be a mashup of unrelated components. Naval camoufleurs found this theory particularly appealing. Blending didn't work because ships operated in two different and constantly changing color environments – sea and sky. Any camo that concealed in one environment was usually spectacularly conspicuous in others.

Norman Wilkinson, a British naval officer and painter, suggested a scheme that came to be known as Dazzle or Razzle Dazzle painting. Wilkinson believed that breaking up a ship's silhouette with brightly contrasting geometric designs would make it harder for U–boat captains to determine the ship's course."

(FoundNYC Inc, 4 April 2009)

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TAGS

1917angular shapesappearanceapplication of design • battleship • blend in • blending • blending in • blocks of colourbreaking up • bulk • camo • camouflage • camouflage pattern • colourcolour schemeconcealment • conspicuous • constantly changing • dazzle • dazzle painting • dazzle ship painting • dead-end technology • disruption pattern • disruptive colouration • disruptive patterndistortiongeometric designsinterruptioninvisibilitymilitary • naval camouflage • naval camoufleurs • navy • Norman Wilkinson • optical illusionoutlinepainting • Razzle Dazzle • sea • seascape • shapesshipsilhouetteskyspatial ordersurroundings • U-boat • unrelated components • vessel • visual abstractionvisual patternvorticismWorld War IWW1zig-zag

CONTRIBUTOR

Simon Perkins
10 FEBRUARY 2013

Panasonic's Life Wall: a vision for the future

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2008 • acoustic field • audiovisual life • CEATEC JAPAN 2008 • comfortable space • convergence • digital information mirror • dining mode • dining roomdisplay technologydisplay walldomestic futuresenvisioning • flat panel display (FPD) • flat-screen display • flat-screen television • floor-to-ceiling • future forecastingfuture of place • home appliance • home network • hybrid spaceshypermediacyinteractive screenlarge scale installation • large-screen TV • lifestyleliving roomPanasonic Life Wall • picture window • product concept • proof of concept • real and virtual environments • relaxing tone • simulated environmentsurroundingstechnology futurestelevision screen • theatre mode • virtual and real • virtual interior design • wall-sized screen

CONTRIBUTOR

Simon Perkins
13 JUNE 2010

No character can exist without the context of a game world

"The role of the character in a role–playing game has long been debated. Yet no character can exist without the context of a game world. The character always has a relationship to its surroundings; the easiest way of creating a character is often through providing a context. Even if one supposedly plays oneself in a fictional world, a character – a variation on the ordinary persona – will soon emerge. "

(Markus Montola & Jaakko Stenros)

[2] Montola, M. and J. S. (eds) (2008). Playground Worlds – Creating and Evaluating Experiences of Role–Playing Games. Finland, Ropecon ry.

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2008 • A Week in Finland • belongingcharactercollaborationcontextconventioncultural codesDenmarkengagementfictional worldFinlandgamegame world • Knudepunkt • Knutepunkt • Knutpunkt • LARPlive-action • live-action role-playing • NordicNorwayparticipationpersonaplayrole playingsocial interaction • Solmukohta • story worldstoryworldsurroundingsSwedenworld of the storyworld-building

CONTRIBUTOR

Simon Perkins
07 JULY 2009

Exploring our transient relationship with the built environment

"Interval II explores our transient relationship with our built environment through symbolic periods in history. Chan juxtaposes two contrasting types of architecture that mediate our relationship with our surroundings from a cast–iron pier in Northwest England to a roundhouse in Southwest China. Chan uses time–lapse to accentuate the transitory movement of light over the structures, highlighting their physical form within the altered landscape. Shifting from micro to macro, she investigates traces of human presence within the buildings, as well as the social and cultural shifts within the respective societies."

Fig. Interval 2, high definition film, 19 mins, film still (2007)

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2007algorithmic artalgorithmic randomness • altered landscape • birdsblack and whitebuilt environment • cast iron • flock of starlings • flocking • flocking birds • flow • human presence • Interval 2 (2007) • juxtapositionmeditation • murmuration • Northwest England • observational seriesPeoples Republic of Chinapier • roundhouse • Saatchi Artslowed motion • Southwest China • starlings • Suki Chan • surroundingsswarm behaviour • time interval • timelapsetimelessnesstracestransience • transient relationship • transitory movementurban spacesvideo installation

CONTRIBUTOR

Simon Perkins
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