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27 APRIL 2013

A Manifesto for the UK Creative Economy

"The UK's creative economy is one of its great national strengths, historically deeply rooted and accounting for around one–tenth of the whole economy. It provides jobs for 2.5 million people – more than in financial services, advanced manufacturing or construction – and in recent years, this creative workforce has grown four times faster than the workforce as a whole.

But behind this success lies much disruption and business uncertainty, associated with digital technologies. Previously profitable business models have been swept away, young companies from outside the UK have dominated new internet markets, and some UK creative businesses have struggled to compete.

UK policymakers too have failed to keep pace with developments in North America and parts of Asia. But it is not too late to refresh tired policies. This manifesto sets out our 10–point plan to bolster one of the UK's fastest growing sectors."

(Hasan Bakhshi, Ian Hargreaves and Juan Mateos–Garcia, April 2013, NESTA)

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TAGS

2013 • advanced manufacturing • Asiabusiness models • business uncertainty • constructioncreative businessescreative economycreative industriescreative services innovation • creative workforce • digital technologiesdisruptive innovationeconomic growthentrepreneurshipfinancial services • Hasan Bakhshi • hi-tech start-up • Ian Hargreaves • innovation in the UKjobs • Juan Mateos-Garcia • knowledge-based economymanifestomentoringmentoring schemeNESTA • new business • new internet markets • North Americaopen innovationpolicy makerspublic services • Rachel Grant • social innovationtechnology innovationUKUK innovationventure capitalworkforce • young companies

CONTRIBUTOR

Simon Perkins
27 MARCH 2011

Creative Industries Knowledge Transfer Network: Metadata

"What business models will make best use of metadata to generate long–term sustainable content businesses?"

(Simon Hopkins, Creative Industries KTN)

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TAGS

2011 • alternative revenue sources • business models • consumer copying • contentcreative contentcreative economycreative industriesCreative Industries Knowledge Transfer NetworkCreative Industries KTNdatadigital content • digital copying • digitally networked world • funding prioritiesKnowledge Transfer Networkknowledge-based economymetadata • metadata production tools • new business models • Simon Hopkins • sustainable content businesses • technologyTechnology Strategy BoardUKworkshop

CONTRIBUTOR

Simon Perkins
29 MAY 2010

The Creative Industries KTN: the future of digital content

"This document has been created to help people understand the radical transformation digital content will have on the creative industries, and to provide businesses with outline areas of opportunity where innovation is most likely to occur.

In the past decade, digital content has become a part of everyday life for all. Yet the changes that will occur in the next 5–10 years will be profound. They have the power to alter the way we live, work, play, learn and help us to live longer, more fulfilling lives. These changes will substantially alter existing business models and markets.

Many historical innovations such as new recording formats, more powerful consoles and new advertising media were incremental. They changed formats and created new opportunities, but they did not alter the industrial landscape. The changes taking place now are paradigm shifts that challenge the value chain as a whole.

These changes represent huge opportunities, or threats if not understood. For games designers, it may mean the migration from console platforms to cloud based applications and casual gaming communities. For TV programmes it may mean the end of broadcast, where their content must be found and consumed on numerous devices. For publishers it may mean the migration to new consumption platforms that radically alter distribution channels. For industrial designers, it may mean the need to move from object creation to experience creation. For all it means the need to radically shift their thinking.

The following pages outline the key areas highlighted by a project that has engaged with hundreds of key stakeholders across the creative industries and technology industries seeking to map the landscape of the future of digital content."

(Kelechi Amadi, March 2010)

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TAGS

2010 • advertising media • Beacons for Innovation • broadcastingbusiness modelscasual gaming • casual gaming communities • cloud based applications • cloud computingconsoleconsumptionconsumption platformsconvergencecreative economycreative industriesCreative Industries Knowledge Transfer Networkdigital contentdistributioneconomic changeexperience creationformat • games consoles • historical innovations • industrial landscape • innovationKnowledge Transfer Networkknowledge-based economyKTNmarketsnew mediaold mediaparadigm shiftplatformsproduct designrecordingtechnology • technology industries • Technology Strategy Boardthe future of digital contenttransformation • TSB • TVUKvalue chain

CONTRIBUTOR

Simon Perkins
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