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02 FEBRUARY 2013

The Open Data Institute

"The Open Data Institute will catalyse the evolution of an open data culture to create economic, environmental, and social value. It will unlock supply, generate demand, create and disseminate knowledge to address local and global issues.

We will convene world–class experts to collaborate, incubate, nurture and mentor new ideas, and promote innovation. We will enable anyone to learn and engage with open data, and empower our teams to help others through professional coaching and mentoring."

(Tim Berners–Lee and Nigel Shadbolt)

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TAGS

2012datadata accessdata sharing • direct revenue • learn and engage • match funding • mentoringnew ideasNigel Shadboltnon-profit • ODI • Omidyar Network • open data • open data culture • Open Data Institute • professional coaching • ShoreditchSilicon Roundabouttechnology innovationTechnology Strategy BoardTim Berners-LeeUK • UK innovation agency

CONTRIBUTOR

Simon Perkins
27 MARCH 2011

Creative Industries Knowledge Transfer Network: Metadata

"What business models will make best use of metadata to generate long–term sustainable content businesses?"

(Simon Hopkins, Creative Industries KTN)

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TAGS

2011 • alternative revenue sources • business models • consumer copying • contentcreative contentcreative economycreative industriesCreative Industries Knowledge Transfer NetworkCreative Industries KTNdatadigital content • digital copying • digitally networked world • funding prioritiesKnowledge Transfer Networkknowledge-based economymetadata • metadata production tools • new business models • Simon Hopkins • sustainable content businesses • technologyTechnology Strategy BoardUKworkshop

CONTRIBUTOR

Simon Perkins
16 FEBRUARY 2011

The UK Creative Industries Knowledge Transfer Network

"The Creative Industries KTN is part of the Technology Strategy Board's family of Knowledge Transfer Networks. The consortium that created Creative Industries KTN is led by the University of the Arts London and includes the Royal Institute of British Architects (RIBA), Imperial College London and TIGA, the trade association for games developers. This partnership's wealth of expertise and experience makes it uniquely suitable to work with the UK's creative businesses."

(UK Technology Strategy Board)

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TAGS

applied researchcreative businessescreative economycreative industriesCreative Industries Knowledge Transfer Networkdeveloperdigital culturediscoverygamesImperial College Londoninnovation • Jeremy Davenport • Jess Sully • John Cass • Kelechi Amadi • Knowledge Transfer Network • Knowledge Transfer Networks • knowledge-based economyKTN • Mariano Robles • organisations • RIBA • Royal Institute of British ArchitectstechnologyTechnology Strategy Board • TIGA • trade association for games developers • UKUniversity of the Arts London (UAL)

CONTRIBUTOR

Simon Perkins
22 OCTOBER 2010

Intellectual Property and Open Source: Maximize the value of your IP without alienating your fans

"New digital distribution networks are reshaping producers and consumers' attitudes towards intellectual property and fair use. New approaches to intellectual property ownership and licensing such as Creative Commons and open source are facilitating the evolution of new business models with intellectual property at the very heart of the creative value proposition. It is essential the framework is up to date, relevant, easily usable and fair. This Beacon Project will create a strong positive vision of how the creative industries will reconcile the tensions at the heart of this new era and evolve paradigms where successful artists and businesses co–exist with empowered customers. 'The speed of digital convergence and the global nature of the digital revolution bring the complex issues of intellectual property and copyright centre stage for all. Long accepted business models are being blown apart; the Internet is radically reshaping consumer attitudes and behaviour; and legal frameworks are not keeping pace. These are critical issues for a strong creative and knowledge economy for the 21st century.' Dame Lynne Brindley, CEO British Library"

(Technology Strategy Board, UK)

Fig.1 Ginger Coons (08.02.2010) 'Open' [http://adaptstudio.ca/blog/labels/_art_.html#5427215574782381910].

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CONTRIBUTOR

Simon Perkins
29 MAY 2010

The Creative Industries KTN: the future of digital content

"This document has been created to help people understand the radical transformation digital content will have on the creative industries, and to provide businesses with outline areas of opportunity where innovation is most likely to occur.

In the past decade, digital content has become a part of everyday life for all. Yet the changes that will occur in the next 5–10 years will be profound. They have the power to alter the way we live, work, play, learn and help us to live longer, more fulfilling lives. These changes will substantially alter existing business models and markets.

Many historical innovations such as new recording formats, more powerful consoles and new advertising media were incremental. They changed formats and created new opportunities, but they did not alter the industrial landscape. The changes taking place now are paradigm shifts that challenge the value chain as a whole.

These changes represent huge opportunities, or threats if not understood. For games designers, it may mean the migration from console platforms to cloud based applications and casual gaming communities. For TV programmes it may mean the end of broadcast, where their content must be found and consumed on numerous devices. For publishers it may mean the migration to new consumption platforms that radically alter distribution channels. For industrial designers, it may mean the need to move from object creation to experience creation. For all it means the need to radically shift their thinking.

The following pages outline the key areas highlighted by a project that has engaged with hundreds of key stakeholders across the creative industries and technology industries seeking to map the landscape of the future of digital content."

(Kelechi Amadi, March 2010)

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TAGS

2010 • advertising media • Beacons for Innovation • broadcastingbusiness modelscasual gaming • casual gaming communities • cloud based applications • cloud computingconsoleconsumptionconsumption platformsconvergencecreative economycreative industriesCreative Industries Knowledge Transfer Networkdigital contentdistributioneconomic changeexperience creationformat • games consoles • historical innovations • industrial landscape • innovationKnowledge Transfer Networkknowledge-based economyKTNmarketsnew mediaold mediaparadigm shiftplatformsproduct designrecordingtechnology • technology industries • Technology Strategy Boardthe future of digital contenttransformation • TSB • TVUKvalue chain

CONTRIBUTOR

Simon Perkins
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