Not Signed-In
Which clippings match 'Cultural Literacy' keyword pg.1 of 1
07 AUGUST 2012

PIXELS: invasion of New York by 8-bit video game pixels

New York invasion by 8–bits creatures ! PIXELS is Patrick Jean' latest short film, shot on location in New York. Written, directed by : Patrick Jean Director of Photograhy : Matias Boucard SFX by Patrick Jean and guests Produced by One More Production www.onemoreprod.com

1

TAGS

8-bit • 8-bits creatures • animationAtari • Brooklyn Bridge • cloudCommodorecreaturecultural literacy • cultural reference • digital culture • Donkey Kong • formal conceit • Frogger • invasionKing Kong • Matias Boucard • New York • NYC Subway • One More Production (agency) • Pac-Manparodypastiche • Patrick Jean • pixelpixelartpixelationpixellation • PIXELS (film) • Pongself-referentialSFXshort filmSpace InvadersTetrisvideo gamevideogamesvisual conventionsvisual vernacular

CONTRIBUTOR

Simon Perkins
09 APRIL 2011

The death and rebirth of Duke Nukem Forever: a history

"Duke Nukem Forever was announced in 1997, after its predecessor, Duke Nukem 3D, had rocked the PC market with a hero who liked kicking ass, hanging out with strippers, and murdering alien police officers that were, literally, pigs. It was inappropriate, raunchy, and amazing.

It was also one of the games that gave 3D Realms the success that brought its destruction. Duke Nukem Forever began life as a completely self–funded game; its developer wanted nothing less than perfection, and would chase every update in technology in order to deliver it. The game saw monumental delays, suffered the slings and arrows of a gaming world that was first angry and then tolerant of its favorite whipping boy, had its home taken away, and has since risen from the dead.

Is the public still interested in Duke Nukem? Hell yes it is. This is the story of the gaming industry's favorite joke, and how Duke may finally have the last laugh."

(Ben Kuchera, 7 September 2010)

Fig.1 'Duke Nukem Forever | History of a Legend Episode 1', 2011

Fig.2 trailer from Electronic Entertainment Expo, 1998

Fig.3 video capture of 1991 side–scrolling 'Duke Nukum' version

1
2
3

TAGS

19911993199619972011 • 3D Realms • action heroalien invasion • Allen Blum • anti-hero • Apogee Softwarecharacter designcomic bookcomputer gameconsolecultural literacydeveloperdigital cultureDuke NukemDuke Nukem 3D • Duke Nukem Forever • Duke Nukem II • Duke Nukem: Manhattan Project • Duke Nukum • E3Electronic Entertainment Expo (E3)first-person shootergames • Gearbox Software • George Broussard • graphic representationheavy metalhistoryhomoeroticismhumour • Joe Siegler • Jon St. John • kick ass • kick ass and chew bubble gum • lair • Los AngelesmisogynyparodyPC gamesPlaystation 3point of viewpop-culture • Randy Pitchford • renegade • run and gunScott Millerself-fundedself-referentialsequel • SHMUP • side-scroller • spectaclestory • Todd Replogle • video gameviolencevisual depictionWolfenstein 3DXbox 360

CONTRIBUTOR

Simon Perkins
29 MAY 2010

Interactive Google Doodle Celebrates Pac-Man's 30th

"Google transformed its ever–changing website logo into a game of Pac–Man on Friday to celebrate the game's impending 30th anniversary.

The company says that the widget, on the Google home page, is its first ever interactive, playable doodle. By pressing 'Insert Coin' where the 'I'm Feeling Lucky' button usually appears, you can start the game up and control Pac–Man with the arrow keys.

Insert two 'coins' and two players can play simultaneously, controlling Ms. Pac–Man with the WASD keys.

Google says the doodle will stay active for 48 hours. Much like the original game, it has been programmed to glitch and end at the 256th screen.

On May 22, 1980, Namco put the first Pac–Man arcade machine on location test in Shibuya, Tokyo."

(Chris Kohler, Wired Magazine, 21 May 2010)

1

TAGS

1980 • 256th screen • anniversaryarcade machinecultural literacyculturedigital culturegameglitch • Google doodle • Google Inc • I'm Feeling Lucky • innovation • Insert Coin • interactiveJapanlogo • Namco • Pac-Manpioneering • playable doodle • WASD • widget

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.