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Which clippings match 'Arcade Machine' keyword pg.1 of 1
27 APRIL 2017

Kung Fury: nostalgic homage to 1980s retro style

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1980s retro style2015 • action comedy • Adolf Hitlerarcade machinearchetypal charactersblack humour • brick phone • character archetypecheesy • cheesy one-liner • computer hacking • computer nerd archetype • crowdfunding • David Hasselhoff • David Sandberg • dinosaurDynaTACexcessive violence • genre hybridisation • genre play • ironyKickstarterkitsch • Knight Rider • Kung fu • Kung Fury (2015) • martial artist • melange • meta-narrative • metatext • Miami Police Department • nostalgic styleover-the-topparodypastiche • police detective • retroretro computer graphics • revenge plot • science fictionshort filmSwedish filmmaker • Thor (mythology) • time travel • Transformers • triceratops • Umea • Unicorn • vikingWorld War II

CONTRIBUTOR

Simon Perkins
16 MARCH 2014

Space Invaders (1978): the groundbreaking arcade game

"Space Invaders is quite simply the most influential video–game of all time. A single player moves an armed 'base' left or right along the bottom of the screen and shoots the endless waves of aliens marching relentlessly down the screen towards earth. There are four buildings (shields) at the bottom of the screen that the player can hide behind, but these will eventually be destroyed by either enemy missiles or by direct contact with the invaders themselves. The player's shots will also destroy the shields. The aliens' descent quickens as they are eliminated, making them harder to hit. A flying saucer will fly across the top of the screen at regular intervals and can be shot to earn extra points."

(Alexis Bousiges and Kukulcan, Arcade–History)

Fig.2 Youths play on a Space Invaders machine in Newcastle (UK) in December 1980.

Fig.3 Space World, Auckland (Aotearoa New Zealand), 1982.

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19788-bitalien beingsarcade gamearcade machine • Arcade Video Game • Arcade-History • black and whiteclassic video gamescoin operatedcomputer historygroundbreakinghistory and culturehistory of video gamesinfluential works • misspent youth • shootoutSpace Invadersspacies • Taito Corporation • Tomohiro Nishikado • UFOvideo gamevideo game consolevintage technology

CONTRIBUTOR

Simon Perkins
29 MAY 2010

Interactive Google Doodle Celebrates Pac-Man's 30th

"Google transformed its ever–changing website logo into a game of Pac–Man on Friday to celebrate the game's impending 30th anniversary.

The company says that the widget, on the Google home page, is its first ever interactive, playable doodle. By pressing 'Insert Coin' where the 'I'm Feeling Lucky' button usually appears, you can start the game up and control Pac–Man with the arrow keys.

Insert two 'coins' and two players can play simultaneously, controlling Ms. Pac–Man with the WASD keys.

Google says the doodle will stay active for 48 hours. Much like the original game, it has been programmed to glitch and end at the 256th screen.

On May 22, 1980, Namco put the first Pac–Man arcade machine on location test in Shibuya, Tokyo."

(Chris Kohler, Wired Magazine, 21 May 2010)

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1980 • 256th screen • anniversaryarcade machinecultural literacyculturedigital culturegameglitch • Google doodle • Google Inc • I'm Feeling Lucky • innovation • Insert Coin • interactiveJapanlogo • Namco • Pac-Manpioneering • playable doodle • WASD • widget

CONTRIBUTOR

Simon Perkins
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