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Which clippings match 'Pac-Man' keyword pg.1 of 2
28 NOVEMBER 2014

Stuart Brown: the evolution of video game graphics

[1] Pixel Pioneers: A Brief History of Graphics, Part One;
[2] Sprite Supreme: A Brief History of Graphics, Part Two;
[3] Polygon Realm: A Brief History of Graphics, Part Three;
[4] Voodoo Bloom: A Brief History of Graphics, Part Four;
[5] Future Crisis: A Brief History of Graphics, Part Five.

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TAGS

3D games • arcade game • artificial life game • Asteroids (arcade space) • Battlezone (video game) • Borderlands (video game) • casual gaming • cell shading • chromatic aberration • cinematic effects • cinematic platformer • colour graphics • console game • Defender (video game) • Delta Force (video game) • Doom (video game) • Far Cry (video game) • first-person shooter • flat shading • flat shading polygons • FPS (games) • Galaxion (arcade space) • game mechanic • Gears of War • god game • Gouraud shading • GPU • Grand Theft Auto • graphics hardware • Guitar HeroHalf-Life (video game)history of video gamesindie gamesinteractive mediaisometric projection • Jet Set Radio • lens flare • Limbo (game) • Minecraft • motion blur • Myst (video game) • Night Trap (video game) • open worldPac-Man • pixels • platform game • playfield • polygon art • Prince of Persia (video game) • puzzle platformerQuakeraster image • ray casting • Ridge Racer (video game) • role-playing game (RPG)rotoscope animationRPG • Shadow of the Colossus • Space Invaders • sprite • sprite scaling • sprite sheet • Star Cruiser (video game) • Star Fox (video game) • Stuart Brown • Super Meat Boy • texture mapping • Tomb Raider (video game) • TronUnreal Engine 3vector graphics • video game graphics • video gamesvisual fidelityvisual trick • volumetric pixels • Voodoo (graphics card) • voxel • WiiWolfenstein 3D

CONTRIBUTOR

Simon Perkins
30 MAY 2014

Digital Revolution: an immersive exhibition of art, design, film, music and videogames

Exhibition: Digital Revolution at The Barbican Centre, London from 3rd July – 14th September 2014.

"Digital Revolution is the most comprehensive presentation of digital creativity ever to be staged in the UK. This immersive and interactive exhibition brings together for the first time a range of artists, filmmakers, architects, designers, musicians and game developers, all pushing the boundaries of their fields using digital media. It also looks at the dynamic developments in the areas of creative coding and DIY culture and the exciting creative possibilities offered by augmented reality, artificial intelligence, wearable technologies and 3–D printing.

Contribute to new commissions including Google's DevArt, an installation by global music artist and entrepreneur will.i.am and artist Yuri Suzuki and works by artists Umbrellium, Universal Everything, Seeper and Susan Kare (Mac Paint designer). Experience Oscar–winning visual effects behind Christopher Nolan's Inception and Tim Webber's Gravity, or go back in time to play classic videogames like Pacman and Space Invaders."

Chris Milk The Treachery of Sanctuary, 2012 The Creators Project, a partnership with Intel and VICE photography by Bryan Derballa.

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CONTRIBUTOR

Simon Perkins
07 AUGUST 2012

PIXELS: invasion of New York by 8-bit video game pixels

New York invasion by 8–bits creatures ! PIXELS is Patrick Jean' latest short film, shot on location in New York. Written, directed by : Patrick Jean Director of Photograhy : Matias Boucard SFX by Patrick Jean and guests Produced by One More Production www.onemoreprod.com

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TAGS

8-bit • 8-bits creatures • animationAtari • Brooklyn Bridge • cloudCommodorecreaturecultural literacy • cultural reference • digital culture • Donkey Kong • formal conceit • Frogger • invasionKing Kong • Matias Boucard • New York • NYC Subway • One More Production (agency) • Pac-Manparodypastiche • Patrick Jean • pixelpixelartpixelationpixellation • PIXELS (film) • Pongself-referentialSFXshort filmSpace InvadersTetrisvideo gamevideogamesvisual conventionsvisual vernacular

CONTRIBUTOR

Simon Perkins
10 APRIL 2011

Wolfenstein 3D: Pac-Man intragame

"An intragame is a game within the game, e.g. the Pachinko machine in Duke Nukem 3D [or a Pac–Man level in Wolfenstein 3D]. Since computer games are based on simulator technology that could mix or include any other game in addition to the main game, the main game will be the only one classified."

(Aarseth, Smedstad and Sunnanå, 2003, p.49)

1). Video capture of secret Pac–Man level within Episode 3 of Wolfenstein 3D.

2). Table of Contents for Level Up: Digital Games Research Conference Proceedings, DiGRA and Utrecht University

3). Espen Aarseth, Solveig Marie Smedstad and Lise Sunnanå (2003). 'A multi–dimensional typology of games', in Copier, Marinka; Raessens, Joost, Level Up: Digital Games Research Conference Proceedings, DiGRA and Utrecht University

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TAGS

19923Daction hero • Adrian Carmack • Apogee SoftwareCastle Wolfensteincomputer gamesdigital cultureDiGRADuke Nukem 3Deaster eggEspen Aarsethfirst-person point of viewfirst-person shooterFPS • game genres • game within the game • gameplaygames • id Software • intragame • Lise Sunnana • mise-en-abymeNaziPac-Man • Pachinko • PC gamesreflexivityrun and gunScott Miller • shareware • Solveig Marie Smedstad • tribute • typology of games • video gamevirtual environmentsWolfenstein 3D

CONTRIBUTOR

Simon Perkins
22 MARCH 2011

WinDirStat: Windows Directory Statistics

"When in 2003 I came across the KDE program KDirStat (http://kdirstat.sourceforge.net), I was fascinated and enthusiastic about it, as it is probably the same with many others. I had been thinking of writing a disk usage tool before, and saw: that's it!

SequoiaView (http://w3.win.tue.nl/nl/onderzoek/onderzoek_informatica/visualization/sequoiaview/) was around, but KDirStat's concept of coupling a tree list view with a treemap was unrivaled, and I didn't find anything equivalent for MS Windows. So I wrote WinDirStat, using Mark Bruls, Kees Huizing, Jarke J. vanWijk, and Huub van de Wetering's papers on squarified treemaps (http://www.win.tue.nl/~vanwijk/stm.pdf) and cushion treemaps (http://www.win.tue.nl/~vanwijk/ctm.pdf).

I didn't worry too much about the functionality but simply cloned KDirStat. The pacman is not my idea, the extension list is. I tried to size and position each GUI element optimally and to avoid modal dialogue boxes. The program should output much information while requiring few user input. When I thought it was complete, I gave it to my sister and watched her interaction with the software. That gave me another two weeks of work to do. This procedure, together with the testplan, secured WinDirStat's quality.

Meanwhile, a colleague of mine wrote Disc Inventory X (http://www.derlien.com/), a clone for Mac OS X.

That's the story so far. Oliver has taken responsibility for the project, many translations have been contributed. I've largely switched to Linux and observe WinDirStat's amazing download numbers. I hope we can provide some new version slowly but surely."

(Bernhard Seifert, 2010–07–28)

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TAGS

2003application • Bernhard Seifert • chartdatadata visualisation • Disc Inventory X • disk usage • GUIhierarchy • Huub van de Wetering • ICTinformation aestheticsinnovationiteration • Jarke J. vanWijk • KDE • KDirStat • Kees Huizing • Mac OS X • Mark Bruls • MicrosoftMicrosoft Windows • MS Windows • Oliver Schneider • Pac-Manproduct design • SequoiaView • softwaresoftware programmesolution • squarified treemaps • technologytool • tree list view • tree structure • treemap • visualisation • WinDirStat

CONTRIBUTOR

Simon Perkins
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