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Which clippings match 'Embodiment' keyword pg.1 of 2
11 JUNE 2016

Digital Sociology: Beyond the Digital to the Sociological

"Where sociologists differ from many other social researchers in researching digital media is their awareness that digital data, like any other type of data, are socially created and have a social life, a vitality, of their own. They are not the neutral products of automatic calculation, but represent deliberate decisions by those who formulate the computer algorithms that collect and manipulate these data (boyd and Crawford 2012; Cheney-Lippold 2011; Ruppert et al. 2013). The data that these devices and software produce structure our concepts of identity, embodiment, relationships, our choices and preferences and even our access to services or spaces. Without the knowledge of digital technology users, algorithms measure and sort them, deciding what choices they may be offered (Beer 2009, 2013a). Algorithms and other elements of software, therefore, are generative, a productive form of power (Lash 2007)."

(Deborah Lupton, 2013, p.4)

Deborah Lupton 'Digital Sociology: Beyond the Digital to the Sociological', Paper presented at The Australian Sociological Association 2013 Conference, Monash University, 27 November 2013.

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2013 • algorithms • cultural concept of technologycultural practicescultural technologycultural understanding of technologyculture and societyDanah Boyd • David Beer • Deborah Lupton • digital data • digital media • digital sociology • digital technologyembodiment • Evelyn Ruppert • identity • John Cheney-Lippold • Kate Crawford • material culturemediated interactionMonash Universitynew mediaScott Lashsocial mediasocial policysocial researchsocial theorysociology • sociomateriality • software affordancestechnology practicesUniversity of Sydney

CONTRIBUTOR

Simon Perkins
11 OCTOBER 2015

David Cross: A Question of Trust (visceral and embodied experience)

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2015actions have consequencesaesthetic spectacleaffect theory • anecdote • anthropomorphismAustralian artistclaustrophobic spaces • concepts of affect • David Cross • Deakin Universitydisarmamentembodimentfeel thingshandlehold mehuman bodyhyper-sensualityinflatableinstallation sculptureintimate transaction • non visual art • phobia • playful spacepropinquitypublic artscopophiliasense of touch • sensory modalities • sensory phenomenashow (spectacle)social exchangespatial intimacytactile experienceTED Talks • TEDxDeakinUniversity • touch metrust • unguarded experience • visceral experiencevisceral journeyvisceral theorywe experience the world

CONTRIBUTOR

Simon Perkins
11 DECEMBER 2013

Visceral Theory: Affect and Embodiment

"How can we think or write theory in the wake of poststructuralism? For a number of recent thinkers, one possible answer arrives in the often slippery category of affect, in the attempt to return theoretical attention not only to material conditions but specifically to the body and the intensities that traverse it. Such theorists are critical of the elevation of language over visceral, lived experience and interested in the ways that affects circulate publicly or are transmitted contagiously. 'The skin,' writes Brian Massumi, 'is faster than the word.' In different ways, they theorize affect–which they distinguish from emotion or feeling–as a per–personal and pre–linguistic entity about which they nonetheless attempt to speak. This class will constitute a joint experiment in how to think, write, and deploy the concept or concepts of affect. Readings will include selections from Baruch Spinoza, Sigmund Freud, Gilles Deleuze and Félix Guattari, Brian Massumi, Kathleen Stewart, Teresa Brennan, Lauren Berlant, Eve Kosofsky Sedgwick, and others. No prior reading will be assumed, but a willingness to struggle with and through nonlinear and experimental writing (both alone and with the group) will be an absolute necessity."

(Abby Kluchin)

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Abby Kluchin • affect • affect theoryBaruch Spinozabody • Brian Massumi • differanceembodimentemotion • Eve Kosofsky Sedgwick • feelingFelix GuattariGilles Deleuzeintensities • Kathleen Stewart • Lauren Berlant • material conditions • per-personal entity • poststructuralism • pre-linguistic entity • Sigmund Freudskin • slippery category • Teresa Brennan • theorise affect • visceralvisceral experiencevisceral theory

CONTRIBUTOR

Liam Birtles
18 OCTOBER 2011

Cyberpunk: the future has already happened

"Cyberpunk' is a 60–minute documentary, the ad for which states: 'What started as a book became a literary movement. What was a literary movement became a subculture'.

And that's one of the major flaws of this film. It perpetuates the general myth that everything 'cyberpunk' expanded out of 'Neuromancer' and Gibson's vision. In truth, most of the stuff covered here (virtual reality, hacking, industrial music, cybernetics, designer drugs, anarchy) was already developing quite nicely before Lord Gibson, Chairman Bruce, and the rest (Shirley, Rucker, Shiner) were kind enough to provide a fictional universe in which to fuse these disparate explorations.

The production of 'Cyberpunk' is very inconsistent, too –– some parts are professional documentary, while other parts have the odor of quick–cash opportunism. The breathy women narrator is ultimately aggravating, oh–ing and ah–ing over all this stuff.

But there is some good material here, including interviews with Gibson, Leary, Scott Fisher (of NASA/Ames), Brenda Laurel, Vernon Reed (Living Color), Bill Leeb (Front Line Assembly) and others. There's also some cool computer graphics (circa 1989) and an industrial soundtrack with Front Line Assembly, Ministry, and Severed Heads.

'Cyberpunk' is still a must–see since it's the only documentary about cyberpunk that we have."

(G. Branwyn)

Fig.1 Produced and Directed by Marianne Trench and Peter von Brandenberg, Intercon Productions, 1990.

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1990 • anarchy • augmentation • Bill Leeb • bodybody modificationBrenda Laurel • Bruce Bethke • computer graphics • computer virus • corporeal augmentationcyberneticscyberpunk • Cyberpunk (1990) • cyborgdesigner drugsdystopiaembodimentethicsfictional universe • Front Line Assembly • hackinghacktivismhuman beings • industrial music • informationinformation wants to be free • John Shirley • Lewis Shiner • Living Color • Mariana TrenchMinistry (band)mutant scienceNASA Ames Research CenterNeuromancerorgan • phone phreaking • posthumanRudy Ruckersci-fiScott Fisher • Severed Heads (band) • speculative designtechnological determinismtechnophobiaTimothy Leary • Vernon Reed • virtual realityvirusvisions of the futureVRWilliam Gibson

CONTRIBUTOR

Simon Perkins
18 JUNE 2011

MediaArtTube Exhibition 1.0: Biofeedback Art

"Biofeedback art is recently emerged interactive art form which applies technologies to capture biological changes of the body and create an artistic meaning through them. Biofeedback interfaces measures EEG, galvanic skin response, facial analysis, temperature analysis, eye–tracking or hearth rate in order to monitor the users bio–philosophical and produce a dynamic psychological/behavioural/emotion–based analysis of the person. The artistic meaning production based on the applications of these qualities which often deals with embodiment, enaction, body awareness, immersion or active/passive bodily engagement. There are a variety of tools can be used by artists which are usually divided to contact (for example EEG) or non–contact (facial analysis through camera). The MediaArtTube Exhibition 1.0 presents a collection of engaging art works and experiments in this hot topic of media art."

(MediaArtTube)

Fig.1 Brainloop interactive performance platform http://www.aksioma.org/brainloop/index.html

Fig.2 Yasushi Noguchi, Hideyuki Ando – Watch Me!, eye–responsive Installation 2009 http://r–dimension.xsrv.jp/projects_e/watch_me/

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actuators • affective art • affective computing • affective environment • applied researchArs Electronica • art works • behavioural analysis • bio art • bio-philosophical analysis • bio-sensors • biofeedback • biofeedback art • biofeedback interfaces • biological changes • blood volume pressure • bodily engagementbodybody awareness • body data • brain • cognitive-based concept • communication devicecomputer interfaceconvergencecorrelative analoguecreative technologydata visualisationdevicedigital art • EEG • electroencephalography • electronic artembodied interactionsembodimentemotion research • emotion-based analysis • erotic ambiguity • external world • eye-trackingfacial analysis • galvanic skin response • graphic representationHCI • heartbeat • hearth rate monitor • humidity • hybrid art • immersioninformation aestheticsinteraction designinteractive artinteractive media artinteractive performanceinteractive visualisationinterface artinterface designkinetic artman machinemeasurementmedia art • MediaArtTube • micro-bio-electrochemical systems • micro-electromechanical • mobile phonenew media artpsychological analysispulse • responsive environment • robotrobot artscreen-based interface • skin conductivity • smell • stroke • sweat • tangible biofeedback • tangible interfacetechnology-based arttemperature analysis • tickle • time-based art • ventilators • vibrationvibratorvirtual realityvirtual worldvisualisation

CONTRIBUTOR

Simon Perkins
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