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Which clippings match 'Visual Fidelity' keyword pg.1 of 2
28 NOVEMBER 2014

Stuart Brown: the evolution of video game graphics

[1] Pixel Pioneers: A Brief History of Graphics, Part One;
[2] Sprite Supreme: A Brief History of Graphics, Part Two;
[3] Polygon Realm: A Brief History of Graphics, Part Three;
[4] Voodoo Bloom: A Brief History of Graphics, Part Four;
[5] Future Crisis: A Brief History of Graphics, Part Five.

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TAGS

3D games • arcade game • artificial life game • Asteroids (arcade space) • Battlezone (video game) • Borderlands (video game) • casual gaming • cell shading • chromatic aberration • cinematic effects • cinematic platformer • colour graphics • console game • Defender (video game) • Delta Force (video game) • Doom (video game) • Far Cry (video game) • first-person shooter • flat shading • flat shading polygons • FPS (games) • Galaxion (arcade space) • game mechanic • Gears of War • god game • Gouraud shading • GPU • Grand Theft Auto • graphics hardware • Guitar HeroHalf-Life (video game)history of video gamesindie gamesinteractive mediaisometric projection • Jet Set Radio • lens flare • Limbo (game) • Minecraft • motion blur • Myst (video game) • Night Trap (video game) • open worldPac-Man • pixels • platform game • playfield • polygon art • Prince of Persia (video game) • puzzle platformerQuakeraster image • ray casting • Ridge Racer (video game) • role-playing game (RPG)rotoscope animationRPG • Shadow of the Colossus • Space Invaders • sprite • sprite scaling • sprite sheet • Star Cruiser (video game) • Star Fox (video game) • Stuart Brown • Super Meat Boy • texture mapping • Tomb Raider (video game) • TronUnreal Engine 3vector graphics • video game graphics • video gamesvisual fidelityvisual trick • volumetric pixels • Voodoo (graphics card) • voxel • WiiWolfenstein 3D

CONTRIBUTOR

Simon Perkins
24 NOVEMBER 2013

Using the physical territory of a country as its own map

"'And then came the grandest idea of all! We actually made a map of the country, on the scale of a mile to the mile!' 'Have you used it much?' I enquired. 'It has never been spread out, yet,' said Mein Herr. 'The farmers objected: they said it would cover the whole country, and shut out the sunlight! So we now use the country itself, as its own map, and I assure you it does nearly as well.'"

(Lewis Carroll, 1893)

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CONTRIBUTOR

Simon Perkins
21 NOVEMBER 2012

Discovery Through Design: The Foetus Project

"Brazilian design graduate Jorge Lopes Dos Santos has developed a way of making physical models of foetuses using data from ultrasound, CT and MRI scans.

He developed the project in collaboration with a paediatric cardiologist at Imperial College while studying on the Design Products MA course at London's Royal College of Art.

Jorge Lopes Dos Santos hopes the models, which are made using 3D printing techniques, can be used to train doctors and to help with emotional support for parents whose child may be born with deformities."

(Dezeen, 16 July 2009)

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TAGS

20093D printing3D visualisationabnormalityanatomybabybiomedical • born with deformities • Brazilian • CNPq • Conselho Nacional de Desenvolvimento • CT scan • deformity • Department of Design Products • design graduatedesign method • Design Products MA • digital healthdiscovery through design • emotional support • fetus • foetus • Imperial College Londoninsight through design • Jorge Lopes Dos Santos • Jorge Roberto Lopes Dos Santos • MRI • MRI scan • mutant • paediatric cardiologist • parentsPhD researchphysical modelsproduct designrapid prototypingrich descriptionRoyal College of Artscan • School of Architecture and Design • Ultrasound 3D • ultrasound scan • visual depictionvisual fidelityvisual representationvisualisation

CONTRIBUTOR

Simon Perkins
29 MAY 2011

Scientific illustrations depict scientifically important features

"As a scientific illustrator, one must be able to convey a detailed, clear and accurate depiction of a specimen. Scientific illustrations are an important part of the documentation that makes a specimen museum–quality – along with field and research notes, accession records, photographs, and correspondence about the specimen. A scientific illustration captures information about a plant or animal, information that is often missing from the museum specimen. Scientific illustrations depict the scientifically important features of the organism being studied. They often also describe that organism's natural environment."

(National Museum of American History)

Fig.1 George Venable (1992). Drawing of a Carabid beetle from South America, created for the research of Dr. Terry L. Erwin of the Department of Entomology, courtesy of the Entomology Illustration Archive, NMNH

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TAGS

accession records • accuracy • animal information • biomedical illustrationdetailed drawingdocumentationentomology • Entomology Illustration Archive • fidelity • field notes • George Venable • illustrationillustration to visually communicate informationinterpretation • museum specimen • National Museum of American Historynatural environmentorganismplant information • research notes • sciencescientific illustrationscientific illustratorscientific visualisation • scientifically important features • scientistsSmithsonian Institutespecimenvisual depictionvisual fidelityvisual representationvisual representations of scientific conceptsvisualisation

CONTRIBUTOR

Simon Perkins
23 JANUARY 2011

Theory building through DNA visualisation

Drew "Berry's animations function as a tool for representing activities occurring within our bodies that could otherwise only be seen at a magnification of 100 million times. What distinguishes these works in the context of the moving image art form is the creation of a visual landscape that is extraordinary, strange and other–worldly, even though viewers are armed with the knowledge that they are scientifically exact. To follow the virtual camera through this strange world reminds them of the constant energetic presence of their own seething, pulsing, cellular functions. Watching these works, viewers become strangers in their own skin, inhabitants of a foreign landscape. Berry uses this synthesis of scientific and digital technology to create a holistic sense of the world beneath people's skin, sending a ripple across the viewers' bodies as they interact with the work, enlivened with the knowledge of their organic relation to the alien world on screen."

(Australian Centre for the Moving Image, Australia)

Fig.1 Drew Berry (2003). 'Body Code' 3D computer animation displayed as single–channel DVD projection; stereo audio. 8:34 mins; colour. Sound design: Franc Tétaz. Collection: Australian Centre for the Moving Image. Courtesy: Walter and Eliza Hall Institute of Medical Research (WEHI) and the artist.

[These animations demonstrate the potential of design practice for revealing insight that might not otherwise be revealed. In this way preoccupations with visual fidelity and scientific accuracy must recognised as being only peripherally important.]

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TAGS

2003ACMIanimationAustralia • Australian Centre for the Moving Image • body • Body Code • cellconceptualisationdatadesign practicedigital technologydiscoverydiscovery through designDNA • Drew Berry • extraordinaryfidelitygraphic representationillustrationinsightmagnificationrepresentation • scientific accuracy • scientific methodscientific visualisationskintheory buildingVictoria (Australia)visual depictionvisual fidelityvisual representationvisualisation • Walter and Eliza Hall Institute • WEHI

CONTRIBUTOR

Simon Perkins
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