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Which clippings match 'Diller Scofidio + Renfro' keyword pg.1 of 1
23 FEBRUARY 2014

Local Projects: growing new audiences through technology

"Local Projects was tasked with growing new audiences through technology for the Cleveland Museum of Art, and created 'Gallery One,' a suite of new interactives that transform the Art Museum experience. Visitors can explore digital versions of the artworks, gathering ideas, and seeing the original context of the artworks themselves. Rather then simply bask in the reflection of others' artworks, visitors to Gallery One create their own works of art, and understand creativity by being creative themselves. Through interactive games, visitors can put their own bodies into the experience, matching poses with figurative sculptures, or browse the museum's collection by making different facial gestures. All of these interfaces are experiences that invite visitors to understand art and art–making through intuition, play and creativity. For those who do not like technology, the traditional design of the galleries means that the interactives are opt–in and do not circumvent the art gallery experience. An expansive interactive wall allows multiple visitors to see all 3,000 artworks on display at the same time, inviting them to curate their own experiences by exploring connections between artworks. Custom tours can be connected to a new iPad application that allows visitors to both navigate the museum through a Director's tour and take tours made by other visitors. Gallery One at the Cleveland Museum of Art will change how visitors understand the artworks and themselves."

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TAGS

2013art gallery experienceart museum • Cleveland Museum of Art • collaborative storytellingDiller Scofidio + Renfro • emotional storytelling • environmental graphic design • environmental media • Frank Gehry • Gallery One (museum space) • interaction designinteractive gamesinteractive wallinteractive worksinteractives • iPad application • Jacob Barton • Local Projects (media design) • media design • multi-touch screenmuseum • physical design • physical spacetechnology design

CONTRIBUTOR

Simon Perkins
23 SEPTEMBER 2013

The Broad: contemporary art museum by Diller Scofidio + Renfro

"The Broad is a new contemporary art museum built by philanthropists Eli and Edythe Broad on Grand Avenue in downtown Los Angeles. The museum, which is designed by Diller Scofidio + Renfro, will open to the public in late 2014. The museum will be home to the nearly 2,000 works of art in The Broad Art Foundation and the Broads' personal collections, which are among the most prominent holdings of postwar and contemporary art worldwide. With its innovative 'vault–and–veil' concept, the 120,000–square–foot, $140–million building will feature two floors of gallery space to showcase The Broad's comprehensive collections and will be the headquarters of The Broad Art Foundation's worldwide lending library."

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TAGS

2014architectural spacearchitectureart museumbox • Charles Renfro • collectionscontemporary artcontemporary art museumdesign proposalsDiller Scofidio + Renfro • display design • display of apparatus • display of process • Edythe Broad • Eli and Edythe Broad • Eli Broad • fine art collectionsgallery spaces • Grand Avenue LA • holdings • lending library • lightLiz DillerLos Angelesmuseumpersonal collectionsporous spacesproject pitchpurpose-builtRic Scofidiosculptural formshowcase • storage facility • The Broad (museum) • The Broad Art Foundation • transparency • vault • veiled • Walt Disney Concert Ha

CONTRIBUTOR

Simon Perkins
18 APRIL 2010

Blur Building: Anti high-definition and visual fidelity

"The Blur Building was built for the Swiss Expo 2002 on Lake Neuchatel. It is an architecture of atmosphere. The lightweight tensegrity structure measures 300 feet wide by 200 feet deep by 75 feet high. The primary building material is indigenous to the site, water. Water is pumped from the lake, filtered, and shot as a fine mist through 31,500 high–pressure mist nozzles. A smart weather system reads the shifting climactic conditions of temperature, humidity, wind speed and direction, and processes the data in a central computer that regulates water pressure.

Upon entering the fog mass, visual and acoustic references are erased, leaving only an optical 'white–out' and the 'white–noise' of pulsing nozzles. Blur is an anti–spectacle. Contrary to immersive environments that strive for high–definition visual fidelity with ever–greater technical virtuosity, Blur is decidedly low–definition: there is nothing to see but our dependence on vision itself."

(Diller Scofidio + Renfro)

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TAGS

2002 • anti-spectacle • architecture • architecture of atmosphere • Blur Building • Diller + ScofidioDiller Scofidio + Renfrofidelityfoghigh-definitionimmersiveimmersive environments • Lake Neuchatel • Liz Dillerlow-definition • mist • natureRic Scofidio • smart weather • spectaclestructure • Swiss Expo 2002 • technical virtuosity • tensegrity • visual fidelitywater • white noise • white-out • Yverdon-les-Bains

CONTRIBUTOR

Simon Perkins
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