"Given the accessibility of media devices available to us today and utilising van Leeuwen's concept of inscription and synthesis as a guide, this thesis explores the practice of re-presenting a domestic material object, the Croxley Recipe Book, into digital media. Driven by a creative practice research method, but also utilising materiality, digital storytelling practices and modality as important conceptual frames, this project was fundamentally experimental in nature. A materiality-framed content analysis, interpreted through cultural analysis, initially unraveled some of the cookbook's significance and contextualised it within a particular time of New Zealand's cultural history. Through the expressive and anecdotal practice of digital storytelling the cookbook's significance was further negotiated, especially as the material book was engaged with through the affective and experiential digital medium of moving-image. A total of six digital film works were created on an accompanying DVD, each of which represents some of the cookbook's significance but approached through different representational strategies. The Croxley Recipe Book Archive Film and Pav. Bakin' with Mark are archival documentaries, while Pav is more expressive and aligned with the digital storytelling form. Spinning Yarns and Tall Tales, a film essay, engages and reflects with the multiple processes and trajectories of the project, while Extras and The Creative Process Journal demonstrate the emergent nature of the research. The written thesis discusses the emergent nature of the research process and justifies the conceptual underpinning of the research."
(Sasha McLaren, 2008)
McLaren, Sasha (2008). "Material Synthesis: Negotiating experience with digital media", MA thesis, The University of Waikato, Aotearoa New Zealand.
"The KaosPilots was founded in 1991 in Århus, Denmark. It grew out of a youth organization called the Front Runners, a truly novel initiative, who worked with cultural and social projects.
The KaosPilots is a self-governing institution comprised of two parts: the school and a consultancy. The purpose of the KaosPilots is 'positive social change through personal growth'.
The consultancy offers the same capabilities that are offered to the students to companies, NGO’s and public organizations, but adapted to suit their specific need. For examples of clients please click here.
The program is a three-year long education where the focus lies upon learning by doing through client assignments, from entrepreneurs, consultants, leaders and thought leaders.
The program consists of the disciplines Creative Enterprising Design, Creative Project Design, Creative Process Design and Creative Leadership Design and the education is designed around and operates according to the values Streetwise, Risk-taking, Balance, Compassion, Real World and Playful.
Based on the written application approximately 70 individuals are invited to attend a unique three-day workshop in the spring every year. Through a variety of assignments the applicant provides information to the staff and students who in the end will select a diverse team of about 35 aspiring KaosPilots to begin the program in the fall.
According to a comprehensive survey conducted in 2005 approximately 30% of the graduated KaosPilots work as an entrepreneur.
A KaosPilot is an enterprising leader who creates value for themselves and others."
"Lev Vygotsky’s (1896-1934) main relevance to constructivism derives from his theories about language, thought, and their mediation by society. He holds the anti-realist position that the process of knowing is rather a disjunctive one involving the agency of other people and mediated by community and culture. He sees collaborative action to be shaped in childhood when the convergence of speech and practical activity occurs and entails the instrumental use of social speech. Although in adulthood social speech is internalized (it becomes thought), Vygotsky contends, it still preserves its intrinsic collaborative character. "
(Gellof Kanselaar, 2002)
Kanselaar, Gellof, (2002). Unpublished paper about (Socio-)Constructivism.
"Yes you know there’s this view that only special people are creative and it's not me. It's not it's not anybody I really know. It's a very isolated sort of genius you know to be really creative. And you know people doubt their own strengths and their own capacities. So I meet all kind of people who don't really get much fulfilment from the work they do. You know they just get through it and wait for the weekend. But I also meet people who love what they do. And couldn't imagine doing anything else. You know if you set and don't this anymore they wouldn’t' know what you were talking about because this is who they are. You know I mean like I don’t know what else I would do. They are so to speak in their element. And so the book is about that. It's about the journeys people took to discover their own talents and what difference it made in their lives. And I talk to all kinds of people. It's not just interviews. But the book is seasoned as you know with interviews with people in science in business in the arts in sports in technology all kinds of different fields and what's interesting to me is of course it's different for everybody and this is really a key point you know that human ability and talent is highly diverse. You know what turns somebody on might totally turn somebody else off. What excites some propel does not excite other people and I know when I am signing the book these days I always ask people what they do. And when they tell me I ask them if they like it. And I always think it's great when people say I love it. Because you just never [inaudible].'"
(Ken Robinson, Conversations from Penn State)
Fig.1 Conversations from Penn State Episode 207: Sir Ken Robinson, Uploaded by WPSU TV/FM/Online on 6 Nov 2010, YouTube.
Baroness Susan Greenfield "told the House of Lords that children's experiences on social networking sites 'are devoid of cohesive narrative and long-term significance. As a consequence, the mid-21st century mind might almost be infantilised, characterised by short attention spans, sensationalism, inability to empathise and a shaky sense of identity'.
Arguing that social network sites are putting attention span in jeopardy, she said: 'If the young brain is exposed from the outset to a world of fast action and reaction, of instant new screen images flashing up with the press of a key, such rapid interchange might accustom the brain to operate over such timescales. Perhaps when in the real world such responses are not immediately forthcoming, we will see such behaviours and call them attention-deficit disorder. ...
She also warned against 'a much more marked preference for the here-and-now, where the immediacy of an experience trumps any regard for the consequences. After all, whenever you play a computer game, you can always just play it again; everything you do is reversible. The emphasis is on the thrill of the moment, the buzz of rescuing the princess in the game. No care is given for the princess herself, for the content or for any long-term significance, because there is none."
(Patrick Wintour, political editor guardian.co.uk, 24 February 2009)
2) Leading neuroscientist Lady Greenfield on the impact of spending hours in front of the computer and what makes a friend.