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Which clippings match 'Ecology' keyword pg.1 of 3
12 JANUARY 2014

Theo Jansen's Strandbeest Evolution

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CONTRIBUTOR

Simon Perkins
17 DECEMBER 2012

Immersive underwater experience for high school students

"The Virtual Reef is a life–sized marine ecosystem expanding across two levels of the new Science and Engineering Centre. Multi–touch technologies enable the user to manipulate, intimately explore and interact with the reef world, specific behaviours and relationships.

Australia's leading marine science and interactive and visual design organisations, QUT and the Queensland Museum, bring knowledge and research of the underwater world to your fingertips through multi–touch screens and projectors.

Users will have the opportunity to go beyond the cinematic experience and interact with the marine world. Each interaction has associated content designed to complement the aims of the National Curriculum and provide an exploratory learning experience."

(Jeff Jones, the Cube, QUT)

Fig.1 "The Virtual Reef" project team: Professor Jeff Jones (Cube Project Leader), Associate Professor Michael Docherty (Project Leader), Warwick Mellow (Principal Animator/Art Director), Joti Carroll, Paul Gaze, Sean Gobey, Ben Alldridge, Sophia Carroll, Sherwin Huang, Bryce Christensen.

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TAGS

20123Danimation • art director • asset creation • Australia • Ben Alldridge • Bryce Christensen • character rigging • cinematic experience • creaturedigital engagementdigital technologyecologyecosystemexperience designexploratory learning experienceexplore and interactfish • Great Barrier Reef • healthy oceanshigh schoolimmersive environmentsimmersive experienceinteractioninteractive displayintimate interactionJeff JonesJoti Carroll • life-sized • marine • marine ecosystem • marine science • marine world • Michael Docherty • multi-touch screenmulti-touch technologiesnational curriculumnatural environment • Paul Gaze • Queensland Museum • Queensland University of TechnologyQUTQUT Cube Projectsreefresearch projectresource for studentsScience and Engineering Centre • scientific exploration • scientific visualisation • Sean Gobey • Sherwin Huang • simulated experience • Sophia Carroll • The Cube Projects • The Virtual Reef • underwater • underwater experience • underwater world • virtual heritagevisual representations of scientific conceptsvisualisationWarwick Mellowwildlife

CONTRIBUTOR

Simon Perkins
13 DECEMBER 2012

OCEAN2012 Transforming European Fisheries

"Since its start in 1983, the European Union's Common Fisheries Policy (CFP) has failed to prevent overfishing. Over 25 years, short–term economic interest and political expediency has landed European fisheries in deep crisis."

(European Marine Programme of the Pew Environment Group)

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19832012abundancecall to action • CFP • Common Fisheries Policy • crisiscritical posturedecision makingdepletiondestructive practicesecology • EU Common Fisheries Policy • European Unionevidence • exhaustion • extinction • fair and equitable • fish • fish stocks • fisheries • fisheries policy • fishinghealthy oceansocean • OCEAN2012 • overfishing • policy decisions • policy making • political expediency • reformresource managementresponsibilityscientific evidence • short-term economic interests • supply • sustainabilitysustainable consumptionsustainable livelihoodswildlifewildlife reserves

CONTRIBUTOR

Simon Perkins
08 APRIL 2012

Big Question: Feast or Famine?

"The world population is growing by 75 million people each year. That's almost the size of Germany. Today, we're nearing 7 billion people. At this rate, we'll reach 9 billion people by 2040. And we all need to eat. But how? That's a critical issue the IonE tackles in our first Big Question video.

At the same time, agriculture is a major contributor to climate change and will suffer as an industry from the consequences."

(Institute on the Environment, 2009, University of Minnesota)

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2009 • 2040 • agricultureanimated presentation • Aral Sea • call to actioncarbon dioxide • cereal crops • climate change • computer models • consequencesconsumption • consumption trends • cows • critical issue • current technologies • desertecology • ecosystems • famine • fertilizer • food • global environmental systems • global populationglobal water crisisgrain production • green revolution • greenhouse gases • greening the desert • H2O • human activitieshuman civilization • human-caused emissions • Institute on the Environment • Jonathan Foley • land use • late 20th century • livestock • meatmethane • nitrous oxide • over-fertilized fields • populationpopulation growthrainforestresource managementrice • Robert Zeigler • ruminant animals • Stanley Wood • sustainability • The Inconvenient Truth • The Other Inconvenient Truth • University of Minnesota • University of Wisconsin • waterworld population

CONTRIBUTOR

Simon Perkins
15 SEPTEMBER 2011

Technoetic Arts: a Journal of Speculative Research

"The journal aims to provide a forum for the presentation of new ideas, projects and practices arising from the confluence of art, science, technology and consciousness research. It has a special interest in matters of mind and the extension of the senses through technologies of cognition and perception. It will document accounts of transdisciplinary research, collabora– tion and innovation in the design, theory and production of new systems and structures for life in the twenty–first century, while inviting a re–evaluation of older world–views, esoteric knowledge and arcane cultural practices. Artificial life, the promise of nanotechnology, the ecology of mixed reality environments, the reach of telematic media, and the effect generally of a post–biological culture on human values and identity, are issues central to the journal's focus. It welcomes speculative and anticipatory approaches to research, and the unorthodox expression of ideas whenever the topic justifies such innovation. It aims to communicate to an international non–specialist readership. "

(Roy Ascott)

Roy Ascott ed. (2008) Technoetic Arts: a Journal of Speculative Research, Volume 6, Issue 1. Intellect Ltd. [http://www.scribd.com/doc/18815754/Technoetic–Arts–a–Journal–of–Speculative–Research–Volume–6–Issue–1]

Fig.1 "Urban Digital Narratives"

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21st centuryacademic journal • anticipatory approaches to research • arcane cultural practices • artartificial lifecollaborationconfluenceconsciousnessdesignecology • esoteric knowledge • expression of ideas • human values • identityinnovationjournallife • mixed reality environments • nanotechnologynew ideasnew practices • new projects • new structures • new systems • perception • post-biological culture • productionresearchRoy Ascottsciencesensesspeculative research • Technoetic Arts • technologies of cognition • technologies of perception • technology • telematic media • theorytransdisciplinary research • twenty first century • unorthodox • world-views

CONTRIBUTOR

Simon Perkins
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