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Which clippings match 'Tangible Computing' keyword pg.1 of 1
19 JANUARY 2014

inFORM: prototype for a Dynamic Shape Display

"inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table's surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance."

(Daniel Leithinger, Sean Follmer, Alex Olwal, Akimitsu Hogge, Hiroshi Ishii, 2013)



2013 • Akimitsu Hogge • Alex Olwal • applied research • computationally reconfigurable • computationally transformable • computer-mediated interaction • Daniel Leithinger • digital states • direct interactiondisplay device • dynamic shape display • form and appearancefuture interaction concepts • future materials • Hiroshi Ishii • human-material interaction • inFORM (prototype) • interact with digital information • interactive surfaceinteractive table • Material User Interface (MUI) • materialitiesMIT Media Lab • MIT Media Lab Tangible Media Group • physical and digital interaction • physical form • physical manifestation • radical atoms • reconfigurable material • remote communicationremote partner • Sean Follmer • sense of presence • shapes and formsshapeshiftingshaping our relationship to the material worldtabletoptactile communication • tangible bits • tangible computingtangible interfacestangible visualisationtechnology affordances • transformable material • world around us


Alex Sisan
19 MARCH 2010

Siftables: cookie-sized interactive computers

"Siftables are our first product: sets of cookie–sized computers with motion sensing, neighbor detection, graphical display, and wireless communication. ...

Siftables act in concert to form a single interface: users physically manipulate them–piling, grouping, sorting–to interact with digital information and media. Siftables provide a new platform on which to implement tangible games."

(Sifteo Inc.)



2010applied research • Brent Fitzgerald • brickbusinesscommercialisation • David Merrill • devicedisplay deviceentertainmententrepreneurshipgestureHCIindustrial designinteractioninteraction designinteractive toyinterface • Jeevan Kalanithi • MITMIT Media LabNational Science Foundation • Siftables • Sifteo • tangibletangible computing • tangible games • technologyTED Talkstoyusabilityvisualisation


Simon Perkins

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